pierne93
Recruit

I realize this is probably too late to actually have an effect in the game development, but I'm gonna write it down anyway to kill some time and to see what other people think about it.
When I first heard that town sieges had been introduced to the game, I started squirming in excitement and plotting a bank robbery that would get me some money for a decent enough computer to run any M&B version that came after .751. But when I took over a town for the first time, I couldn't help being a little disappointed. The castle sieges are alright as they are as far as I'm concerned, but why do we use just 1/4 of all those beatiful town scenes in the actual gameplay(I don't consider running around them actual gameplay if you can access everything via menus as well) ?
So here's what we have.
-run up the ramp and kill stuff on the walls(and prey that your men will do that as well and not just watch the situation on top of the ramp, placing wagers on how many bad guys it takes to bring the boss down.)
-kill enemy reinforcements spawning below the walls.
-kill enemy reinforcements spawning below the walls.
-kill enemy reinforcements spawning below the walls.
-kill enemy reinforcements spawning below the walls.
-kill enemy blah blah blah.
-win the battle, ask for the town to be given to you.
A rough, unpolished idea of how the Town sieges should be done.
-run up the ramp and kill stuff on the walls(preferably without having to prey that your men will do that as well.)
-Kill two or three waves of enemy reinforcements consisting mostly of the higher tier troops that the town has.
-win the battle, have a screen pop up that would tell you something like: "You have captured the walls and enemy has retreated further into town. Now it's time to take the battle to the streets! Do you wish to 1. charge the enemy 2. wait for some time(maybe this option shouldn't exist/ would have a high chance of the enemy making a counter attack) 3. leave"
-Fight on the streets and push on forward towards the castle, killing large waves of reinforcements that spawn closer and closer to the castle as you progress and that consist of random mix of troops the enemy has and maybe even townspeople, depending on how much the people love their lord/how much they hate you.
-win the battle, have a screen pop up that would tell you something like: "You have taken over the streets and the enemy lord has locked himself up in the castle with the remains of the defenders. Do you wish to 1. attack the castle. 2. wait for some time 3. leave
-Fight in the castle. This wouldn't be a big fight and the troops would be just whatever survived the wall and the streets + the lord and a few high tier troops acting as his guard. Maybe a new scene should be added to make things bit more interesting than fighting in a small room?
-Win the battle. Ask for the town to be given to you.
What do you think? Feel free to add to the idea as well, because it's just something that popped in my mind while I was playing and I wrote it as such.
Discuss.
posted by Nahkuri
That suggestion will make Legion mod the most played modle for Mount&Blade
A picture to show you :
When I first heard that town sieges had been introduced to the game, I started squirming in excitement and plotting a bank robbery that would get me some money for a decent enough computer to run any M&B version that came after .751. But when I took over a town for the first time, I couldn't help being a little disappointed. The castle sieges are alright as they are as far as I'm concerned, but why do we use just 1/4 of all those beatiful town scenes in the actual gameplay(I don't consider running around them actual gameplay if you can access everything via menus as well) ?
So here's what we have.
-run up the ramp and kill stuff on the walls(and prey that your men will do that as well and not just watch the situation on top of the ramp, placing wagers on how many bad guys it takes to bring the boss down.)
-kill enemy reinforcements spawning below the walls.
-kill enemy reinforcements spawning below the walls.
-kill enemy reinforcements spawning below the walls.
-kill enemy reinforcements spawning below the walls.
-kill enemy blah blah blah.
-win the battle, ask for the town to be given to you.
A rough, unpolished idea of how the Town sieges should be done.
-run up the ramp and kill stuff on the walls(preferably without having to prey that your men will do that as well.)
-Kill two or three waves of enemy reinforcements consisting mostly of the higher tier troops that the town has.
-win the battle, have a screen pop up that would tell you something like: "You have captured the walls and enemy has retreated further into town. Now it's time to take the battle to the streets! Do you wish to 1. charge the enemy 2. wait for some time(maybe this option shouldn't exist/ would have a high chance of the enemy making a counter attack) 3. leave"
-Fight on the streets and push on forward towards the castle, killing large waves of reinforcements that spawn closer and closer to the castle as you progress and that consist of random mix of troops the enemy has and maybe even townspeople, depending on how much the people love their lord/how much they hate you.
-win the battle, have a screen pop up that would tell you something like: "You have taken over the streets and the enemy lord has locked himself up in the castle with the remains of the defenders. Do you wish to 1. attack the castle. 2. wait for some time 3. leave
-Fight in the castle. This wouldn't be a big fight and the troops would be just whatever survived the wall and the streets + the lord and a few high tier troops acting as his guard. Maybe a new scene should be added to make things bit more interesting than fighting in a small room?
-Win the battle. Ask for the town to be given to you.
What do you think? Feel free to add to the idea as well, because it's just something that popped in my mind while I was playing and I wrote it as such.
Discuss.
posted by Nahkuri
That suggestion will make Legion mod the most played modle for Mount&Blade
A picture to show you :




