I've been doing this on a new guy and it can be quite fun.
I made him take all the merchant type character creation choices and he's focusing on:
INT/inv.management/persuasion/tactics
CHA/leadership/prisoner management/trade
doing lots of trading, and hunting bandits/looters/sea raiders, haven't sworn in as a vassal yet so I can ignore the wars going on so far.
Given him a few points in combat skills for tournaments (but don't really seek them out, just play them when I happen to be in town with one)
And putting 2 points in some of the surgeon/tracking/engineer type skills to give my heroes a bonus on those.
In combats I find a tall hill to sit atop my horse on with my surgeon (who I bodyguard) at my side and have found it quite fun to employ mutliple different unit types and really use the different groups to give different commands and tactics. Even have my combat oriented NPC heroes focusing on different skill sets and in with base units of similar bent, kind of seeing each of them as the officer(s) of their group.
I made him take all the merchant type character creation choices and he's focusing on:
INT/inv.management/persuasion/tactics
CHA/leadership/prisoner management/trade
doing lots of trading, and hunting bandits/looters/sea raiders, haven't sworn in as a vassal yet so I can ignore the wars going on so far.
Given him a few points in combat skills for tournaments (but don't really seek them out, just play them when I happen to be in town with one)
And putting 2 points in some of the surgeon/tracking/engineer type skills to give my heroes a bonus on those.
In combats I find a tall hill to sit atop my horse on with my surgeon (who I bodyguard) at my side and have found it quite fun to employ mutliple different unit types and really use the different groups to give different commands and tactics. Even have my combat oriented NPC heroes focusing on different skill sets and in with base units of similar bent, kind of seeing each of them as the officer(s) of their group.