FoozleMcDoozle
Recruit

I was looking at the navigation mesh of the main map and was writing down navigation mesh face IDs, the list I got was
1- plains
2- desert
3-
4- forest
5- steppe
6- bridges
7- mountain
8- lake coast
9-
10- ocean coast
11- river
12-
13- desert mountains
14- city/castle
My question is, what are the purposes of the rest of the face IDs that I couldn't seem to find on the main map? Also, am I right in assuming that this is how movement speed is determined for parties on the main map?
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