Magic Mod: Curtain of Fire. Help me get it released! See first post.

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Lazarus 说:
wow great mod! this is just plain ground breaking!!! :shock: (it deserves so much exclamation points! omg!!!!!!!!)  :grin:

btw, in case you decide to develop this further in the future, is it possible for you to summon mounted soldiers?
like mounted hell knights or something?

if not, can you tell me what part i should edit in the module system to make the hell knights appear mounted?

thanks alot!

They do appear mounted... all of them... it's your computer probably.
 
Great mod, and I do hope you're developing it further, since it's a very interesting idea.

At this point, however, taking towns is theoretically possible with 5 recruits.... and including dark wizards in one's army is like including a bomb that explodes frequently, killing everyone nearby, and irregularly.
 
LighthouseGuard 说:
Great mod, and I do hope you're developing it further, since it's a very interesting idea.

At this point, however, taking towns is theoretically possible with 5 recruits.... and including dark wizards in one's army is like including a bomb that explodes frequently, killing everyone nearby, and irregularly.

That's the same thing I had, they were killing EACH OTHER, so when it came up to defeating the enemy I only had like 2 guys to fight because they had eradicated all of their allies with friendly fire  :shock:
 
At last you wasn't fitghing khergits on a 100% flat terrain whi only vaegir guards while a wizard use the courtain of fire ¬¬'
 
Hey everybody, I've decided to resume work on this mod. I've done about a half dozen more spells, and am liking the results. Some screenies:

Wildfire curse:





Fire thrower:





I've also made a wall of water (similar to the curtain of fire, but more destructive), an enchanted sword (can cut through multiple enemies with a single blow), and modified the magical troop tree. I should be uploading it sooner than later.
 
Can someone help me with installing this mod? I downloaded it, and extracted into the mount and blade folder and I tried playing it, but it doesnt show anything other than "native" or the regular game. Am i doing something wrong? Im new to using mods
 
Is the file path: C:\Program Files\Mount&Blade\Modules\Curtain of Fire ?
or C:\Program Files\Mount&Blade\Modules\CurtainofFire1\Curtain of Fire
 
What can i say?

Fricken awesome dude!!!  :shock: :shock: :shock:

I'm working on a mod called "The Undying Lands" at the moment.

Basicly it's an undead mod giveing skeletons, zombies, vampires and the like.

Would you mind if I pinched some of your code to make some necromancers and maybe holy clerics?

Here is the Mod thread

http://forums.taleworlds.com/index.php/topic,33838.msg874454.html#msg874454
 
QuailLover 说:
Is the file path: C:\Program Files\Mount&Blade\Modules\Curtain of Fire ?
or C:\Program Files\Mount&Blade\Modules\CurtainofFire1\Curtain of Fire

Which one am i suppose to extract to? I tried the 2 places u mentioned above and apparently, it requires some password. Can u give me directions/steps to install the mod? Thanks
 
QuailLover 说:
Are you still thinking about adding a story line to it?
Yes. It could still be a while, but if I ever finish, it will have a definite plotline.

demize2010 说:
What can i say?

Fricken awesome dude!!!  :shock: :shock: :shock:

I'm working on a mod called "The Undying Lands" at the moment.

Basicly it's an undead mod giveing skeletons, zombies, vampires and the like.

Would you mind if I pinched some of your code to make some necromancers and maybe holy clerics?

Here is the Mod thread

http://forums.taleworlds.com/index.php/topic,33838.msg874454.html#msg874454
Have at it. I uploaded the source for a reason, you know.  :wink:
 
You want help with the story?

Give me a basic synopsis and I'll pump out a script for you to do what you want with.
 
Hey dude :smile:

I'm using some of your code to summon zombies, I wonder if you could give me a hand?

Bassicly I would like there to be a plume of smoke or a kind of magic explosion when the zombie gets summoned.

Currently I can't seem to get it to work :sad:

My (well yours) code below.

插入代码块:
["daemon_summons","Undead Summons", [("book_weapon",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_shoot_pistol, 6738 , weight(4)|difficulty(0)|spd_rtng(97) | shoot_speed(30) | thrust_damage(1 ,  blunt)|max_ammo(15)|weapon_length(8),imodbit_large_bag,
   [(ti_on_weapon_attack, [(assign,":distance",99999),(try_for_agents,":agent"),
                              (agent_is_alive,":agent"),
                              (agent_is_human,":agent"),
                              (agent_get_look_position, pos2, ":agent"),
                              (get_distance_between_positions,":dist",pos1,pos2),
                              (lt,":dist",":distance"),
                              (assign,":chosen",":agent"),
                              (assign,":distance",":dist"),
                            (end_try),
                              (agent_get_team  ,":team", ":chosen"),
                                (agent_get_position, pos2, ":chosen"),
                                (position_move_x,pos2,100),
                                (set_spawn_position, pos2),
                                (spawn_agent,"trp_summoned_dead"),
                                (agent_set_team,reg0,":team"),
                            (end_try),
				(agent_get_position, pos2, ":chosen"),
				(scene_prop_get_instance,":instance", "spr_explosion", 0),
				(position_move_z,pos2,400),
                                (prop_instance_set_position,":instance",pos2),
                                ],)]],
 
QuailLover 说:
You want help with the story?

Give me a basic synopsis and I'll pump out a script for you to do what you want with.
Thanks for the offer. I'll be sure to take you up on that once I'm completely decided on what all should happen.

demize2010 说:
Hey dude :smile:

I'm using some of your code to summon zombies, I wonder if you could give me a hand?

Bassicly I would like there to be a plume of smoke or a kind of magic explosion when the zombie gets summoned.

Currently I can't seem to get it to work :sad:

My (well yours) code below.

插入代码块:
["daemon_summons","Undead Summons", [("book_weapon",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_shoot_pistol, 6738 , weight(4)|difficulty(0)|spd_rtng(97) | shoot_speed(30) | thrust_damage(1 ,  blunt)|max_ammo(15)|weapon_length(8),imodbit_large_bag,
   [(ti_on_weapon_attack, [(assign,":distance",99999),(try_for_agents,":agent"),
                              (agent_is_alive,":agent"),
                              (agent_is_human,":agent"),
                              (agent_get_look_position, pos2, ":agent"),
                              (get_distance_between_positions,":dist",pos1,pos2),
                              (lt,":dist",":distance"),
                              (assign,":chosen",":agent"),
                              (assign,":distance",":dist"),
                            (end_try),
                              (agent_get_team  ,":team", ":chosen"),
                                (agent_get_position, pos2, ":chosen"),
                                (position_move_x,pos2,100),
                                (set_spawn_position, pos2),
                                (spawn_agent,"trp_summoned_dead"),
                                (agent_set_team,reg0,":team"),
                            (end_try),
				(agent_get_position, pos2, ":chosen"),
				(particle_system_burst, "psys_massive_fire", pos2, 15),
                               (particle_system_burst, "psys_war_smoke_tall", pos2, 15),
                                ],)]],
Fixed the code for you. The fire comes from a particle system, not from the explosion prop. The prop only throws ragdolls away from the site of an explosion.
 
New version out.  :smile:
https://www.mbrepository.com/file.php?cid=7&id=615

EDIT: With source.
https://www.mbrepository.com/file.php?cid=4&id=616
 
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