Major fog issue

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Johnny Morphine

Knight at Arms
I've been working on a mod that I and one other person have been beta testing for a few weeks. The mod focuses mainly on expanding the original troop tree to make the old constantly repeated battles more interesting and to encourage the player to function more as a commander than his army's spearhead warrior. Pretty simple, no python or anything. Just taking what I know from playing experience and military history and adding these things to the game.

The issue I'm having now is that the fog is so persistently thick I can't see the world map, much less the battlefield. For example, at any time other than midnight if I zoom out more that 10% on the map all I get is a white oblivion. I'd post screenshots but I think we all know what clean white sheets look like. This is an issue I dealt with in previous playthroughs, so it's not a bug with my mod. But it's severely cramping its style. There's no way a commander can operate under these ridiculous conditions.

There's been some discussion here about fog, but none of the few proposed solutions seem to work with the latest release of the game that I am running. I'd rather not go through the trouble of learning python, but I'll happily put forth the effort if that's what it'll have to take to lift this bloody fog that's rendering my mod useless. I know that if my beta tester runs into these sorts of conditions he's going to quit altogether.

Thanks in advance
 
Ah you beat me too it...I was trying to make an expanded troop tree mod too....
eh I will continue with mine and maybe I will download yours and try it out
 
Hmm, thats interesting.  Something similar I'd liek to know too that might help you, is there a way to eliminate all fog?
 
ive never had fog ever in the game. maybe try turning off the setting which creates the dust left by the horses, i forgot what its called? i have that off and i wonder if also controls the fog.
 
I read before that other modders have tried changing various dust and smoke settings without success. Of course most people were trying to eliminate it because of its sheer annoyance value and inherent unfairness, skewed in the favor of npcs (bloody awful in siege attacks)

Now that I have a couple days off I'm hoping I can get deep enough into this beta testing so that I can get a reasonable early version of the mod out, especially since Warband is on its way in three months and I'm sure that will overshadow anything most of us mere modders are going to come up with. Unfortunately it seems that there really is no way to get rid of the fog. But like Miclee said, best thing to do is wait it out. At least it's seasonal and gives you an excuse to sit in a town reading Essays on Logic.

Thanks everyone!
 
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