Looks awesome can't wait for 4.0
Quintillius said:Time to post a new screenie:
Constructing buildings in towns will be very similar to Medieval II. In fact I try to copy it. Simply because it is the best game I've ever played. I even believe that this menu is far more advanced than Medieval II. There are 6 town levels ranging from a small town to a huge city. These types have its own unique buildings as you you in the first slot above. These require a certain population level and give access to higher tier buildings. Very important if you want to build advanced barracks. Every building is part of a 5-tier building tree.
Some buildings give income boost, other religious conversion boost. Some allow recruitment of either infantry, cavalry or ranged troops. Taverns and farms add to growth rate. Castles allow more buildings/troops to be recruited simultaneously. Recruiting troops works in the same way as Medieval II by the way. There are clickable cards. I have also added a details tab. So you can exactly see how the growth is calculated and which effects of the power of balance are applied and which are not. For example if the nobility holds 40% or more power, you can issue edicts.
Quintillius said:Update: Improved Town Management