Make aging an option.

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Yeah, I'd rather hear what they're saying now over something that's dated. We'll just agree to disagree, enjoy your day.
By "dated", did you mean because their visions haven't changed hence there's no need to update it? If so, I agree.
Oh yea, did you read the dev blogs? They didn't even mention anything about ageing and succession. So much for "core features" lmao
 
Spectre, you're wasting your time if you think you're ever going to get anywhere debating with the Peter Pan brigade.
 
最后编辑:
"Oh yea, since I don't make sense, lets move on to the name calling phase". Amazing.
Yup. It's fun to see these clowns insist that a new (updated) Mount & Blade game isn't supposed to be like a Mount & Blade game. They bought the wrong game, wanting CK3.
 
Yup. It's fun to see these clowns insist that a new (updated) Mount & Blade game isn't supposed to be like a Mount & Blade game. They bought the wrong game, wanting CK3.
Funny you should say that when you're the one who bought the wrong game, expecting the same exact thing. Which is not what a sequel is. Looks like the only clown here is you.

But like I've said! Warband is that way ----> Enjoy it!
 
Read.
Did you see anywhere on that page the devs said something remotely close to what you keep repeating? I don't care what you think the game is about, all that matter is what the devs are saying about the game.
These clowns are also acting like the previous M&B games didn't have strategy, kingdom management, etc..

They did, and all we are asking is for an option to remove a restriction that has never been in the series before.


Something doesn't really add up with your speculative nonsense you keep spouting too.

If you want Warband, go play Warband. If you want a medieval sandbox simulation with combat, kingdom management, trading, aging and generational gameplay with replayability and more, then you've come to the right place.

Sorry, but it just seems like YOU bought into the wrong game.

I'm not speculating. I'm asking that they give players an option to remove aging. Like they give players an option to remove battle death or change difficulty.

You're the one saying that adding this option would add 2-3 years of development time. With no evidence to back up that nonsense.

You don't know the definition of 'speculation,' do you?
 
These clowns are also acting like the previous M&B games didn't have strategy, kingdom management, etc..

They did, and all we are asking is for an option to remove a restriction that has never been in the series before.




I'm not speculating. I'm asking that they give players an option to remove aging. Like they give players an option to remove battle death or change difficulty.

You're the one saying that adding this option would add 2-3 years of development time. With no evidence to back up that nonsense.

You don't know the definition of 'speculation,' do you?
Did I ever disagree with your point though? No, I didn't. I simply stated it would take extra resources to make your niche group of people happy. I'm perfectly fine with them adding a slider to limit the speed of aging in general. No need to toggle it off as it doesn't affect your gameplay regardless. All you're seeking from this sequel is more of the same right? So play it that way.
 
Funny you should say that when you're the one who bought the wrong game, expecting the same exact thing. Which is not what a sequel is. Looks like the only clown here is you.

But like I've said! Warband is that way ----> Enjoy it!
You've already proven you don't know what 'speculation' means. You're acting like this isn't a Mount & Blade game.

I bought the right game, as I wanted another Mount & Blade game. Similar to the series. You want something that is different from the rest of the series.


Nice try, though! :grin:
 
You've already proven you don't know what 'speculation' means. You're acting like this isn't a Mount & Blade game.

I bought the right game, as I wanted another Mount & Blade game. Similar to the series. You want something that is different from the rest of the series.


Nice try, though! :grin:
Sure, sure! Whatever helps you sleep at night. Nice strawman argument though, because in any case it's irrelevant. I'm in the group of people who is perfectly fine with a slider for this prequel.

If you wanted a remaster of Warband then sorry, that's not what this is. Do you even know what a sequel/prequel is? I'd hope so. Because that's what this game is. It's building upon what was already there in Warband and adding features people like or want, or that add to the overall game itself. If it bothers you so much then, as I've repeated countless times, go play Warband! It's perfectly fine and completed already.

No need to give yourself such a headache! :smile:
 
Did I ever disagree with your point though? No, I didn't. I simply stated it would take extra resources to make your niche group of people happy. I'm perfectly fine with them adding a slider to limit the speed of aging in general. No need to toggle it off as it doesn't affect your gameplay regardless. All you're seeking from this sequel is more of the same right? So play it that way.
All I'm seeking is new and improved gameplay, new content, without any of these restrictions the game didn't burden players with. I don't want to waste my time because of a new in-game time limit that makes me either skip content I would like to do, or make me constantly re-level offspring as my characters die. Making my in-game time limited wastes my time as I have to do stuff that I have no interest in to continue playing the game.

If you honestly believed that aging didn't affect gameplay, why do you oppose the option to disable it so much?

'MUH BALANCING! MUH 'MERSION!!'
 
Sure, sure! Whatever helps you sleep at night. Nice strawman argument though, because in any case it's irrelevant. I'm in the group of people who is perfectly fine with a slider for this sequel.

If you wanted a remaster of Warband then sorry, that's not what this is. Do you even know what a sequel/prequel is? I'd hope so. Because that's what this game is. It's building upon what was already there in Warband and adding features people like or want, or that add to the overall game itself. If it bothers you so much then, as I've repeated countless times, go play Warband! It's perfectly fine and completed already.

No need to give yourself such a headache! :smile:
How is that a strawman? You don't even know what a strawman is! lol

I've told you what I want. You're saying I want Warband. You've ignored what I've said and have put words in my mouth.

Something something strawman...

Yeah, so you don't know what a 'strawman' is, and you still don't know the meaning of 'speculation.' Keep acting like you have a point, though!
 
All I'm seeking is new and improved gameplay, new content, without any of these restrictions the game didn't burden players with. I don't want to waste my time because of a new in-game time limit that makes me either skip content I would like to do, or make me constantly re-level offspring as my characters die. Making my in-game time limited wastes my time as I have to do stuff that I have no interest in to continue playing the game.

If you honestly believed that aging didn't affect gameplay, why do you oppose the option to disable it so much?

'MUH BALANCING! MUH 'MERSION!!'
Because disabling it removes a core part of the gameplay and foundation they've already set, Generational Gameplay. If you're fine with that then like I've said, there's already a game for you like that. It's their previous title.

Instead of advocating for extreme measures why not offer solutions that add to the gameplay and the feature itself? If you're bothered by having to relevel and grind your stats, why not ask for a system where we can train our heir? Have them become our Squire? Etc. There's more sensible solutions that don't detract from the game and the feature that can make everyone happy.

How is that a strawman? You don't even know what a strawman is! lol

I've told you what I want. You're saying I want Warband. You've ignored what I've said and have put words in my mouth.

Something something strawman...

Yeah, so you don't know what a 'strawman' is, and you still don't know the meaning of 'speculation.' Keep acting like you have a point, though!

Lol it was definitely a strawman argument. Really? Attacking the fact I'm "speculating" instead of pointing to my actual gripe? Come on my man, you need to learn what a strawman is before playing the defensive lol
 
Because disabling it removes a core part of the gameplay and foundation they've already set, Generational Gameplay. If you're fine with that then like I've said, there's already a game for you like that. It's their previous title.

Instead of advocating for extreme measures why not offer solutions that add to the gameplay and the feature itself? If you're bothered by having to relevel and grind your stats, why not ask for a system where we can train our heir? Have them become our Squire? Etc. There's more sensible solutions that don't detract from the game and the feature that can make everyone happy.

Lol it was definitely a strawman argument. Really? Attacking the fact I'm "speculating" instead of pointing to my actual gripe? Come on my man, you need to learn what a strawman is before playing the defensive lol

Stop calling it a core part of the gameplay. They didnt even mention anything about "generational gameplay" in both the main features as well as the dev blogs. You're literally grabbing a random extra feature and call it core gameplay. Kinda amazing how egocentric that is.

And they did offer a solutions, that is the option to turn it off? Stop calling it's extreme measures when all people are asking is the option. If you dont like it, leave it on. Stop acting like a dictator and tell people how to play their game? Have you ever thought that maybe other people don't care about heirs? Not everyone have the fantasy of marrying a wife and build a family in a video game.

Also, isn't it a bit hypocritical for someone, who were complaining about the dev spending 2-3 years balancing a simple on/off switch for ageing, to suggest other people to ask for more complicated features?
The most sensible solution for someone who don't like their character dying is THE OPTION TO TURN IT OFF. That's literally how to be sensible 101.
 
Stop calling it a core part of the gameplay. They didnt even mention anything about "generational gameplay" in both the main features as well as the dev blogs. You're literally grabbing a random extra feature and call it core gameplay. Kinda amazing how egocentric that is.

And they did offer a solutions, that is the option to turn it off? Stop calling it's extreme measures when all people are asking is the option. If you dont like it, leave it on. Stop acting like a dictator and tell people how to play their game? Have you ever thought that maybe other people don't care about heirs? Not everyone have the fantasy of marrying a wife and build a family in a video game.

Also, isn't it a bit hypocritical for someone, who were complaining about the dev spending 2-3 years balancing a simple on/off switch for ageing, to suggest other people to ask for more complicated features?
The most sensible solution for someone who don't like their character dying is THE OPTION TO TURN IT OFF. That's literally how to be sensible 101.
Ahh, a denier. Let's evaluate your statement then.

Hmm, let's see...
1) Came included with Early Access as an initial core mechanic: Check!
2) End game Inheritance loop, already confirmed to be in the game: Check!
3) Ability to Procreate and raise your Children: Check!
4) The World itself simulates the passing of Lords and transfer of titles: Check!

Seems like it was added as part of a CORE loop of gameplay to me, bud. You can be ignorant of that all you want, that's fine. I'm not asking to take away your precious Godhood. I'm merely advocating for a slider as well but stating it will take time to manage and balance out appropriately. And when we already have PLENTY of other issues and things to fix with this game, is this really even necessary to talk about now?

You're complaining without even seeing the completed features and how they'll work in unison. It just makes zero logical sense. It's not even about a "fantasy" as much as it is about ADDING to the game already. It adds a layer of difficulty or challenge to the game that was lacking in that respect. What do you do after you conquer the world and amass all the money and weapons you want? All the soldiers you need? Nothing. The world ends up stale. At least with "Generational Gameplay" one part of that stale world is evolving and changing. I don't understand why people think this is a negative.

This isn't your Warband Remaster, my guy. This is an expansion of the concept and with that comes new features and mechanics that mesh together to provide an even better product. Again, if you want Warband, go play Warband.
 
They didnt even mention anything about "generational gameplay" in both the main features as well as the dev blogs. You're literally grabbing a random extra feature and call it core gameplay. Kinda amazing how egocentric that is.

This is not true.


"On a more serious note, we are extremely excited to be able to share this with you. Children are something we have been working on for some time now and to finally see them implemented and working in-game has been a really rewarding experience. We have plenty to talk about in terms of dynasties and how children will work as a feature in the game, but we will save that for a later date. "

“Currently my main focus is on the Children feature we've recently announced. To be more specific, the transition of babies into childhood and children into adulthood, where they will be positioned, how the player will interact with them etc. Besides that, I'm doing some adjustments to the Barter feature.”

`WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?
“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too. `

They've been working on this feature for a long time, and it's evidently not yet finished.

From dev blog 98 https://www.taleworlds.com/en/Games/Bannerlord/Blog/98

"Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. "

Basically, if you're looking for Warband with updated graphics, you're out of luck, because the intention Taleworlds had with Bannerlord was to add new mechanics to the game. It seems logical that a game about being a "banner lord" is fundamentally about you playing as your banner, which is a progression on playing as the "war band" you did in the previous game (and before you mention the campaign, I think the storyline actually reinforces this point - the importance of your banner). You are no longer playing as an individual, or as a band of soldiers in Calradia, but are playing as the people who assemble behind your banner, including those who inherit it after you die.

This is why the clans feature was added, and why it is going to be central to the Bannerlord experience. It may not be your children who inherit, but a companion, but my point is the same. You're playing a dynasty, as represented by a "clan", in Bannerlord, not a character.

Now no one is asking for time to fly as quickly as it does in CK2, and getting the progression of time right is going to be an important challenge for the devs, because we all want sufficient time with our characters, and the ability to build relations.

If I may suggest a pace for the flow of time, it would be that of Romance of the Three Kingdoms, where you'll spend most of the game playing as your initial character, but if you go for long enough, will play as the child of that character, before the campaign generally comes to an end. This is faster than time flows at the moment in Bannerlord, but not that much faster. You have the time to develop relationships with other characters, and then your children can forge relationships. The transition from one generation to the next really complements the drama of the setting, without turning it into a hasty strategy game which skips through lives.

It would, however, be incredibly useful if the devs made the flow of time moddable without breaking the game, because it would then facilitate mods which add true multigenerational gameplay and also mods which basically do not have ageing in at all, allowing a more fixed timeframe.
 
This is not true.


"On a more serious note, we are extremely excited to be able to share this with you. Children are something we have been working on for some time now and to finally see them implemented and working in-game has been a really rewarding experience. We have plenty to talk about in terms of dynasties and how children will work as a feature in the game, but we will save that for a later date. "

“Currently my main focus is on the Children feature we've recently announced. To be more specific, the transition of babies into childhood and children into adulthood, where they will be positioned, how the player will interact with them etc. Besides that, I'm doing some adjustments to the Barter feature.”

`WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?
“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too. `

They've been working on this feature for a long time, and it's evidently not yet finished.

Beat me to it, haha. Yes, this was actually a rather touted feature from quite early on.
 
This is not true.


"On a more serious note, we are extremely excited to be able to share this with you. Children are something we have been working on for some time now and to finally see them implemented and working in-game has been a really rewarding experience. We have plenty to talk about in terms of dynasties and how children will work as a feature in the game, but we will save that for a later date. "

“Currently my main focus is on the Children feature we've recently announced. To be more specific, the transition of babies into childhood and children into adulthood, where they will be positioned, how the player will interact with them etc. Besides that, I'm doing some adjustments to the Barter feature.”

`WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?
“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too. `

They've been working on this feature for a long time, and it's evidently not yet finished.

From dev blog 98 https://www.taleworlds.com/en/Games/Bannerlord/Blog/98

"Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. "

Basically, if you're looking for Warband with updated graphics, you're out of luck, because the intention Taleworlds had with Bannerlord was to add new mechanics to the game. It seems logical that a game about being a "banner lord" is fundamentally about you playing as your banner, which is a progression on playing as the "war band" you did in the previous game (and before you mention the campaign, I think the storyline actually reinforces this point - the importance of your banner). You are no longer playing as an individual, or as a band of soldiers in Calradia, but are playing as the people who assemble behind your banner, including those who inherit it after you die.

This is why the clans feature was added, and why it is going to be central to the Bannerlord experience. It may not be your children who inherit, but a companion, but my point is the same. You're playing a dynasty, as represented by a "clan", in Bannerlord, not a character.

Now no one is asking for time to fly as quickly as it does in CK2, and getting the progression of time right is going to be an important challenge for the devs, because we all want sufficient time with our characters, and the ability to build relations.

If I may suggest a pace for the flow of time, it would be that of Romance of the Three Kingdoms, where you'll spend most of the game playing as your initial character, but if you go for long enough, will play as the child of that character, before the campaign generally comes to an end. This is faster than time flows at the moment in Bannerlord, but not that much faster. You have the time to develop relationships with other characters, and then your children can forge relationships. The transition from one generation to the next really complements the drama of the setting, without turning it into a hasty strategy game which skips through lives.

It would, however, be incredibly useful if the devs made the flow of time moddable without breaking the game, because it would then facilitate mods which add true multigenerational gameplay and also mods which basically do not have ageing in at all, allowing a more fixed timeframe.
This exactly, thank you for taking the time to put together an explanation far more eloquent and informed than I could.
 
This is not true.


"On a more serious note, we are extremely excited to be able to share this with you. Children are something we have been working on for some time now and to finally see them implemented and working in-game has been a really rewarding experience. We have plenty to talk about in terms of dynasties and how children will work as a feature in the game, but we will save that for a later date. "

“Currently my main focus is on the Children feature we've recently announced. To be more specific, the transition of babies into childhood and children into adulthood, where they will be positioned, how the player will interact with them etc. Besides that, I'm doing some adjustments to the Barter feature.”

`WILL THE CHARACTER AGE AND GET OLD SO THAT YOUR CHILDREN CAN TAKE OVER ONCE YOU'RE OLD AND DYING? DO YOU GET TO CHOOSE WHICH OFFSPRING YOU TAKE OVER AS?
“Yes! In Bannerlord, the player can die because of old age. At first, the player gets sick. Then the player’s hitpoints start to reduce daily. After a certain time, death occurs. During the decline of their health, the player can arrange his/her final wishes then, when the death occurs, the player selects an heir from one of his/her clan members that are suitable and mature. Then, the cycle continues. This process also applies by AI lords too. `

They've been working on this feature for a long time, and it's evidently not yet finished.

From dev blog 98 https://www.taleworlds.com/en/Games/Bannerlord/Blog/98

"Mount & Blade games have always primarily focused on the core gameplay mechanics over the visual appeal of the game world. "

Basically, if you're looking for Warband with updated graphics, you're out of luck, because the intention Taleworlds had with Bannerlord was to add new mechanics to the game. It seems logical that a game about being a "banner lord" is fundamentally about you playing as your banner, which is a progression on playing as the "war band" you did in the previous game (and before you mention the campaign, I think the storyline actually reinforces this point - the importance of your banner). You are no longer playing as an individual, or as a band of soldiers in Calradia, but are playing as the people who assemble behind your banner, including those who inherit it after you die.

This is why the clans feature was added, and why it is going to be central to the Bannerlord experience. It may not be your children who inherit, but a companion, but my point is the same. You're playing a dynasty, as represented by a "clan", in Bannerlord, not a character.

Now no one is asking for time to fly as quickly as it does in CK2, and getting the progression of time right is going to be an important challenge for the devs, because we all want sufficient time with our characters, and the ability to build relations.

If I may suggest a pace for the flow of time, it would be that of Romance of the Three Kingdoms, where you'll spend most of the game playing as your initial character, but if you go for long enough, will play as the child of that character, before the campaign generally comes to an end. This is faster than time flows at the moment in Bannerlord, but not that much faster. You have the time to develop relationships with other characters, and then your children can forge relationships. The transition from one generation to the next really complements the drama of the setting, without turning it into a hasty strategy game which skips through lives.

It would, however, be incredibly useful if the devs made the flow of time moddable without breaking the game, because it would then facilitate mods which add true multigenerational gameplay and also mods which basically do not have ageing in at all, allowing a more fixed timeframe.
Alright I'm wrong about them not mentioning it on dev blogs.

But surprise surprise. The only thing they ever mentioned and keep on repeating, was that when you die, your children will take over. Nothing about in-depth "generational gameplay" and "kingdom management".

So basically, so far, everything point to exactly what I've been saying. Childrens are just backup so you can continue to play after your main character either die from battles or from old age. Hence, your character dying is closer to a core feature than everything you've been expecting. What a surprise!
Either ways, regardless of whether you're playing as a clan or not. The core gameplay concept remain the same. There's no change to it except for the fact that if you die, you get to play as a backup NPC.

So basically, an option to disable ageing and death, doesn't change anything other than the fact that you don't get to play as your backup NPC. Oh wait, there's already an option to disable death on battlefield, one more to go I guess.

And yes, why they're saying they're focusing on the core features, they didn't specifically mention generational gameplay, did they? I wonder what those features are? Oh yea, check this, I think the features mentioning on the introduction of the game are the core features. Makes sense, doesnt it?
 
I really nead this as option ... I play game to have fun ... not get race time ... I nead option I don’t care if my character is 500 years and can go battle I play game ... plz make OPTION not ageing...
 
And yes, why they're saying they're focusing on the core features, they didn't specifically mention generational gameplay, did they?

I can imagine they actually did somewhere, much like in the quote you just read. 'Generational gameplay' or whatever the spiel people use on these forums to refer to that part of the game, is not really what I would expect normal players to use and only developers.

'Generational gameplay' basically is not something I imagine some average players would just suddenly throw around and they have probably heard it from the developers themselves.

So yes... it was probably specifically mentioned somewhere. I am no master of quotes though.
 
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