Mirathei
Sergeant Knight
Major problem, click here to help me fix it!
In the mean time, this should work.
http://forums.taleworlds.com/index.php/topic,30512.msg1051158.html#msg1051158
I've been working on this in secret for a while now, and did not originally plan on releasing it, but it's turned out to be quite fun, and I thought Y'all might enjoy it.
Magic in this mod will be based purely off of items. If you can afford a magically endowed weapon, you will be able to perform the magic. The ai will also be able to use any magic which you can use. You will encounter wandering bands of dark wizards in your travels, and ai hero parties will likewise keep a few wizards in tow.
Here is the mod:
https://www.mbrepository.com/file.php?cid=7&id=615
Here is the source: (do not use unless you are a modder)
https://www.mbrepository.com/file.php?cid=4&id=616
Without further ado, here is the magic:
Fire Staff. (done)
This is a powerful weapon, which shoots a lethal bolt of fire. If this fire bolt strikes the ground, it will explode with great force. Up to 50 uses.
Curtain of Fire. (done)
This weapon spawns a massive sheet of fire directly in front of the user. The curtain of fire kills horses and teleports all men 50 meters backwards. Unlimited uses.
Water Staff. (done)
This weapon launches a powerful wave of water, which presses forward over the ground, killing all in its path, until the wizard casts the spell again. Up to 50 uses.
Magic Stone. (done)
This teleports its user 50 yards forward in whatever direction that user is looking. The stone itself is also quite destructive. One use only.
Wounding Curse. (done)
The name says it all. This curse can be fired at a long range and does moderate damage. Up to fifty uses.
Screenshots unnecessary.
Fruit of Death. (done)
The fruit of death kills whatever it touches, besides its owner. When thrown, twenty Hell Knights spawn from the place it was thrown from to support the thrower. Up to five uses.
Daemonic Summons. (done)
The daemonic summons is a fruit which also kills all but its owner. When thrown, a powerful daemon spawns to support the thrower.
Shockwave. (done)
The shockwave spell, as its name suggests, releases a shockwave in the direction the user is looking. This shockwave flings all in its path aside, but does negligible damage. Unlimited uses.
Book of Conversion. (done)
The book of conversion converts all summoned troops on the battlefield to the user's side. Two uses only.
Horse Conjuring charm. (done)
Conjures a courser at the place at which it is cast. Unlimited uses.
Screenshots unnecessary.
Ammunition Conjuring Charm. (done)
Conjures a quiver of arrows and a quiver of bolts where it is cast. Unlimited uses.
Levetation Charm. (done)
Lifts the caster, and possibly those nearby, several meters off of the ground. Unlimited uses.
Healing Charm. (done)
Heals the user when cast. One use only.
Screenshots unnecessary.
Defensive Blast. (done)
Knocks all nearby men besides the user to the ground with a powerful blast, but does no damage. Unlimited uses.
Banishing Sceptre. (done)
Teleports any nearby footmen 50 yards backward away from the user without damaging them. Up to three uses.
Shielding Charm. (done)
Conjures a temporary, stationary invisible shield around the player. Unlimted uses.
If y'all can think of any more cool spells, I'll seriously consider them.
In the mean time, this should work.
http://forums.taleworlds.com/index.php/topic,30512.msg1051158.html#msg1051158
I've been working on this in secret for a while now, and did not originally plan on releasing it, but it's turned out to be quite fun, and I thought Y'all might enjoy it.
Magic in this mod will be based purely off of items. If you can afford a magically endowed weapon, you will be able to perform the magic. The ai will also be able to use any magic which you can use. You will encounter wandering bands of dark wizards in your travels, and ai hero parties will likewise keep a few wizards in tow.
Here is the mod:
https://www.mbrepository.com/file.php?cid=7&id=615
Here is the source: (do not use unless you are a modder)
https://www.mbrepository.com/file.php?cid=4&id=616
Without further ado, here is the magic:
Fire Staff. (done)
This is a powerful weapon, which shoots a lethal bolt of fire. If this fire bolt strikes the ground, it will explode with great force. Up to 50 uses.
Curtain of Fire. (done)
This weapon spawns a massive sheet of fire directly in front of the user. The curtain of fire kills horses and teleports all men 50 meters backwards. Unlimited uses.
Water Staff. (done)
This weapon launches a powerful wave of water, which presses forward over the ground, killing all in its path, until the wizard casts the spell again. Up to 50 uses.
Magic Stone. (done)
This teleports its user 50 yards forward in whatever direction that user is looking. The stone itself is also quite destructive. One use only.
Wounding Curse. (done)
The name says it all. This curse can be fired at a long range and does moderate damage. Up to fifty uses.
Screenshots unnecessary.
Fruit of Death. (done)
The fruit of death kills whatever it touches, besides its owner. When thrown, twenty Hell Knights spawn from the place it was thrown from to support the thrower. Up to five uses.
Daemonic Summons. (done)
The daemonic summons is a fruit which also kills all but its owner. When thrown, a powerful daemon spawns to support the thrower.
Shockwave. (done)
The shockwave spell, as its name suggests, releases a shockwave in the direction the user is looking. This shockwave flings all in its path aside, but does negligible damage. Unlimited uses.
Book of Conversion. (done)
The book of conversion converts all summoned troops on the battlefield to the user's side. Two uses only.
Horse Conjuring charm. (done)
Conjures a courser at the place at which it is cast. Unlimited uses.
Screenshots unnecessary.
Ammunition Conjuring Charm. (done)
Conjures a quiver of arrows and a quiver of bolts where it is cast. Unlimited uses.
Levetation Charm. (done)
Lifts the caster, and possibly those nearby, several meters off of the ground. Unlimited uses.
Healing Charm. (done)
Heals the user when cast. One use only.
Screenshots unnecessary.
Defensive Blast. (done)
Knocks all nearby men besides the user to the ground with a powerful blast, but does no damage. Unlimited uses.
Banishing Sceptre. (done)
Teleports any nearby footmen 50 yards backward away from the user without damaging them. Up to three uses.
Shielding Charm. (done)
Conjures a temporary, stationary invisible shield around the player. Unlimted uses.
If y'all can think of any more cool spells, I'll seriously consider them.