Note: Photos may be of poor quality or may not coincide with reality at all, I look for them on the Internet, I don't have the opportunity to take a photo myself now. Difficulties in translation may arise somewhere.
|1)Make the whole city playable, now cities are 80% done, cities should not be corridor, more streets connected to each other.
Areas are arranged in descending order(middle-largest area, gate smallest)
City factions and NPCs6)Add shops: art shop, tailor, stable.
1.Art shop is a separate location, like a tavern, we go inside and immediately see shelves with books and paintings and a merchant behind the counter. Behind the merchant is a large room where writers sit and rewrite books / write books and artists paint pictures / signboards (for merchants) / announcements (writers and artists are separated from each other by a wall). We can only talk to the merchant behind the counter, interaction with the merchant:
there will be a pastry seller near the bakery (decor)
12)Add servants(women and men) to each settlement in the ruler's hall. They will not be in a clan, they are tied to a specific settlement. If you are the owner of a settlement, then you can make an agent(espionage)or a companion(free of charge)from a servant. The number of servants will depend on the prosperity score. Once a year, new servants appear in the settlements.
13)Add a master blacksmith, we can pay him to forge us weapons that cannot be bought in the market.
14)Realistic NPC in cities, townspeople will walk along the street.
Other15)The ability to donate food to the city(after a siege, when the city is very hungry).
16)Enter the city with 2-3 companions(choose with whom to enter).
17)The ability to execute a prisoner in prison when you are the lord of a settlement(add executioners, places for executions or the gallows).
18.)The opportunity to be the governor of your settlement, to separate the concepts of a governor and a vicegerent. The governor is the one who rules the city(leave as is). The vicegerent is the one who controls the city in the absence of the governor, that is, you appoint the governor and a button appears in the menu of your city:
19)Enter the city with the peasants(imperceptibly)(if you are wanted in the city, then this is an option to sneak into the city unnoticed).
20)Order a drink at a tavern and drink it(effects of alcohol).
21)Add cape for civilian outfit.
22)Add nice expensive clothes(for all factions)(slavic clothes for Sturgia, perfect fit).
24)Add a perk to roguery that allows you to wear hidden armor in the city, add hidden armor, it can only be bought from bandits on the black market.
25)At the moment in the game you can move the citizens(run in their back, thereby moving them). Make it so that the player cannot move the citizens.
26)Sounds of the city: barking dogs, the sound of broken glass, the sound of people screaming, water dripping from the roof, the sound of birds.
30)Add announcements(pasted all over the city on the walls of houses)from which we will learn what is happening in the city or about the player's actions that we have performed. You can approach them and the UI will appear, press F to read, then the ad text appears on the full screen.
Fiefs31)The opportunity to refuse the settlement, which was transferred to you by voting.
32)Fine for the absence of the governor in the settlement.
33)Make a limit on the number of fiefs.P.S.: This is necessary to force the player to interact with other clans, now that the player can capture the entire map without any problems, the mechanics of barter and diplomacy are generally useless. If there is a limit on the number of fiefs, the player will be forced to look for friends in order to have significant influence in the kingdom.
34)Fiefs increase the size of the army of the character who owns the settlement. The castle increases by + 15, the city increases by +25 party size.
35)Choose who will get the settlement(a list of lords appears)(in the voting menu)when you want to change the owner of the settlement.
Improving workshops36)Add a menu for the workshop in the city in which it is located.
37)Improved workshop menu in the "Clan-Other" tab.
New ways to make money38.)Make passive income-investments. We can invest our money in 2 options:1)invest in the village(from a headman). 2)invest in a workshop(from a merchant). The minimum amount that we can invest is 100, the maximum is 20,000.
Menu where you can see where you invested your money:
If we select "Take to the warehouse for storage", then a menu of all the warehouses that we have appears and resources from this land will be taken there.
If we choose "Take to workshop for recycling", then a menu of all the workshops that we have will appear and resources will be taken there for further processing from this land.
How UI Other will look like with the property, workshops and land.