Clan, marriage and parenting | ||||||||||||||||||||||
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50)The ability to create a vassal clan and dynasty. A dynasty is a union of several clans. Accordingly, as soon as we create a vassal clan, a dynasty is immediately created.
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![]() ![]() ![]() ![]() ![]() Click on the "Give command" button and the menu for managing the vassal's army appears: ![]() 51)Make a function that your children can betray you (leave your clan) and create their own clan (not controlled by the player), in the event that you have a negative relationship with him. 52)After our character died. Let us play as his child when he turns 18, and until that moment play as his mentor (child). We will play as a mentor until our heir is 18 years old. ![]() ![]() If you do not have a mentor, but only 1 child remains in the clan, then the mentor will automatically spawn, allegedly a loyal soldier who, after the death of the child's parent, decided to become his mentor and replace his deceased parents with him. ![]() ![]()
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Espionage and intrigue | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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59)![]() 2.2 types of goal achievement: 1) belligerent (go over the heads of other people), 2) peaceful (send an agent to establish a relationship with the chosen person). 3.Spying mechanics: The main:
Note:Agents need to pay money. After you have hired an agent, he becomes yours, but he does not join you in the army, but remains in the city (agents cannot be dragged with you), you can also order the agent to move to another city. On a Tier 1 clan, you can have 4 agents, and with each new level the limit increases by +2. On a Tier 6 clan, you can have 14 agents. Also, the place of hiring an agent is also important, since agents will also have their own culture and if you hired an agent in Vlandia, then it will be slightly worse performing tasks in neighboring Battania. An agent of the same culture will more successfully complete missions on their land. Each faction has its own bonus:
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Diplomacy and domestic politics |
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Diplomacy Note:When we click on consider making peace, then we do not automatically have a peace, but a barter menu appears with the ambassador of this faction.Degree of relations with other states:
66)Demand a child. We can demand a child of lords or a king at the time of signing a peace treaty as a guarantor of peace that they will not attack us. When we receive a child, he will be with us until his eighteenth birthday, upon reaching the age of 18 we have a choice of what to do with him: leave him with us or send him home. The longer he is with us, the greater the chance that he will consider us his family (for example: the child came to us when he was 9 years old and after 9 years he was completely assimilated) and act in our interests. If his faction attacks us, then we can execute the child without any moral consequences. 67)Take another state under your protectorate. If you win the war and inflict a stunning defeat on the enemy, then we can force him to stand under our protectorate and if he agrees, then an empire is automatically created (a military way to create an empire). 68.)Force another state to pay us tribute. We can choose: the period until which the tribute will be paid and the amount of dinars that will be paid per day. For example: we have chosen that tribute will be paid to us for the next 50 days in the amount of 2,000 dinars per day and in total after 50 days we will have 100,000 dinars. 69)Attack another state. We can pay one state to attack another state (list of all factions). 70)Make peace with the faction. We can pay one state to make peace with another state (list of all factions). Politics 71)The ability to bribe the lord (of your faction) in favor of one or another decision during the voting.![]() ![]() ![]() If you want the lord to abstain from voting, then it will be much cheaper than persuading him in one direction or another (for or against; in relation to a certain lord). 73)The simplest laws. For killing or mutilating animals in settlements, the player should be given a penalty. 74)At the moment the game has: the kingdom is a state entity, the king is the leader of the kingdom, the council of lords is the assembly of lords to pass laws (an early form of parliament). I propose to add: an empire - a state formation that includes several kingdoms, can be created both by military and peaceful means; the emperor is the leader of the empire (the council of lords will remain in the empire). The empire consists of 2 or more kingdoms, you can at least annex the whole of Calradia to your empire. If the empire consists of 2 kingdoms and one of them left the empire, then the empire falls apart. The creation of an empire gives the following bonuses: the speed of construction increases, the speed of production of villages / workshops increases, income from caravans increases, and the welfare of settlements increases. 75)At the moment the game has: absolute monarchy - power is inherited. I propose to add also an elective monarchy - power goes to an elected ruler, who will be elected by the Council of Lords for 2 years. She can be in the kingdom and in the empire. The elected ruler is subject to a council of lords. An elected monarchy can become a new form of government under pressure from the people. An elected ruler can also usurp power in the kingdom if he has sufficient control of power in all branches of government (federal officials). 76)Add to the adoption of the law, a strip on which you can see how strongly the people support this law. ![]() Power control - it will show how much the current ruler controls the branches of government (federal officials are your people), if the ruler has no one in the federal government, then he has only 20% of power (only 5 branches of government: king, chancellor, field marshal, treasurer, secret advisor), if the ruler controls power too much, while in the state the form of succession to the throne is an elective monarchy, then the ruler can usurp power; Popular support - shows how much the people approve of the current ruler, it depends on this factor how much civil revolts will break out. Civil riots are peasants uprising in villages, during the uprising, villages stop paying taxes, producing resources, etc. If you own land in a village where the mutiny is taking place, then your production also stops. ![]() |
Next: Part 4
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