Currently, relevant parties are sucked into battle from a small radius around the point at which a party attacked another. At the start of battle, all parties of opposing factions deploy opposite of each other. I think battles would become less repetitive and more engaging and tactical, if instead:
- Parties further away from the point of contact would deploy with a delay proportional to their distance.
- Parties would deploy on the battle map according to their relative positions in the campaign map.



