This is kind of a joke suggestion, but I think it would be interesting even if only as a mod. Yesterday I ran into my first 100+ looter party. There were 130 or so of these buggers, and even noble parties avoided such a force. I decided to take it out, and what did I find? It had about 20 prisoners including troops up to tier 5 and 6, and yet, all the looters still wielded pitch forks, stones, and wore rags, and the drops from the group was just more of the same garbage and trade items.
If they are looters, shouldn't they steal the equipment of those they capture? If they captured a Vlandian knight, wouldn't one of the looters at least steal the horse? It only makes sense. Maybe this would be different for captured nobles, because their purpose then would be to ransom the noble and return him/her untouched.
While we are at it, why not make any unit in the "bandit culture" plunder villages when they get a large enough party that they feel they can take the village militia? So far, their only use/threat is attacking traveling villages to hurt fief prosperity or attacking caravans to hurt town prosperity or player income.
If they are looters, shouldn't they steal the equipment of those they capture? If they captured a Vlandian knight, wouldn't one of the looters at least steal the horse? It only makes sense. Maybe this would be different for captured nobles, because their purpose then would be to ransom the noble and return him/her untouched.
While we are at it, why not make any unit in the "bandit culture" plunder villages when they get a large enough party that they feel they can take the village militia? So far, their only use/threat is attacking traveling villages to hurt fief prosperity or attacking caravans to hurt town prosperity or player income.
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