Main Topic

What feature do you mostly want to add?

  • Religions Improvements: pray, spendable Piety Points, branches, deeper immersion

    Votes: 90 19.8%
  • Offices: town/guild/kingdom council, vote for tax level/more profit, war/peace

    Votes: 235 51.6%
  • Revised Traits: more traits, buy/train traits, gain upon actions

    Votes: 130 28.6%

  • Total voters
    455

Users who are viewing this thread

DoctorPainkiller said:
Is there a planned feature log for v 1.2 anywhere?
FIXED ISSUES
- Fixed messy messages about kingdom upgraded to new tech level
- Less religious items in merchants inventories
- Sailing to New World from Zendar improved. Upon leaving from harbour,
you will spawn directly at the ocean to prevent annoying returns to Zendar
- Bridge battles no longer result in sea battles
- All glitches removed and fully optimized Vaegir street scenes
- Fixed dialogue where player thanks himself for giving gift to lord
- Lords and their parties will show same names now
- Fixed messy weekly report screen after building personal castle
- Balance: Acztaoc overall armour, hitpoints and weapons stats 2x stronger
- Error: 'Invalid opcode -214748364' fixed
- Fixed own religion in character screen not showing up correctly
- Now able to use swing attack with Bardiches
- New option added to stop technological investment
- Buying slaves now check how much gold you have


ADDED FEATURES
- 2 types plate armour
- 3 helmets with plume
- Jackboots
- 6 types of brigandines

BUGS:
- Siege map need fixes:
p_castle_7"
p_castle_8"
p_castle_9"
p_castle_11
p_castle_13
p_castle_21
p_castle_25
p_castle_34
p_castle_35
p_castle_38
p_castle_40
p_castle_41
p_castle_42
p_castle_43
- I looked into my games recent messages section and found that it says:
"SCRIPT ERROR ON OPCODE 1625: Invalid party ID: 0; LINE NO: 1:
At Games Triggers trigger no: 35 consequences
At Games Triggers trigger no: 35 consequences"
(remove the quotes and that's the message that appeared)
It happens randomly after leaving Suno.
- Encountering farm and removing troops from party makes you interact with these troops  upon entering farm

Sir Collins said:
Also congratulations on being number 1 mod on Moddb today

5NyGSY2.png

Yaaaay!
 
Siedge towers bugged... you need to redesign them ;/ but love this mod so far

Dungeon door is inexistant in Dhirhim, ompossible to save nobles :smile:

Only have train peasaants quests in villages, or it's suposed to be like that? :smile:
 
tobias1rock said:
How do i access my kingdom treasury?

You need a court treasurer.

You can acquire him by setting one of your followers as the chancellor of your capital then speaking to him and hiring the court treasure for 10k a week. You then speak to him.
 
Quintillius said:
DoctorPainkiller said:
Is there a planned feature log for v 1.2 anywhere?
FIXED ISSUES
- Fixed messy messages about kingdom upgraded to new tech level
- Less religious items in merchants inventories
- Sailing to New World from Zendar improved. Upon leaving from harbour,
you will spawn directly at the ocean to prevent annoying returns to Zendar
- Bridge battles no longer result in sea battles
- All glitches removed and fully optimized Vaegir street scenes
- Fixed dialogue where player thanks himself for giving gift to lord
- Lords and their parties will show same names now
- Fixed messy weekly report screen after building personal castle
- Balance: Acztaoc overall armour, hitpoints and weapons stats 2x stronger
- Error: 'Invalid opcode -214748364' fixed
- Fixed own religion in character screen not showing up correctly
- Now able to use swing attack with Bardiches
- New option added to stop technological investment
- Buying slaves now check how much gold you have


ADDED FEATURES
- 2 types plate armour
- 3 helmets with plume
- Jackboots
- 6 types of brigandines

BUGS:
- Siege map need fixes:
p_castle_7"
p_castle_8"
p_castle_9"
p_castle_11
p_castle_13
p_castle_21
p_castle_25
p_castle_34
p_castle_35
p_castle_38
p_castle_40
p_castle_41
p_castle_42
p_castle_43
- I looked into my games recent messages section and found that it says:
"SCRIPT ERROR ON OPCODE 1625: Invalid party ID: 0; LINE NO: 1:
At Games Triggers trigger no: 35 consequences
At Games Triggers trigger no: 35 consequences"
(remove the quotes and that's the message that appeared)
It happens randomly after leaving Suno.
- Encountering farm and removing troops from party makes you interact with these troops  upon entering farm
[/spoiler]

Thanks!
 
^^^^^^^^^^^^^^^^^^^^^^^^
Hahahaha, i never tought, that someone might use my stupidity for signature.

Also congratz.

Also, IS there butcher like in e1805?
 
Quintillius said:
DoctorPainkiller said:
Is there a planned feature log for v 1.2 anywhere?
FIXED ISSUES
- Fixed messy messages about kingdom upgraded to new tech level
- Less religious items in merchants inventories
- Sailing to New World from Zendar improved. Upon leaving from harbour,
you will spawn directly at the ocean to prevent annoying returns to Zendar
- Bridge battles no longer result in sea battles
- All glitches removed and fully optimized Vaegir street scenes
- Fixed dialogue where player thanks himself for giving gift to lord
- Lords and their parties will show same names now
- Fixed messy weekly report screen after building personal castle
- Balance: Acztaoc overall armour, hitpoints and weapons stats 2x stronger
- Error: 'Invalid opcode -214748364' fixed
- Fixed own religion in character screen not showing up correctly
- Now able to use swing attack with Bardiches
- New option added to stop technological investment
- Buying slaves now check how much gold you have


ADDED FEATURES
- 2 types plate armour
- 3 helmets with plume
- Jackboots
- 6 types of brigandines

BUGS:
- Siege map need fixes:
p_castle_7"
p_castle_8"
p_castle_9"
p_castle_11
p_castle_13
p_castle_21
p_castle_25
p_castle_34
p_castle_35
p_castle_38
p_castle_40
p_castle_41
p_castle_42
p_castle_43
- I looked into my games recent messages section and found that it says:
"SCRIPT ERROR ON OPCODE 1625: Invalid party ID: 0; LINE NO: 1:
At Games Triggers trigger no: 35 consequences
At Games Triggers trigger no: 35 consequences"
(remove the quotes and that's the message that appeared)
It happens randomly after leaving Suno.
- Encountering farm and removing troops from party makes you interact with these troops  upon entering farm

Sir Collins said:
Also congratulations on being number 1 mod on Moddb today

5NyGSY2.png

Yaaaay!

can you add a swing attack to more then just the bardiches? like the poleaxes polehammers halberds and others with blades?
 
Sir Collins said:
tobias1rock said:
How do i access my kingdom treasury?

You need a court treasurer.

You can acquire him by setting one of your followers as the chancellor of your capital then speaking to him and hiring the court treasure for 10k a week. You then speak to him.
But when i speak to my chancellor it says i need 10k in my treasury to hire.
 
tobias1rock said:
Sir Collins said:
tobias1rock said:
How do i access my kingdom treasury?

You need a court treasurer.

You can acquire him by setting one of your followers as the chancellor of your capital then speaking to him and hiring the court treasure for 10k a week. You then speak to him.
But when i speak to my chancellor it says i need 10k in my treasury to hire.

Wait a week for the town to amount it.
 
Quintillius said:
DoctorPainkiller said:
Is there a planned feature log for v 1.2 anywhere?
FIXED ISSUES
- Fixed messy messages about kingdom upgraded to new tech level
- Less religious items in merchants inventories
- Sailing to New World from Zendar improved. Upon leaving from harbour,
you will spawn directly at the ocean to prevent annoying returns to Zendar
- Bridge battles no longer result in sea battles
- All glitches removed and fully optimized Vaegir street scenes
- Fixed dialogue where player thanks himself for giving gift to lord
- Lords and their parties will show same names now
- Fixed messy weekly report screen after building personal castle
- Balance: Acztaoc overall armour, hitpoints and weapons stats 2x stronger
- Error: 'Invalid opcode -214748364' fixed
- Fixed own religion in character screen not showing up correctly
- Now able to use swing attack with Bardiches
- New option added to stop technological investment
- Buying slaves now check how much gold you have


ADDED FEATURES
- 2 types plate armour
- 3 helmets with plume
- Jackboots
- 6 types of brigandines

BUGS:
- Siege map need fixes:
p_castle_7"
p_castle_8"
p_castle_9"
p_castle_11
p_castle_13
p_castle_21
p_castle_25
p_castle_34
p_castle_35
p_castle_38
p_castle_40
p_castle_41
p_castle_42
p_castle_43
- I looked into my games recent messages section and found that it says:
"SCRIPT ERROR ON OPCODE 1625: Invalid party ID: 0; LINE NO: 1:
At Games Triggers trigger no: 35 consequences
At Games Triggers trigger no: 35 consequences"
(remove the quotes and that's the message that appeared)
It happens randomly after leaving Suno.
- Encountering farm and removing troops from party makes you interact with these troops  upon entering farm

Sir Collins said:
Also congratulations on being number 1 mod on Moddb today

5NyGSY2.png

Yaaaay!

Acztaocs are hilarious right now. I went with 50 men against 700+ of their troops. I ended up killing 260 of them alone before the rest fled, though I had to use First Aid a bunch of times.
 
The mod is like a fresh air now. This is really amazing to play. Quintillius, thank you a lot for such a great job!!!!

Maybe some notes from me. I am already aristocrat but ... still did not found any woodcutter axe, or farmer sickle, nothing Why it is so difficult? I've tried the sickle bought from Arms merchant - it doesn't work. So, the game is proposing you to become a farmer, etc at the beginning (at list to do something to raise your prestige), but there are no tools for this. Not sure that this was so difficult to find things at the middle ages. You need to cut trees, ok go to shop and buy an axe. What is the problem?
Also, not sure that each village should have stone walls ... I can understand if it will be a wooden stockade - even at advanced ages. Now with these stone walls several times faced with issue when the last enemy was inside and it took about 15-20 min to kill him there to finish the battle.
And looks like there is a problem with advancing to noble level. I am running already several days with more prestige points then necessary without advancing (below)  :cry:
2djvvaq.jpg

But, anyway, this is great !!!! and will look for further updates and fixes.
Thank you!
 
I realize I'm a bit late to the party, but I just wanted to say congratulations on what looks like a stunning mod. I'm absolutely blown away by how fantastic this looks and I can't wait to start playing in. Kudos to all the hard work that's clearly been put into this and I look forward to seeing what else comes along.
 
So who made it to the top of the mines inside the jungles in the new world? Holy crap, I had to try like 14 times. Filled with endless amount of face palm moments to get up the freaking ladders. A small gift at the top of the summit tho, made it all worth it. :smile:
 
I've just managed to obtain my first village through vassalage with the Swadian's. Though the problem is, when I try to manage my building's of the hold, it offers me no options, merely a [return] labelled upon the screen.
 
Back
Top Bottom