Keeper said:Heres what I have done.What do you think?
Lhorkan said:That's Zendar and the arena, so?
Leodan Flamelock said:Hooray for clipping! Im just messing. Keeper, a better idea would be to make an entirely new scene, just grab a terrain code using the terrain generator, get rid of the original mesh and body, then go in the game and place you buildings and whatnot. This way you can make a much bigger town, and even make it so you can go outside the towns walls and explore the terrain you created.
I may have worded this incorrectly. You can just replace the original Zendar scene with a new one, all NPC's will still be there, and retain their conversations. Since when do NPC's in towns do anything other than stand around and talk?Yes you could but making a city is quite boring when you have less than ten types of building and it'll be filled with NPCs who stand in the same place all day and have no conversation skills.
Each "scene" is separate and can contain a static mesh (such as the original arena) or not, and can use generated terrain (like the Salt Mines) or not. New ones can be added and linked to in various ways.jik said:That aside, is it yet possible to change a scene? Now I don't mean take one of the scenes and added vanilla objects and the like. I mean CHANGE the scene. add new walls/buildings/ground?
If so, I will continue with the castle building stuff I started. Or at least can someone confirm that it will be possible? I have some villiage house and the like in the works, but I'm not building them if they can't be used.