I still don't understand the problem with just giving us a simple checkbox when creating a new game. Is this too much to ask for? Obviously Bannerlord is meant to be a sandbox game, don't be silly. The inclusion of the main quest line and gating kingdom creation behind it is likely the result of devs not really having perspective on the fact that it would be intrusive, which it absolutely is and the majority of players would agree with that statement.
They did cover this in some dev talk. They want the main mission to be there for new players to have a clearer path of what to do. For the rest of us the idea is to just ignore it if we want. Maybe they make it togglable later, but the thinking was accessibility for new players instead of sitting outside a training field with no more input than "ride off now, boy!"
As that the story makes a lot of sense. It is designed to make someone travel around, see the world, get access to new features and realize what they can do.





