Horse archers on charge behave too stupidly and clumsily now, they used to be better but you purposefully made them go closer to enemies. You also made them switch to melee at a longer range. This makes some of them always wander off and die, wasting the players time. We didn't order that so it shouldn't happen. This isn't a slot machine, we expect units to do what they're told 100%.
Further more on "fallow me" they make no effort not to ride into enemies, so it's very difficult to manually drag them around enemies as they try to stay in a big wide formation.
When told to move to location they also will ride through enemies at take losses (this is true for all units.)
Please make Horse archer ALWAYS avoid enemies and use ranged weapons until out of ammunition. Whether on Charge, Fallow or Move, make them avoid enemies.
Any devs reading this: What is the role for Horse Archers that you designed them for?
Currently they are only fully effective used just as normal archers in a stationary position. Is this what you intend? Or do you actually expect the player to accept pointless unit losses because of negative updates to their performance? Please consider reverting them to their former behavior. This change is strictly worse for the player and doesn't effect the AI at all, as they will always use "advance" order for HA anyways.
Further more on "fallow me" they make no effort not to ride into enemies, so it's very difficult to manually drag them around enemies as they try to stay in a big wide formation.
When told to move to location they also will ride through enemies at take losses (this is true for all units.)
Please make Horse archer ALWAYS avoid enemies and use ranged weapons until out of ammunition. Whether on Charge, Fallow or Move, make them avoid enemies.
Any devs reading this: What is the role for Horse Archers that you designed them for?
Currently they are only fully effective used just as normal archers in a stationary position. Is this what you intend? Or do you actually expect the player to accept pointless unit losses because of negative updates to their performance? Please consider reverting them to their former behavior. This change is strictly worse for the player and doesn't effect the AI at all, as they will always use "advance" order for HA anyways.