I think there's still much way to go, artificial intelligence is still not good enough in well defined tasks like recognising patterns in images, and you expect them to recognise a pattern of 'being fun'
Do not look here 说:The thing is, it's not as easy as requesting a song in certain style. What you see is a result of many cycles of teaching.
And then, no matter whether it was supervised or unsupervised learning, you have the basic problem Calradianın Bilgesi's graphic shows. Whether you teach it to focus on certain patterns or it assigns weights to them on its own, it will search for them and replicate the results (and yes, I'll insist that making one pic in style of other is replicating patterns once you deconstruct both into basic shapes). And now you have this complex network of patterns that create a game, world it is set in, the soundtrack, consistent art direction and everything else.
I'm not arguing that you can't use neural networks to create games, as I said, I can imagine it as a tool to populate a game under direction of human. It just doesn't seem plausible to create one thatcan just churn out games on its owncan just churn out games recognizable as such on its own.
Though this thing was made and played, so who the **** knows.
For instance, symmetrical patterns tend to be appealing. Suddenly breaking the pattern in one spot while still keeping the overarching pattern also appears to be appealing to most people.Vieira 说:You make a good point, yes. What aesthetic traits would you consider objectively appealing and unappealing?
I don't think most modern/abstract art is supposed to be highly appealing visually. Part of the point of doing stuff like that is that the artist assumes the viewer knows about the creation process. And thus shock factor became a thing.Omzdog 说:I remember going to the National Gallery of Art with a friend of mine and we talked about the kind of art where a woman splurged her period blood all over the canvas and mounted it.