Maces & Clubs

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Just to say: I think maces and clubs have too long ranges. On the whole they don't have particularily long ranges overall, but common sense dictates that because of the nature of the weapon, you would have to land a decent/full blow on your opponent to score any damage (where as swords and axes have edges) this means that the effective range is actually shorter. :wink:

This is merely a thought. If there is serious fault in it I will be happy to withdraw this claim. :!:

(What I found interesting through was when the enemy kept scraping me with an overhead club and was doing full damage :evil: )
 
As someone who has been training with weapons for eight years, I disagree. Using a staff or other blunt weapon, the tip is the sweet spot. According to soshoryu jodo (50" staff) - which maximizes centrifugal force by sliding the hands together to one end during a swing - a perfect hit is the tip making contact with the top of the head or temple. The same holds true for shorter blunt weapons: more force is transfered by the end.

In fact, the opposite is true for bladed weapons - they have a sweet spot where more force and minimal vibration are generated in a cut which is often at 2/3rds to 3/4ths of the blade length. Cutting with the tip will inflict superficial wounds and make your opponent angry; not much else.

Therefore, I'd like to turn this suggestion around a bit and recommend that bladed weapons do less damage with the very tip and more damage at their respective sweet spots; blunt weapons should do more damage with the end, and less closer to the hilt.

:smile:
 
There is some momentum (better word, please? :oops: ) , long shaft = more force for the tip/"blade" of the weapon.

Also, small area of impact (of the weapon) delivers more force to the target...

And usually many blunt weapons have weight (of metal) at the very end of the weapon. (not including: plain staffs, wooden weapons, etc.)
 
Also medieval european swords and axes wheren't really cutting weapons. Since the forgin methods and steel was pretty bad it was impossible to maintain a cutting edge on a combat weapon. The way a sword damaged the opponent was by focusing the striking force in a very small area. So you really have to get a good hit with a sword to cause any damage as well. If you hit someone with the tip of a sword it is likely to slide off without causing much damage, especially if they are weaing any sort of armor.
 
The problem is that it is too difficult to calculate this effect accurately. Pull back the blade a few centimeters and what could be a devastating cut will become a shallow scratch. I agree that it would be great to have this, but it's very difficult to calculate the point of impact that accurately in the game.
 
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