Quanta said:
I'd like a party dialog option to collect the party's money and give it to me. As it is, I can't really take Volkier's horses from him in order to sell them without handing over large sums of cash... cash that can be used to buy my troops new armour and weapons. They can't buy for themselves (that is possible though, dunno if you'd want to implement that however) so there's no point in anyone keeping their own money anyway.
And for those complaining about my roads, pssshhhh. Deal with it.
There's no way I'm doing that over again. And MAW changed my original textures anyway.
Q, ya done good on the map... i just changed the textures to a darker look... i still dummo if i like them, but you tweaked a bunch of things on the map i didn't get around to. i did shrink the icons, which messed up front-gate restrictions ona couple of towns... i suppose i'd have to do something, but otherwise, you got top billing in credits... and no complaints here about the roads.
the horses... well, i'm working that issue. rather than an exchange screen lemm see if i can get the loot screen going, so its a zero cost...
Oldtimer: sounds like thats something you can do... a minimap for ME. i would prolly get to it, but it'd be forever. i had experimented with taking abmp of the map generated through thor's editor, and piping it into a menu background, which would work for future versions, but it wasn't crisp enough. maybe if somene does up a simpler map through campagn cartograopher it'd look better. but i can actually get it into the gamne as a option through the menu system.
Bloodmerc: reputation is still bein built - and its set rather high at this point. i expect to exchange a bunch of the experience points gathered through mission completion to reputations. which will be built not only as a general "Reputation" but eventuallyy including:
battle_count_wins: total number of battle victories
battle_count_losses: total number of battle losses
battle_retreats: total number of battle retreats
avg_battle_odds: average odds calc of total allies v total enemy
battles_initiated:
battles_joined:
battles_avoided:
company_kills: cumulative kills
company_deaths: cumulative deaths of non-npc
npc_deaths: cumulative serjeant named npc deaths
player_kills: cumulative personal kills
captives_sold: cumulative captives sold
captives_released: cumulative captives released
captives_recruited: cumulative captives recruited
captives_freed: cumulative captives freed from captivity
outlaw_bands_elim: total outlaw bands eliminated
bands_elim_manhunter:
bands_elim_vaegir:
bands_elim_swadian:
bands_elim_khergit:
bands_elim_chirome:
bands_elim_independants:
bands_elim_reiamii:
bands_elim_commoners:
bands_elim_neutrals:
bands_elim_steppe:
bands_elim_cizor:
bands_elim_vaegir_caravan:
bands_elim_swadian_caravan:
bands_elim_khergit_caravan:
bands_elim_chirome_caravan:
bands_elim_independants_caravan:
bands_elim_reiamii_caravan:
total_elim_innocent: peasant, farmer, refugees
total_elim_deserter:
total_goods_sold: cumulative
loyalty_to_ : number of days employed by a faction/cumulative number of factions
loyalty_to_vaegir:
loyalty_to_swadian:
loyalty_to_khergit:
loyalty_to_chirome:
loyalty_to_independants:
loyalty_to_reiamii:
acts_of_kindness:
acts_of_cruelty:
each one of theses interactions impacting a variety of relations.... through its ongoing, simple stuff will be implemented little by little. reputations nextr implemented impact next will be hiring and certain special missions. maw