FantasyWarrior
Hello everybody,
I’d like to create an RPG with Warband’s engine, and would like some help on certain things I can’t really figure how to do. My project is an ambitious one, but I do believe it possible, if I can manage, with your help to:
- Basically remove the world map. The action would take place directly and only in many different scenes, forming an open-world type map, as you would see in any RPG. The player would travel from one scene to the other, thus allowing it to be supported by Warband’s engine.
- Write code allowing to loot a downed enemy, and pick up stuff he carries in his inventory. Further than that, it would allow the player to pick up objects and clutter on the ground, such as food, weapons, books...
- If possible, set up a day/night cycle along with weather effects in real time.
Right now, those things are the main causes for concern, as I am not exactly sure how to make them. If any of you has got any lead, any idea or suggestion, it would be greatly appreciated. Just a small thing could mean a lot for me, as it could lead me in the right direction, and hopefully to success. As of now, the mod is intended to be in French, since I am French myself, but if enough progress is made and the mod is releasable, an English translation will definitely be considered.
Please, feel free to give any feedback considering my ideas, about how to make them happen or any good alternative you could think of to lead this mod to a successful ending.
And if a Taleworlds dev reads this, please think of conceiving a classic RPG as a stand-alone game, without lords, a world map, large armies and battles (only 6-8 fighters skirmishes like in classic RPGs). Having myself brought complete RPG elements in a Warband module, I can absolutely tell your engine is very much appropriate for that and that it could be very easy and fast to make it happen.
A Taleworlds-made RPG would be very appreciated by the fans.
Thank you.
I’d like to create an RPG with Warband’s engine, and would like some help on certain things I can’t really figure how to do. My project is an ambitious one, but I do believe it possible, if I can manage, with your help to:
- Basically remove the world map. The action would take place directly and only in many different scenes, forming an open-world type map, as you would see in any RPG. The player would travel from one scene to the other, thus allowing it to be supported by Warband’s engine.
- Write code allowing to loot a downed enemy, and pick up stuff he carries in his inventory. Further than that, it would allow the player to pick up objects and clutter on the ground, such as food, weapons, books...
- If possible, set up a day/night cycle along with weather effects in real time.
Right now, those things are the main causes for concern, as I am not exactly sure how to make them. If any of you has got any lead, any idea or suggestion, it would be greatly appreciated. Just a small thing could mean a lot for me, as it could lead me in the right direction, and hopefully to success. As of now, the mod is intended to be in French, since I am French myself, but if enough progress is made and the mod is releasable, an English translation will definitely be considered.
Please, feel free to give any feedback considering my ideas, about how to make them happen or any good alternative you could think of to lead this mod to a successful ending.
And if a Taleworlds dev reads this, please think of conceiving a classic RPG as a stand-alone game, without lords, a world map, large armies and battles (only 6-8 fighters skirmishes like in classic RPGs). Having myself brought complete RPG elements in a Warband module, I can absolutely tell your engine is very much appropriate for that and that it could be very easy and fast to make it happen.
A Taleworlds-made RPG would be very appreciated by the fans.
Thank you.