Blader noumt
Recruit

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Are we really going to discuss definitions, or just add an option to toggle the main quest On and Off so that literally everyone will be satisfied? Seriously, what is the problem here? Just asking for a toggle, I'm willing to bet the vast majority of the playerbase would agree.
I honestly don't see why it is such a big issue. You are going to meet all those lords just by playing eventually anyway, there is no need to "rush" or to break your game. Just play as you normally would.
The big issue is the very existence of the quest itself which pre-supposes a story-driven path for the player character. My issue is not with the technicality of the quest itself, but its story implications. Which is why I would like a toggle to have it On or Off when starting a campaign.I honestly don't see why it is such a big issue. You are going to meet all those lords just by playing eventually anyway, there is no need to "rush" or to break your game. Just play as you normally would.
Personally, I like having something to root you in the world. Everyone has a family. You are not born in a void, and neither should your character be.
Neither of those things prevents you from making your own story.
@BladerNormut - ye gods, the drama. You are still free to do all the things you listed. And yes, the game is lacking a lot of content ATM. Dissapointing, I agree. Early access came too early apparently.
That my character is interested in pursuing the matter.What are the implications exactly?

Yes, they spoke about releasing the game in 2016 because they started in 2017/18/19. Good call mate.Let's be realistic. They started developing this game 1/2/3 years ago, when it was advertised. Otherwise it was forgot, in limbo.
Yes, they spoke about releasing the game in 2016 because they started in 2017/18/19. Good call mate.
CaN yOu TeLl Me aBoUT tHe bATtLe oF PeNDraIC?I'm ok with there being a story, but this one doesn't seem appealing so far and I've neglected it.
My impressions so far:
- Bandits killed your parents and took your other siblings. (Oh snap! Let's get those #$%#$%)
- Let's go beat up some nearby bandits and find out where the leader is (ok, seems logical, let's get some men and lay the beatdown on some scrubs)
- Oh and apparently there's some rando named Tacteos who was "on a quest" that he was super hush-hush about. (Ok why do I care? I need to save my family)
- Beat down 5 bandits and conveniently rescue Tacteos who tells you about some fancy chest and where the hideout is (ok, cool I know where the hideout is, let's go)
- Go to the bandit hideout, murder the looters, Rado-whatever shows his stupid face and challenges me to a duel, I sick my men on him. (YEAH)
Now here's where it gets stupid for me: My brother telling me about this fancy treasure that he happened to find, and telling me to go around and ask a bunch of people about it, and also raise a clan... so he can take Radoboi and track down our siblings. Uhhh how about I just keep raising troops and get those little bastards myself.
They seem to be 2 separate "quests" entirely that they tried to chain together. Maybe after you end up saving your family just have random people in taverns talk about Naraz-whatever's folly. Maybe instead of sending me to track down 10 lords to hear their side of the story, send me to track down some historian who has studied the subject matter and can give me the rundown in one conversation.

Those are two different quests.So on the one hand, you dislike the quest.
On the other hand you miss the quest line you DID enjoy and want to see what happens next.
So...?


In 2016, I think during GamesCom (not sure) they said that they are planning to put the game into their player's hands later this year. Whether they meant a full release with that, or an early beta version I forgot because its been quite some years. But if they were confident to ship a playable version of the game by 2016, you just cant be seriously thinking they started development 2017 or even later.Ha yeah. When did they start to release development diaries? 2017? Ok.
Who cares about the date they actually first mention releasing the game, without any dates along with it? When was the successor of Duke Nukem 3D announced?
What you do not seems to understand is that claiming they started to work on M&B 1/2/3 years ago is actually giving them credit. No one can seriously think they spent 8 years to produce a game like Bannerlord is currently, not on full time, not with a team dedicated to this only.
The UI of M&B changed and was improved. Graphics were improved. But it's neither Castle Wolfenstein vs Wolfenstein 3D, neither Wolftenstein 3D vs Wolfenstein: The New Order. Or Fallout 2 vs Fallout 3.
Re-read the original post: 8 years does not produce a main quest that is litterally talking to 10 guys and then conquering the whole map -4 town. Or, as some people suggested, no one.
There are better ways to support Taleworlds and M&B 2 than saying utter nonsense about what it is. It is very good that they wanted to work on this game, they have interesting ideas and, at least, no one can accuse M&B 2 to betray the series, which is really important.
But to build something succesful, some ingredients are missing so far. Take the Witcher 3 success, it did not come from nowhere. It is not only an improvement of the UI.
In 2016, I think during GamesCom (not sure) they said that they are planning to put the game into their player's hands later this year. Whether they meant a full release with that, or an early beta version I forgot because its been quite some years. But if they were confident to ship a playable version of the game by 2016, you just cant be seriously thinking they started development 2017 or even later.