Make sieges more extensive

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DarkManti

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I play in the Bannerlord from closed beta. When you added siege to multiplayer, i was happy. I hoped that in singleplayer sieges will be like that.

Sieges in Bannerlord singleplayer became so better from the Warband. But it is still assault only one wall and killing all enemies on this wall. Why then exists a citadel on centre of the city or castle? Why then exists several walls lines, if they not usable? If you introduce the rules in the multiplayer siege on singleplayer this will be sufficient. Because in multiplayer all of this things can usable.

P.S. sorry for my english
 
+1. I agree. If not all of the city then give different sections that they assault per instance. Say, if they win the walls, then you fall back to the inner city, you then are put back to the campaign map to decide whether you will surrender or try further defend a inner portion of the city. This ensures optimization, and extends gameplay. Then a new battle starts elsewhere in the settlement if you choose to go on. You should have the ability to lead or send troops too.
 
+1. I agree. If not all of the city then give different sections that they assault per instance. Say, if they win the walls, then you fall back to the inner city, you then are put back to the campaign map to decide whether you will surrender or try further defend a inner portion of the city. This ensures optimization, and extends gameplay. Then a new battle starts elsewhere in the settlement if you choose to go on. You should have the ability to lead or send troops too.
That sounds good
 
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