Good idea. That way I can spend 10 minutes modifying particle systems and get several new spells.Dark_Hunter said:You haven't got it down but how about having ice and just 'force' versions of the fire staff effetc, would looking pretty cool, no?
Yes, summoning 100 hell knights is absurdly powerful. It is also extremely rare and expensive. I'll see what I can do about a demon.catking2003 said:For conjuration: I think it will be cool if I can summon deamon. Just use some deamon model and set the stats to be very high. (20 hell knights are very nice, but seeing one deamon slaughtering your enemies will be more fun)
BTW, wouldn't you think 20 hell knights * 5 per battle is too... powerful magic? I mean they are hell knights not peasants, 100 hell knights will surely crush any enemy and it will be no fun fighting a battle that you will surely win
For support magic: 1, how about mirror images? make about 3-5 player mirror images with the same stats but will perish if be hit. very useful if the player is using bow
2, a magic that will boost your strength or agility 50 points, only three times per battle (warrior with >150 strength or >150 agility is a nightmare)
3, invisible magic and higher invisible magic, as the name says, the latter one allows you to attack enemies without losing the invisible status
4, charm humans, can turn your enemies to be your fighters
5, curse, any one shot by this magic lose 10 strength
6, haste, all warriors around you gain 50 agility when the magic is cast
7, bull's strength, all warriors around you gain 20 strength when the magic is cast
8, divine protection, you gain 300 armor points for head and body for 5 minutes
9, horror, you run to your enemies and they are frightened away
For destructive magic: 1, POWERFUL METEOR STORM! kill every one in range, both friendly units and enemies.
2, fire wall, make a fire wall in front of you, damaging people passing it
3, poison, enemies lose 10% of his life point every second for 5 seconds
4, tornado, randomly throw your enegies to somewhere in the map
5, arrow rain, 100 arrows come from nowhere and strike your enemies!
I know most of the magics may not work. Just provide some of my ideas
P.S. the screenshots are awesome, maybe it is not impossible to make an official M&B II: magic world ;P
Been wanting to play this....Mirathei said:I've been working on this in secret for a while now, and did not originally plan on releasing it, but it's turned out to be quite fun, and I thought Y'all might enjoy it.
Magic in this mod will be based purely off of items. If you can afford a magically endowed weapon, you will be able to perform the magic. The ai will also be able to use any magic which you can use. You will encounter wandering bands of dark wizards in your travels, and ai hero parties will likewise keep a few wizards in tow.
Here is the mod:
https://www.mbrepository.com/file.php?cid=7&id=615
Here is the source: (do not use unless you are a modder)
https://www.mbrepository.com/file.php?cid=4&id=616
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1. Impossible.Kiss Of The Blade said:Now this... Never... have I seen anything... like this...
This is a grounbreaking mod. Good thing you made it open source, because I'm suspecting any capable and smart mod'ers to use this in their fantasy-styled mod.
Job very, well done.
I can SURE see this being shoved into Last Days Mod... if it is... Just... Whoa it'd be nice. Not that it already is, but you know.
I also saw you were looking for some spell ideas, so I'll throw something I thought if that may be doable.
1. A Stun Spell? A Spell that can hold an A.I in place, and render him immobile and not able to attack.
2. A Brainwashing spell? A Spell that causes it's target casted on to begin attacking his allies and temporarily helping you.
3. A " Rusting Weapon " style spell? A spell that causes it's targets damage to be reduced.
4. I see you've already been able to make a summoning spell. Maybe you can make a new skin for players that looks Demonic and summons some maybe Undead, or Demons. A Black Magic style spell.
I have not downloaded the mod yet, but I cant find anywhy else to put this.
You create new skills, Such as Skill A " Fire Magic. " " Weapon A " Requires 2 points of fire magic to weild and so forth. Same with armor, to make different type of magicians identifiable and more distinct. I'm off to download!
I'll cut the number down to 10.Albino said:One complaint, dark summoners summon to many hell knights. I was just attacked by 200 hell knights and had to summon the same amount of my own. Change it to only summon one hell knight.
Editic:
Note the 3.66 fps.
matthew said:make a giant that towers over everyone and picks up enemy units and throws them?
I do like that. Thanks for the idea. I think I'll make wizards robes which do that.Chel said:Well done on a quick release! And extra cheers for the source code
One thing I was thinking of coding up is a set of 'blood armor' that would slowly regenerate the player while in batlle -- maybe you'd like that idea as well.
Impossible, I'm afraid.[JaGeR] said:Force off time: the game get in Slowmotion but you run like a rabbit on Crack
As for summon items, it would only really be practical to summon ammunition, so I think I'll do that. If I make magic melee weapons, they will just be uber versions of existing ones, since ti_on_weapon_attack doesn't work with melee weapons. I'm afraid the recycling is impossible. Thanks for the suggestions.forksaint said:What about a summon items spell? Like, weapons and armour?
Magic weapons would be cool, like a quarterstaff that electrocutes people on touch.. A nice effect would be: being able to maintain contact eventually kills the enemy. At least the animations are there, but is it possible to make the player freeze the ani and still make more batches of damage?
A wall of hell knight breath that knocks the enemy down for 5 seconds would be a nice tactical spell, but I doubt the horses responds to it well.
Recycling? Any enemy units you kill within the next 15 or so seconds instantly respawn as ghosts at the baggage container.
Mirathei said:Chel said:Well done on a quick release! And extra cheers for the source code
One thing I was thinking of coding up is a set of 'blood armor' that would slowly regenerate the player while in batlle -- maybe you'd like that idea as well.
I do like that. Thanks for the idea. I think I'll make wizards robes which do that.