Major Update
- Sea Travel
* You can sail with a ship on sea
* 5 sea battle scenes + 1 ashore scene
* All AI parties can travel by water
* Drowning: no longer getting stuck on the bottom, you will drown
* If amount of fighters is higher than 50, you must fight ashore
- Resources & Building
* New resources added (timber, tools, bricks)
* Colonies and buildings need these resources
- New World: Colonizing
* 15 new islands and 1 major island added
* Each seizable island produces unique goods (sable furs, sugar, tobacco, cotton, coffee, ivory, gold, silver, spices)
* 4 Map icons for colonies (white flag, few houses, fortified)
* You can colonize an island for yourself
* Populate it with either colonists or slaves
* Townwalkers can be asked to become colonists and slaves can be obtained via ransom brokers
* Increase production by developing your colony (build church, gallows, dig a well)
* Build fortifications which changes map icon (fort, walls, towers)
* AI lords establish, seize and develop colonies as well
* Acztaoc Empire becomes hostile to everyone with colonies
- New World: Acztaoc Empire
* New faction based on the Aztec with leader, troops, items and settlements added
* Unique map icons for villages, castles, towns and capital
* Scenes with unique buildings, houses, shrines and temples for the Azctaoc.
- Additional
* Trigger added which removes prisoners if higher than 49 from lord parties monthly
Screenshots
Any help desired
If you're willing to help developing this mod. You can create:
* Sea battle scenes
* Village, castle, town, siege scenes for the Acztaoc Empire.
To Do List
[New World]
- Native uprising. Lose colony to natives
- Lords raid colonies
- Convert people
- Ancient Ruines places
- Exclusive items
- Slaves can be obtained through battles
- Acztaoc Empire: troops, equipment, village map icon fix, villagers&townwalkers, sieges
It's time to work onto religion. The better the replies below are, the harder I will work
.