Made a bigger town

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Keeper said:
Heres what I have done. :grin: What do you think?

1/ Why is the surrounding area (not built on) blue?

2/ Do you want to help me make towns for the TFL mod?
 
Well sure, it's just Zendar and the arena, but in the game, those two are never actually on the same map, are they?
 
Hooray for clipping! Im just messing. Keeper, a better idea would be to make an entirely new scene, just grab a terrain code using the terrain generator, get rid of the original mesh and body, then go in the game and place you buildings and whatnot. This way you can make a much bigger town, and even make it so you can go outside the towns walls and explore the terrain you created.
 
Leodan Flamelock said:
Hooray for clipping! Im just messing. Keeper, a better idea would be to make an entirely new scene, just grab a terrain code using the terrain generator, get rid of the original mesh and body, then go in the game and place you buildings and whatnot. This way you can make a much bigger town, and even make it so you can go outside the towns walls and explore the terrain you created.

Yes you could but making a city is quite boring when you have less than ten types of building and it'll be filled with NPCs who stand in the same place all day and have no conversation skills.
 
Yes you could but making a city is quite boring when you have less than ten types of building and it'll be filled with NPCs who stand in the same place all day and have no conversation skills.
I may have worded this incorrectly. You can just replace the original Zendar scene with a new one, all NPC's will still be there, and retain their conversations. Since when do NPC's in towns do anything other than stand around and talk?
 


Good idea Leodan but you can go outside the walls when I make the terrain code bigger or what the heck its called. :grin:
 
first off, Keeper, how about using thumbnails? Imageshack will do that for you, makes it easier to go through the posts, doesn't waste as many pages...

That aside, is it yet possible to change a scene? Now I don't mean take one of the scenes and added vanilla objects and the like. I mean CHANGE the scene. add new walls/buildings/ground?

If so, I will continue with the castle building stuff I started. Or at least can someone confirm that it will be possible? I have some villiage house and the like in the works, but I'm not building them if they can't be used.
 
The joined town is looking decent considering the limited props... one qualm though, each scene currently has a limit of 30ish entry points, so you might want to limit the scope a bit.

jik said:
That aside, is it yet possible to change a scene? Now I don't mean take one of the scenes and added vanilla objects and the like. I mean CHANGE the scene. add new walls/buildings/ground?
If so, I will continue with the castle building stuff I started. Or at least can someone confirm that it will be possible? I have some villiage house and the like in the works, but I'm not building them if they can't be used.
Each "scene" is separate and can contain a static mesh (such as the original arena) or not, and can use generated terrain (like the Salt Mines) or not. New ones can be added and linked to in various ways.
I think what you're asking though is about static scenes which don't use props, right? I don't think this is currently possible using Lurb's model viewer, but I could be wrong. It will view the static scenes, but they consist of multiple assets (parts of the scene) which are separate, and I'm not sure how it determines how to add them in. On the other hand, 3D modelling/texturing/etc. is definitely not my area of expertise, so it may be possible already.
 
Janus,

Ya, I'm at that stage too. I built a castle tower and wall piece, but can't get it to import into the game. Also, with what Keeper is doing, that looks like it's just with the in game editor. I guess it should be possible to add an empty scene. Just copy the Zendar scene to a different name, and just delete all the stuff there. then save it.

I guess this is in Lurb's court, since like I said, even though I imported it into the BRF file, the game didn't recognize it to let me use it with the in game editor... Maybe we need a SceneEditor to work with the Map and Unoffical editor...
 
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