Machine gun problem

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Amigo

Knight at Arms
C1914 mod is looking for rigger - it will be much better if you are experienced, but only thing we really need from you is to teach us how to do it properly (obviously, if you are interested in deeper coop, you are welcomed in team)

Machine gun thing
Is there someone who knows how to make static machine gun like weapon through script? Its certainly possible, but unaccesible for us.
We can discuss some form of stuff exchange - if someone is interested, PM me about it.
Thanks in advance.
 
Just a suggestion, you can simulate machine gun that is located at a single place by add script to mission_template, but it seems can not work on machine gun carried by player or NPC.
 
thanks, i have asked highlander, still if someone knows how to do it and is willing to help, then PM me  :smile:
 
Mirathey knows how to make machineguns too, and he gave me the code  :mrgreen: it is just a basic script of cheking if the key is pressed, check if there is any agents on the X/Z axis, and then inflict damage to it, calling this script every second will simulate the machinegun fire.
 
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