With the new AI movement update and retreat mechanics (specifically not spawning any more reinforcements after mass retreats) in 1.9, AI units have been much more responsive in general, one especially massive improvements is that reinforcing units and archers on the walls no longer ignore you when you get close to them. To benefit from this system and to make the sieges much more immersive, I think the spawn point of defenders should be changed to the nearby vicinity of the town or castle keep. With this (maybe?) simple change, we can have siege battles that continue on the streets and archers shooting your troops on the stairway of the keep rather than having 95% of the battle on the wall or the courtyard and the remaining 5% chasing the retreating units.
This change alone (provided it doesn't penalize the defenders much) could make the sieges so much more epic in my opinion, so I hope that TW discusses this. @Duh_TaleWorlds @Dejan
This change alone (provided it doesn't penalize the defenders much) could make the sieges so much more epic in my opinion, so I hope that TW discusses this. @Duh_TaleWorlds @Dejan