There's a mode in Nexus that can make armor more effective and I think the dev team can easily add this to "Gameplay" tab as slider. Here's the link from that mod. (I'm not sure if its against the forum rules, but it seems there's no rules about MOD promotion).
Adding this to gameplay settings give players more control how they want to the armors more effective. Players can set their armor effectiveness from 1 to 2.5, 1 is native value. So the armor calculation will look like this.
Armor Native value * Armor modifier = Total armor
examples:
10 x 2 = 20
20 x 2 = 40
30 x 2 = 60
40 x 2 = 80
50 x 2 = 100
Then from that, damage calculation will follow. So simple math, lower armor value will get little improvement while high armor value will get a huge defense boost.
It's very simple, friendly user, optional feature, but can make a huge difference in combat.
Adding this to gameplay settings give players more control how they want to the armors more effective. Players can set their armor effectiveness from 1 to 2.5, 1 is native value. So the armor calculation will look like this.
Armor Native value * Armor modifier = Total armor
examples:
10 x 2 = 20
20 x 2 = 40
30 x 2 = 60
40 x 2 = 80
50 x 2 = 100
Then from that, damage calculation will follow. So simple math, lower armor value will get little improvement while high armor value will get a huge defense boost.
It's very simple, friendly user, optional feature, but can make a huge difference in combat.



