MAB: limited DIFFERENT types of units

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Bardyman

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hi i am new to that forum
but im not new to mount and blade

i have  1.011 and no matter what MOD i play i can only have a limited number of DIFFERENT troops... so even if i can hold 200 soldiers i cant have more than.. .about 32 DIFFERENT troops (including myself)... so hiring "heroes" is not good for me because they all take one slot of the few i have
also i have to stick to one faction at a time because i cant upgrade many diffetent ones at the same time (only 31 slots (excluding myself)
how can i solve that problem? or is it ment to be that way? please i REALLY need help :-/   


(search funktion didnt help me its really confusing- i tried it though.)
 
Yes, that's a hardcoded limitation that the original M&B had. Nothing you can do about it apart from playing Warband.

Bardyman 说:
(search funktion didnt help me its really confusing- i tried it though.)
Don't lie. Or at least lie better.
 
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1
Blood and Steel / Gameplay for Mommy, Mercenary Archer, hints and notes (1.19+)
« by xenoargh on April 24, 2011, 08:09:09 AM »

......  is deliberately unrealistic and overpowered in a limited way. The archer starts with the best bow in the  ............  This gives them more options; they can buy cheap troops with a variety of abilities, or invest in Faction  ............  difficult than it was in Warband. This is not a bug; IRL, archers have to aim, draw and loose an  ............  are 40-50.  Secondly, aim at masses of enemy troops whenever possible. It's much harder to miss a  ............  an individual- if you're dealing with scattered troops, kill them with a hand weapon.  Lastly, the  ............  is a very slot-limited class, so you're going to want to buy a really  ............  one real objective: not to get those precious troops killed. Tell them Hold Position, then go kill  ............ , so be it- it's better than losing the first troops.  Once you have finished the Alley encounter,  ............  sequence, your primary goal is to not lose any troops. However, you must stay alive, so I usually have  ............  this fight without losing more than one of your troops.  Once you have finished this fight and taken the  ............  the beginning of the game that have less than 50 troops, and are fairly weak. Find one and start a fight. ............  petty cash. But it's enough to hire some decent troops.  Expanding Your Army Now that you have some cash  ............  they're available.  Why pick up the scruffy scum troops? One, they're usually irregulars. This means  ............  they level.  Basically, though, I go for missile troops immediately. This allows me and my Companions to  ............  as cavalry and support, while my troops maintain a line and hopefully aren't killed.  ............  are very important combat skills- they make your troops take less damage, while dealing more in return.  ............  over time, but some are best kept as support troops, out of the thick of the fighting, and I never  ............  higher-quality mercenaries and powerful Faction troops. But using Companions means that you don't need  ............  up enough money to start buying fairly decent troops in large enough numbers to be effective against  ............  cast-off armor, and your army is full of Elite troops, maybe a few Experts. Depending on how much you' ............  used Faction troops, you may have some very powerful support troops  ............  your army after a brutal battle with Faction troops or the Death Knights.  The best way to do this  ............  you can ride an armored horse- fighting Faction troops without one is impractical.  Late Game At this  ............  treadmill, and should have an army of 250+ troops, most of whom are Elite or better, and costing up  ............ - one or two Lords will provide you with plenty of troops, should you need massive numbers. Ideally, you  ............  to face the Factions with around 1000 troops or more, so that you can fight them on terms that, ............  composition looks like and the power of the enemy troops. Against some of the Factions, in particular the  ......
2
Diplomacy / Diplomacy 3.3.2+: Allow fief trading & other improvements (updated 2011-06-15)
« by zParsifal on March 18, 2011, 12:30:44 AM »

......  update, 2011-06-06, last bugfixes released 2011-06-15 Contains fixes for  ............  bugs from the previous "Diplomacy plus fiefs etc."  ............ . (The vassal titles bug. The ladies speaking as lords bug. The terrain  ............ /loot/renown bug. Various string problems. Thanks to Caba`drin and  ............ . The INFAMOUS Diplomacy battle continuation bug is finally fixed, also thanks to Caba`drin.)  I  ............  account in AutoCalc battles but not in the actual troops, while the benefits of Quantity were applied in  ............  cost varies based on a variety of factors. Also limited the cases where a kingdom will agree to declare  ............  2011-06-06).  Increase the player may now give troops to more lords than before. (In Native, only your  ............  would accept troops from you.) Now, you can give troops to your  ............  of the kingdom's armies you may also give troops to other lords. To balance this, the number of  ............  a lord will accept from you is no longer unlimited: on Hard he will only take more soldiers if he  ............  to 400% (added 2011-06-06).  The player may give troops to garrisons owned by certain lords, depending on  ............  with them (in Native, you can only give troops to unassigned fiefs and fiefs owned by your  ............  (added 2011-06-06)  Affiliated lords will accept troops from the player, as mentioned in the "kingdom  ............  the way the minister/"father of the bride" troops for the wedding cutscene are determined, so there  ............ /merchants that the player has encountered before (bug-fixed 2011-04-03)  Copied rubik's code from  ............  view (but not alter) the equipment of ordinary troops in your party. Added Arch3r's terrain advantage  ............  into account (added 2011-06-06)  Diplomacy bugs fixed  Added Caba`drin's fix for the infamous  ............  continuation bug, that prevents you from retreating if someone is  ............  but not yet ready (added 2011-03-27)  Fixed bug when the player moves her/his household and is  ............  (added 2011-03-27)  Fixed a random number bug in the "send your companion to recruit a lord"  ............ , thanks to Caba`drin (added 2011-06-06) Native bugs fixed  Fixed bug where daughters were assigned  ............  to work correctly on saved games with this bug. Lords receive gold player gives them for tax  ............  (added 2011-04-03).  Fixed a longstanding bug that prevents players from receiving Right to  ............  have gone to me." (added 2011-04-03)  Fixed a bug in fief assigning dialogs, that prevented the  ............  of the village (added 2011-06-06)  Fixed bug that caused rulers and claimants to start  ............  switch faction too (added 2011-06-06).  Fixed bug preventing NPC from eloping with each other ( ............  2011-06-06).  Fixed faction relation bug, where when you leave a faction you keep the  ............  enemies (added 2011-06-06).  Fixed a marriage bug where the groom didn't get relation bonuses with  ............  average starting garrison size is the baseline. Troops beyond that eat more, although the change is less  ............ ) If an NPC-owned castle or garrison has more troops than a certain minimum and it lacks the wealth to  ......

and thats only part of it that IS confusing
Besides i THINK i have warband... some mods i have : (Prophersy of Pendor, Lords and Realms , timeless kingdoms, the eagle and the wolves, ......)
arent these "warband only-"mods?

LOLOL Plz shat ap end spik abaut war betven germany and usa of amerika
  eerm USA means United States of America... =P so you say: "LOLOL Plz shat ap end spik abaut war betven germany and united states of america of amerika" =P .... well... thats it xD
 
No, they're for M&B.

Well PoP does have a version for Warband but if you can run the other mods then you've got M&B.
 
What Venitius said. You stated that you had 1.011 which is M&B.

Bardyman 说:
LOLOL Plz shat ap end spik abaut war betven germany and usa of amerika
  eerm USA means United States of America... =P so you say: "LOLOL Plz shat ap end spik abaut war betven germany and united states of america of amerika" =P .... well... thats it xD
That was said by a complete moron in a very hilarious thread made by said moron. I quoted it because it's amusing.
That's why it's in quotes 'n' all that, you know. :roll:
 
Wellenbrecher 说:
What Venitius said. You stated that you had 1.011 which is M&B.

Bardyman 说:
LOLOL Plz shat ap end spik abaut war betven germany and usa of amerika
  eerm USA means United States of America... =P so you say: "LOLOL Plz shat ap end spik abaut war betven germany and united states of america of amerika" =P .... well... thats it xD
That was said by a complete moron in a very hilarious thread made by said moron. I quoted it because it's amusing.
That's why it's in quotes 'n' all that, you know. :roll:
ok first: thanks for the help =P
second: whoops... errm... as i said i am new to that forum 0:smile: .. and i was so glad i found a mistake that I didnt think "twice" xD =)
 
Download the patch from the TW website, the new one, still called 1.011 but it removes the limit.
 
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