Make aging an option.

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I can imagine they actually did somewhere, much like in the quote you just read. 'Generational gameplay' or whatever the spiel people use on these forums to refer to that part of the game, is not really what I would expect normal players to use and only developers.

'Generational gameplay' basically is not something I imagine some average players would just suddenly throw around and they have probably heard it from the developers themselves.

So yes... it was probably specifically mentioned somewhere. I am no master of quotes though.
Pretty sure the "generational gameplay" is just a term they made up themselves. That's why I've been putting it in quote since it's not even a real term when you google it. It's not even a term developers would use.

Their brain were probably like "so the game lasts many generations, that makes sense, lets just call it generational gameplay".
 
Because disabling it removes a core part of the gameplay and foundation they've already set, Generational Gameplay. If you're fine with that then like I've said, there's already a game for you like that. It's their previous title.

Instead of advocating for extreme measures why not offer solutions that add to the gameplay and the feature itself? If you're bothered by having to relevel and grind your stats, why not ask for a system where we can train our heir? Have them become our Squire? Etc. There's more sensible solutions that don't detract from the game and the feature that can make everyone happy.



Lol it was definitely a strawman argument. Really? Attacking the fact I'm "speculating" instead of pointing to my actual gripe? Come on my man, you need to learn what a strawman is before playing the defensive lol
It's not either or, chief. Your objection, if you even believe it because you said aging 'won't affect gameplay' much, is that it will take even more time to develop the game if they incorporate an option you don't like. WITH NO EVIDENCE WHATSOEVER. That was speculation, and the main reason you object to implementing an option that supposedly will destroy balance, even though other options already do so.

But you do make a strawman by insisting we want Warband, when that is not what we've said at all. We're only asking that this game can be played like other Mount & Blade games. There is still plenty of improvements and new content that appeals to fans of previous Mount & Blade games.

Your objection to adding the option is based only on your assumptions and SPECULATION. Finding a fault with your reasoning and position doesn't equal a strawman. We're still talking about why you oppose adding an option for players, and the reasoning behind it is faulty and without supporting evidence.

What's even funnier, the current Bannerlord Features page still doesn't list 'generational gameplay' as a 'core feature.' Here, ***** at them if you like.:

Some bullet points from it:

Strategy / Action RPG
Explore, raid and conquer your way across the vast continent of Calradia, making friends and enemies along the way. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action.

Singleplayer Sandbox Campaign
Play the game the way you want to play it! Plot your own path to power in a dynamic sandbox adventure where no two playthroughs are the same.

Extensive Character Creation and Progression Systems
Create and develop your own character to match your playstyle. Progress skills by performing actions as you gain access to a selection of perks that represent your mastery of a talent.

---------------------

Nothing there says anything about 'generational gameplay,' 'aging and death,' or mentions 'heirs.' The fact that battle death, a new feature, can be disabled suggests that the 'generational gameplay' isn't as much of a core feature as you assert. In fact, it's not really even functional right now. Us turning off aging won't affect your game whatsoever.
 
最后编辑:
I like both games with inheritance and childs (CKII , the whole Guild series from "Die Fugger 2" onwards, even the Sims to some extent) and ones without (Skyrim, Civilization, Kenshi).

But given the character skill/level system with perks, the normal gameplay speed and the lack of 'social' character interaction, actual differential character for characters and a lot of place to develop inheritances - i don't think aging and children add much.
I'd like good clan system, with finding great people and getting them into a 'semi' family. Something like Robin Hoods merry bortherhood or whatever. But even for that the only thing we got so far a new arbitrary rules on what we can own.

To put it differently, the sims without the ability to design a house and actually impact the education of children is lacking. CKII or the Guild don't die by having a deeply conflicting character focusing levelling/skill system.

So far i'm all for them not only adding an option to stop aging, but actually abandon the whole idea, because they're currently trying to jump the horse the wrong way. They should rather concentrate on the 'to confusing and hard management' (don't remember their actual words on them scrapping village development) systems on diverse personality characters, actual character interactions, deeper politics with actual infleuncing abilities than what they have, before going for 'Generations'.
Maybe start with NPC armies not being always lead by sole nobles. Maybe by having every faction have 'Spymasters' (as in CKii) or such than just us with our companions....

Then again, maybe they've all that planned out and nearly finished and just bad luck has given me the idea that those systems aren't even planned out yet. It's early access after all and they said they've some system yet not implemented and said kingdom management was somewhat limited currently...
 
-Snip useless ****-

What's even funnier, the current Bannerlord Features page still doesn't list 'generational gameplay' as a 'core feature.' Here, ***** at them if you like.:

Some bullet points from it:

Strategy / Action RPG
Explore, raid and conquer your way across the vast continent of Calradia, making friends and enemies along the way. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action.

Singleplayer Sandbox Campaign
Play the game the way you want to play it! Plot your own path to power in a dynamic sandbox adventure where no two playthroughs are the same.

Extensive Character Creation and Progression Systems
Create and develop your own character to match your playstyle. Progress skills by performing actions as you gain access to a selection of perks that represent your mastery of a talent.

---------------------

Nothing there says anything about 'generational gameplay,' 'aging and death,' or mentions 'heirs.' The fact that battle death, a new feature, can be disabled suggests that the 'generational gameplay' isn't as much of a core feature as you assert. In fact, it's not really even functional right now. Us turning off aging won't affect your game whatsoever.
I'm not going to waste my time with you "chief". This user summed it fairly well for you and you chose to ignore it. So I'll requote him for you and you can use your brain to put two and two together.

Enjoy!

This is not true.


"On a more serious note, we are extremely excited to be able to share this with you. Children are something we have been working on for some time now and to finally see them implemented and working in-game has been a really rewarding experience. We have plenty to talk about in terms of dynasties and how children will work as a feature in the game, but we will save that for a later date. "

“Currently my main focus is on the Children feature we've recently announced. To be more specific, the transition of babies into childhood and children into adulthood, where they will be positioned, how the player will interact with them etc. Besides that, I'm doing some adjustments to the Barter feature.”

`WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?
“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too. `

They've been working on this feature for a long time, and it's evidently not yet finished.

From dev blog 98 https://www.taleworlds.com/en/Games/Bannerlord/Blog/98

"Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. "

Basically, if you're looking for Warband with updated graphics, you're out of luck, because the intention Taleworlds had with Bannerlord was to add new mechanics to the game. It seems logical that a game about being a "banner lord" is fundamentally about you playing as your banner, which is a progression on playing as the "war band" you did in the previous game (and before you mention the campaign, I think the storyline actually reinforces this point - the importance of your banner). You are no longer playing as an individual, or as a band of soldiers in Calradia, but are playing as the people who assemble behind your banner, including those who inherit it after you die.

This is why the clans feature was added, and why it is going to be central to the Bannerlord experience. It may not be your children who inherit, but a companion, but my point is the same. You're playing a dynasty, as represented by a "clan", in Bannerlord, not a character.

Now no one is asking for time to fly as quickly as it does in CK2, and getting the progression of time right is going to be an important challenge for the devs, because we all want sufficient time with our characters, and the ability to build relations.

If I may suggest a pace for the flow of time, it would be that of Romance of the Three Kingdoms, where you'll spend most of the game playing as your initial character, but if you go for long enough, will play as the child of that character, before the campaign generally comes to an end. This is faster than time flows at the moment in Bannerlord, but not that much faster. You have the time to develop relationships with other characters, and then your children can forge relationships. The transition from one generation to the next really complements the drama of the setting, without turning it into a hasty strategy game which skips through lives.

It would, however, be incredibly useful if the devs made the flow of time moddable without breaking the game, because it would then facilitate mods which add true multigenerational gameplay and also mods which basically do not have ageing in at all, allowing a more fixed timeframe.
 
I like both games with inheritance and childs (CKII , the whole Guild series from "Die Fugger 2" onwards, even the Sims to some extent) and ones without (Skyrim, Civilization, Kenshi).

But given the character skill/level system with perks, the normal gameplay speed and the lack of 'social' character interaction, actual differential character for characters and a lot of place to develop inheritances - i don't think aging and children add much.
I'd like good clan system, with finding great people and getting them into a 'semi' family. Something like Robin Hoods merry bortherhood or whatever. But even for that the only thing we got so far a new arbitrary rules on what we can own.

To put it differently, the sims without the ability to design a house and actually impact the education of children is lacking. CKII or the Guild don't die by having a deeply conflicting character focusing levelling/skill system.

So far i'm all for them not only adding an option to stop aging, but actually abandon the whole idea, because they're currently trying to jump the horse the wrong way. They should rather concentrate on the 'to confusing and hard management' (don't remember their actual words on them scrapping village development) systems on diverse personality characters, actual character interactions, deeper politics with actual infleuncing abilities than what they have, before going for 'Generations'.
Maybe start with NPC armies not being always lead by sole nobles. Maybe by having every faction have 'Spymasters' (as in CKii) or such than just us with our companions....

Then again, maybe they've all that planned out and nearly finished and just bad luck has given me the idea that those systems aren't even planned out yet. It's early access after all and they said they've some system yet not implemented and said kingdom management was somewhat limited currently...

This. I don't know why it's so hard for people to understand such simple logic.

The core of the game doesn't support it. It's like asking for a car in a world where fuel doesn't exist. It's only there as decoration.
Even if they don't add the option to remove ageing, there'd still be nothing you can do with it, except kill yourself and continue to play as your backup NPC.

If you expect TW to add complex societal system combined with political intrigues, that's nothing but a pipe dream with their aim to be in EA for about a year.
 
This. I don't know why it's so hard for people to understand such simple logic.

The core of the game doesn't support it. It's like asking for a car in a world where fuel doesn't exist. It's only there as decoration.
Even if they don't add the option to remove ageing, there'd still be nothing you can do with it, except kill yourself and continue to play as your backup NPC.

If you expect TW to add complex societal system combined with political intrigues, that's nothing but a pipe dream with their aim to be in EA for about a year.
That's just categorically false and yet again ignorant of the fact that these systems are far from being completed. You just don't seem to understand the stage of development the game is in, nor do you understand that the state of most features is incomplete. You have absolutely no idea what they plan to do with them in the future. Neither do the rest of us. But one thing is damn sure, it's a core mechanic.

The previous user posted quite a few devblogs to prove that point, even when you falsely claimed it was NEVER mentioned in a devblog or ever a core mechanic. Yet you were wrong.


Why not just let the devteam do their job and finish these features, present it to us as a completed package, and see how it works? If it bothers you so much, again, go back to Warband or wait for the mods to fix the issue for you. Besides, the people who don't want this core mechanic removed are even trying to cater to your preferred style of play by offering a compromise.

So why are you still bickering?
 
That's just categorically false and yet again ignorant of the fact that these systems are far from being completed. You just don't seem to understand the stage of development the game is in, nor do you understand that the state of most features is incomplete. You have absolutely no idea what they plan to do with them in the future. Neither do the rest of us. But one thing is damn sure, it's a core mechanic.

The previous user posted quite a few devblogs to prove that point, even when you falsely claimed it was NEVER mentioned in a devblog or ever a core mechanic. Yet you were wrong.


Why not just let the devteam do their job and finish these features, present it to us as a completed package, and see how it works? If it bothers you so much, again, go back to Warband or wait for the mods to fix the issue for you. Besides, the people who don't want this core mechanic removed are even trying to cater to your preferred style of play by offering a compromise.

So why are you still bickering?
I'm just gonna quote myself since you couldn't read or follow the conversation.
Alright I'm wrong about them not mentioning it on dev blogs.

But surprise surprise. The only thing they ever mentioned and keep on repeating, was that when you die, your children will take over. Nothing about in-depth "generational gameplay" and "kingdom management".

So basically, so far, everything point to exactly what I've been saying. Childrens are just backup so you can continue to play after your main character either die from battles or from old age. Hence, your character dying is closer to a core feature than everything you've been expecting. What a surprise!
Either ways, regardless of whether you're playing as a clan or not. The core gameplay concept remain the same. There's no change to it except for the fact that if you die, you get to play as a backup NPC.

So basically, an option to disable ageing and death, doesn't change anything other than the fact that you don't get to play as your backup NPC. Oh wait, there's already an option to disable death on battlefield, one more to go I guess.

And yes, while they're saying they're focusing on the core features, they didn't specifically mention generational gameplay, did they? I wonder what those features are? Oh yea, check this, I think the features mentioning on the introduction of the game are the core features. Makes sense, doesnt it?
 
I'm just gonna quote myself since you couldn't read or follow the conversation.
And I'll do the same since my point still stands.

That's just categorically false and yet again ignorant of the fact that these systems are far from being completed. You just don't seem to understand the stage of development the game is in, nor do you understand that the state of most features is incomplete. You have absolutely no idea what they plan to do with them in the future. Neither do the rest of us. But one thing is damn sure, it's a core mechanic.

The previous user posted quite a few devblogs to prove that point, even when you falsely claimed it was NEVER mentioned in a devblog or ever a core mechanic. Yet you were wrong.


Why not just let the devteam do their job and finish these features, present it to us as a completed package, and see how it works? If it bothers you so much, again, go back to Warband or wait for the mods to fix the issue for you. Besides, the people who don't want this core mechanic removed are even trying to cater to your preferred style of play by offering a compromise.

So why are you still bickering?
 
And I'll do the same since my point still stands.
That doesn't make sense. My quote was to your reply. It makes no sense to keep repeating it. Don't copying me senselessly. Think before you do something.
But since you love quoting so bad, here's my quote, in response to those dev blogs:
The only thing they ever mentioned and keep on repeating, was that when you die, your children will take over. Nothing about in-depth "generational gameplay" and "kingdom management".

So basically, so far, everything point to exactly what I've been saying. Childrens are just backup so you can continue to play after your main character either die from battles or from old age. Hence, your character dying is closer to a core feature than everything you've been expecting. What a surprise!
Either ways, regardless of whether you're playing as a clan or not. The core gameplay concept remain the same. There's no change to it except for the fact that if you die, you get to play as a backup NPC.

So basically, an option to disable ageing and death, doesn't change anything other than the fact that you don't get to play as your backup NPC. Oh wait, there's already an option to disable death on battlefield, one more to go I guess.
And please stop sending me those dev blogs. How about you read them first before using it as if it's your holy bible?
 
That doesn't make sense. My reply was to your quote. Don't copying me senselessly. Think before you do something.
But since you love quoting so bad, here's my quote, in response to those dev blogs:

And please stop sending me those dev blogs. How about you read them first before using it as if it's your holy bible?

Sigh, I'll repaste my statement yet again since you seem to be ignoring the obvious. We'll agree to disagree yet again, maybe you should do some reading before senselessly making up your mind on things you have zero knowledge about.

That's just categorically false and yet again ignorant of the fact that these systems are far from being completed. You just don't seem to understand the stage of development the game is in, nor do you understand that the state of most features is incomplete. You have absolutely no idea what they plan to do with them in the future. Neither do the rest of us. But one thing is damn sure, it's a core mechanic.

The previous user posted quite a few devblogs to prove that point, even when you falsely claimed it was NEVER mentioned in a devblog or ever a core mechanic. Yet you were wrong.


Why not just let the devteam do their job and finish these features, present it to us as a completed package, and see how it works? If it bothers you so much, again, go back to Warband or wait for the mods to fix the issue for you. Besides, the people who don't want this core mechanic removed are even trying to cater to your preferred style of play by offering a compromise.

So why are you still bickering?

If you really want to see how ingrained this mechanic is, do yourself a favor and decompile the DLLs and see for yourself.
 
Sigh, I'll repaste my statement yet again since you seem to be ignoring the obvious. We'll agree to disagree yet again, maybe you should do some reading before senselessly making up your mind on things you have zero knowledge about.

If you really want to see how ingrained this mechanic is, do yourself a favor and decompile the DLLs and see for yourself.
Please, stop with the senseless quoting, it was fun at first but now it's just garbage. I already reply to those 3 dev blogs 3 times. Since you couldn't read and keep posting useless info, I'm just gonna ignore it and considered it garbage from now.

If you really want to see how ingrained this mechanic is, do yourself a favor and decompile the DLLs and see for yourself.
But oh boy, I'm glad you mentioned it. Someone actually did it and made a list of what they found. Check this thread.
You're gonna love what they found there. Absolutely NOTHING about children, succession, or inheritancem, or generational gameplay in general. Yikes. Condolences, my guy.
 
-Snip garbage-
But oh boy, I'm glad you mentioned it. Someone actually did it and made a list of what they found. Check this thread.
You're gonna love what they found there. Absolutely NOTHING about children, succession, or inheritancem, or generational gameplay in general. Yikes. Condolences, my guy.

Oh wow? Say it isn't so! So then tell me how these mechanics are in the game and working if they're not in the game files? Yikes my guy, sounds like you tried to justify your false point with a lack of proper evidence or sufficient research.

Rest in Peace, my guy. This was fun. Toodles.
 
Oh wow? Say it isn't so! So then tell me how these mechanics are in the game and working if they're not in the game files? Yikes my guy, sounds like you tried to justify your false point with a lack of proper evidence or sufficient research.

Rest in Peace, my guy. This was fun. Toodles.
Uhhh...not sure how to response to this level of stupidity... Did you read the post? Or are you just so disappointed you couldn't think?

They're for
cut content, future content, or legacy content
If it's in the game and working, that mean it's already completed, or close to completed.
Imagine I gave you a thread, you couldn't even read it, and keep saying I lack proper evidence or sufficient research. The irony is strong with this one.

Rest in Peace, my guy. This was fun. Toodles.
 
cut content, future content, legacy content

Ahh, you defeated yourself then. Because clearly what we're discussing is the state of an incomplete mechanic and the effect it has on your Godhood and Immortal character. Thank you for highlighting the only point that needed to be made.

Seems like you just have no real fundamental understanding of how development progresses or what steps are taken during the process to implement features.

And again, why are you so fixated on anything I'm saying? Does a slider option offend your sensibilities?

I'll even repaste this quote for you so you can really read it this time and understand. Hopefully it gets through to you!

This is not true.


"On a more serious note, we are extremely excited to be able to share this with you. Children are something we have been working on for some time now and to finally see them implemented and working in-game has been a really rewarding experience. We have plenty to talk about in terms of dynasties and how children will work as a feature in the game, but we will save that for a later date. "

“Currently my main focus is on the Children feature we've recently announced. To be more specific, the transition of babies into childhood and children into adulthood, where they will be positioned, how the player will interact with them etc. Besides that, I'm doing some adjustments to the Barter feature.”

`WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?
“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too. `

They've been working on this feature for a long time, and it's evidently not yet finished.

From dev blog 98 https://www.taleworlds.com/en/Games/Bannerlord/Blog/98

"Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. "

Basically, if you're looking for Warband with updated graphics, you're out of luck, because the intention Taleworlds had with Bannerlord was to add new mechanics to the game. It seems logical that a game about being a "banner lord" is fundamentally about you playing as your banner, which is a progression on playing as the "war band" you did in the previous game (and before you mention the campaign, I think the storyline actually reinforces this point - the importance of your banner). You are no longer playing as an individual, or as a band of soldiers in Calradia, but are playing as the people who assemble behind your banner, including those who inherit it after you die.

This is why the clans feature was added, and why it is going to be central to the Bannerlord experience. It may not be your children who inherit, but a companion, but my point is the same. You're playing a dynasty, as represented by a "clan", in Bannerlord, not a character.

Now no one is asking for time to fly as quickly as it does in CK2, and getting the progression of time right is going to be an important challenge for the devs, because we all want sufficient time with our characters, and the ability to build relations.

If I may suggest a pace for the flow of time, it would be that of Romance of the Three Kingdoms, where you'll spend most of the game playing as your initial character, but if you go for long enough, will play as the child of that character, before the campaign generally comes to an end. This is faster than time flows at the moment in Bannerlord, but not that much faster. You have the time to develop relationships with other characters, and then your children can forge relationships. The transition from one generation to the next really complements the drama of the setting, without turning it into a hasty strategy game which skips through lives.

It would, however, be incredibly useful if the devs made the flow of time moddable without breaking the game, because it would then facilitate mods which add true multigenerational gameplay and also mods which basically do not have ageing in at all, allowing a more fixed timeframe.

Rest in Peace, my guy. This was fun. Toodles.
 
I've aged seven years already and only a year has actually passed. I'm OK with them doing aging, but time is going by way too quickly. If they wanted to do it like this, they should have started us in our early twenties. But what I'd like better is if aging happened naturally. 365 days = 1 year of aging.
 
I've aged seven years already and only a year has actually passed. I'm OK with them doing aging, but time is going by way too quickly. If they wanted to do it like this, they should have started us in our early twenties. But what I'd like better is if aging happened naturally. 365 days = 1 year of aging.

Exactly, an optional slider that changes the pace of time or aging itself would be a good compromise for those who want their characters to never die and be immortal and those who want generational gameplay and progression. That way we can configure it ourselves to speed it up, if necessary, or slow it down if thats your thing.
 
Ahh, you defeated yourself then. Because clearly what we're discussing is the state of an incomplete mechanic and the effect it has on your Godhood and Immortal character. Thank you for highlighting the only point that needed to be made.

Seems like you just have no real fundamental understanding of how development progresses or what steps are taken during the process to implement features.

And again, why are you so fixated on anything I'm saying? Does a slider option offend your sensibilities?

I'll even repaste this quote for you so you can really read it this time and understand. Hopefully it gets through to you!



Rest in Peace, my guy. This was fun. Toodles.
And incomplete mechanic would be listed as future contents, my dude. As in, it will be there in the future. Geez, common sense is hard to find these days lol...

Seems like you just have no real fundamental understanding of how development progresses or what steps are taken during the process to implement features. One years is not gonna be enough for much more contents.

And again, why are you so fixated on anything I'm saying? Does an option to turn ageing off offend your sensibilities?

I'll even repaste this quote for you so you can really read it this time and understand. Hopefully it gets through to you!

Please, stop with the senseless quoting, it was fun at first but now it's just garbage. I already reply to those 3 dev blogs 3 times. Since you couldn't read and keep posting useless info, I'm just gonna ignore it and considered it garbage from now.

Rest in Peace, my guy. This was fun. Toodles.
 
-Snip stupidity-
Ahh, yes. Parroting back useless dribble to me because you actually have no leg to stand on with your point. I'm glad I was at least able to entertain your feeble mind with some form of distraction during your day.

Enjoy the rest of your day now!
 
Ahh, yes. Parroting back useless dribble to me because you actually have no leg to stand on with your point. I'm glad I was at least able to entertain your feeble mind with some form of distraction during your day.

Enjoy the rest of your day now!
Imagine being unable to read simple sentences and automatically assuming I'm just copying. Yikes, that little experiment showed how good you are at reading, and apparently, the answer is not every good lol...

Enjoy the rest of your day now!
 
Yet a simple option to disable it is something he can't even fathom and will somehow break his game...

Those dev blogs are old news. The 2015 preview footage has changed significantly as well. Considering that their main store page DOESN'T MENTION CHILDREN OR AGING AT ALL, it's not as 'core' as you suggest. It was so non-core to the experience that it doesn't even work right now, despite your insistence that it is deeply involved in the code. Yet right now the game works as if characters don't die from aging, and battle death can be turned off.

You're the one arguing for removing player options, despite the FEATURES page telling people who buy the game can play the game how they want. I want to disable the restrictive and limiting aging feature, much like they let players turn off battle death. IT WON'T AFFECT YOUR EXPERIENCE WHATSOEVER!!!


o0ubs1y.png


So why you're opposed to yet another option that disables an unprecedented feature in a game known for it's freedom of playstyle and options for it's users, a game that currently advertises that as a CORE FEATURE on the official TaleWorlds website and showcase page, is beyond me.

You are literally arguing against giving players options. The precedence of the rest of the series apparently means nothing to you. You suggest Mount & Blade fans bought the wrong game, despite this being a new Mount & Blade game that advertises freedom of play as a selling point. You know what they don't advertise? Aging death and having to raise a family, which despite your assertions of them being 'core features', aren't even implemented or functional is a product they deemed ready for early access release. They apparently decided plenty of other features were necessary at this stage in the game's development. Your desire to play The Sims wasn't one of them.

If I had never played an M&B game to date, and all I saw about the game was from the TaleWorlds store page and official Bannerlord webpage, the features advertised never once mention 'generational gameplay.' It does mention that players can play the game how they want.

So according to the Bannerlord webpage:
'Play the game the way you want to play it!' = Part of the SP Sandbox Campaign core feature
Aging death, raising a family, generational gameplay =/= core feature. In fact, it's not even mentioned on Bannerlord's official website.

At the end of the day, you're arguing against player options, and demanding everyone play the game in a way that you prefer. You justify it by insisting it's necessary, despite the fact it's not even functioning yet. You speculate that it's too deep in the code to be avoided, and would somehow take years of development to give players the option to disable it (despite the current release not even having the 'feature' enabled lol) and yet you provide no evidence for this assertion and opinion of yours.

TL;DR: You are mad that other players want options, for no real reason. The game sells itself as a title that lets players play how they want.
 
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