BL Scening Main map Navigation Mesh face IDs

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I was looking at the navigation mesh of the main map and was writing down navigation mesh face IDs, the list I got was
1- plains​
2- desert​
3-​
4- forest​
5- steppe​
6- bridges​
7- mountain​
8- lake coast​
9-​
10- ocean coast​
11- river​
12-​
13- desert mountains​
14- city/castle​
My question is, what are the purposes of the rest of the face IDs that I couldn't seem to find on the main map? Also, am I right in assuming that this is how movement speed is determined for parties on the main map?
 
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I was looking at the navigation mesh of the main map and was writing down navigation mesh face IDs, the list I got was
1- plains​
2- desert​
3-​
4- forest​
5- steppe​
6- bridges​
7- mountain​
8- lake coast​
9-​
10- ocean coast​
11- river​
12-​
13- desert mountains​
14- city/castle​
My question is, what are the purposes of the rest of the face IDs that I couldn't seem to find on the main map? Also, am I right in assuming that this is how movement speed is determined for parties on the main map?
Number 3 is snow, but isn't used on Main_map because permanent snow was replaced by a dynamic system, which changes snowfall seasonally.
Number 6 is shallow water as it can also be used for fords without bridges.
Number 8 is called lake.
Numbers 9 & 12 are not a usable navmesh terrain types. There were also gaps in the Warband system.
Number 10 is called water for sea/ocean. The Devs just haven't bothered to create unnecessary navmesh away from the coast.
Number 14 is called rural areas.

Only terrain types 1 to 6 are passible. The others block parties from entering those parts of the Navmesh.

The only difference between 8 & 10 or between 7 & 13 is the type of encounter battle scene they influence.
 
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