m3:Sellsword Suggestion Thread

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dont make textures smaller next version, no offence, but most of the textures are already rather... low res,
and is anyone going to tell me how to raise my rep?! you cant do anything without reputation :sad:
 
I want to join the Nord faction, please.

Fact: Sea Raiders pwn.

Fact: Sea Raiders eat beets... beets, Sea Raiders, Battlestar Galactica.
 
Hi Maw,

excuse me abt. the thrown wepon suggestions. I`m now at lvl 5 and jarids with 50 p damage showed up. That`s good enough for me...

Abt. bleeding to death I`m beginning to think that you have a good idea in principle. Having a useful First Aid skill is more interesting and useful now. Makes also development of your char more challenging.

Is it possible to include a mini-map of all of Calradia? As of now I don`t take on caravan escort missions because I don`t know the way. Of course you can spend time running around alone or with Marnid and explore(could be quite interesting in it`s own way), but I like fighting from the start to some extent also. Or upload a map somewhere too look at.

Regards, Oldtimer
 
I'd like a party dialog option to collect the party's money and give it to me. As it is, I can't really take Volkier's horses from him in order to sell them without handing over large sums of cash... cash that can be used to buy my troops new armour and weapons. They can't buy for themselves (that is possible though, dunno if you'd want to implement that however) so there's no point in anyone keeping their own money anyway.

And for those complaining about my roads, pssshhhh. Deal with it. :razz: There's no way I'm doing that over again. And MAW changed my original textures anyway.
 
Quanta said:
I'd like a party dialog option to collect the party's money and give it to me. As it is, I can't really take Volkier's horses from him in order to sell them without handing over large sums of cash... cash that can be used to buy my troops new armour and weapons. They can't buy for themselves (that is possible though, dunno if you'd want to implement that however) so there's no point in anyone keeping their own money anyway.

And for those complaining about my roads, pssshhhh. Deal with it. :razz: There's no way I'm doing that over again. And MAW changed my original textures anyway.

Q, ya done good on the map... i just changed the textures to a darker look... i still dummo if i like them, but you tweaked a bunch of things on the map i didn't get around to. i did shrink the icons, which messed up front-gate restrictions ona couple of towns... i suppose i'd have to do something, but otherwise, you got top billing in credits... and no complaints here about the roads.

the horses... well, i'm working that issue. rather than an exchange screen lemm see if i can get the loot screen going, so its a zero cost...

Oldtimer: sounds like thats something you can do... a minimap for ME. i would prolly get to it, but it'd be forever.  i had experimented with taking abmp of the map generated through thor's editor, and piping it into a menu background, which would work for future versions, but it wasn't crisp enough. maybe if somene does up a simpler map through campagn cartograopher it'd look better. but i can actually get it into the gamne as a option through the menu system.

Bloodmerc: reputation is still bein built - and its set rather high at this point. i expect to exchange a bunch of the experience points gathered through mission completion to reputations. which will be built not only as a general "Reputation" but eventuallyy including:
battle_count_wins: total number of battle victories
battle_count_losses: total number of battle losses
battle_retreats: total number of battle retreats
avg_battle_odds: average odds calc of total allies v total enemy

battles_initiated:
battles_joined:
battles_avoided:

company_kills: cumulative kills
company_deaths: cumulative deaths of non-npc
npc_deaths: cumulative serjeant named npc deaths
player_kills: cumulative personal kills

captives_sold: cumulative captives sold
captives_released: cumulative captives released
captives_recruited: cumulative captives recruited
captives_freed: cumulative captives freed from captivity
outlaw_bands_elim: total outlaw bands eliminated

bands_elim_manhunter:

bands_elim_vaegir:
bands_elim_swadian:
bands_elim_khergit:
bands_elim_chirome:
bands_elim_independants:
bands_elim_reiamii:
bands_elim_commoners:
bands_elim_neutrals:
bands_elim_steppe:
bands_elim_cizor:

bands_elim_vaegir_caravan:
bands_elim_swadian_caravan:
bands_elim_khergit_caravan:
bands_elim_chirome_caravan:
bands_elim_independants_caravan:
bands_elim_reiamii_caravan:

total_elim_innocent: peasant, farmer, refugees
total_elim_deserter:

total_goods_sold: cumulative

loyalty_to_ : number of days employed by a faction/cumulative number of factions
loyalty_to_vaegir:
loyalty_to_swadian:
loyalty_to_khergit:
loyalty_to_chirome:
loyalty_to_independants:
loyalty_to_reiamii:

acts_of_kindness:
acts_of_cruelty:

each one of theses interactions impacting a variety of relations.... through its ongoing, simple stuff will be implemented little by little. reputations nextr implemented impact next will be hiring and certain special missions. maw
 
Oh, I know you are happy with the map MAW, I was addressing those who weren't. No matter what you do, there will be a few who think it could have been done better. *shrug*

The gate restriction thingy on Reyvadin and Sargoth can be removed... go into the map editor, and turn off tile blending. Then just fill the tiles under those cities with whatever the roads are. Viola!
I only put it there in the first place because those cities were larger than the rest and it looked funny to have parties just walk through the walls of a fortified city. With them being smaller now it doesn't matter so much.

And the current colours look a bit lighter than what I remember there being before... are you sure it's darker? Also, it's harder now to see parties on the map with the current plains texture and the size of the party icon. I think this still needs a little tweaking.

Great job so far!

Q.
 
Hi Maw,

unfortunately I`m a total dummy re coding and computers in general so I can`t help you there.
And RL rears up its nasty head too often now so I have no time to spare for learning anything new.

Keep up the good work!

Regards, Oldtimer
 
I don't like the unrealistic idea of any hero to just know what is where, how far and such. (Minimap) Of course one could've spent his entire life exploring, but whatever. You'll probably implement it as an option, if you impelement it at all.

About food. Since my PC no way can play M3, I really don't know anything what is and what is not. I would, though, want to see farms , famine and the importance of food. You won't live without it, you know. I haven't yet set my eye upon any feature regarding food, but you could do something nasty about it, if you haven't already. (Ex. If you pillage easy-prey farms too much, people [including you] will suffer from famine, and begins to [die?] hate you. Could as well be hell to script something like that, so I'm not demanding anything...[size=1pt] Like I could ever play it, anyhow T_T)[/size]

Yet I am to see real forest in M&B. A forest, which is hell to anyone mounted with all the rocks, shrubs, logs and all that. If including real thick forests doesn't slow down the gameplay too much, I would love to see some in any mod. Especially because mounted troops tend to be the most powerful in this game - in thick woods they are immobilized. Yet thou cannot make the woods too thick, or else infrantry can't move either. So logs, stones and shrubs are essential, if the objective is to make a place disadvantageous to the cavalry. (Since footed man can jump over a log, but a mounted man cannot - at least it'll be more tricky)

Hmh. I have some sort of bubble in my mind about NPC morale. Meaning the overall morale of life, their values and such. I cannot really materialize this idea... Bah. Nevermind.
 
Taraleon said:
I don't like the unrealistic idea of any hero to just know what is where, how far and such. (Minimap) Of course one could've spent his entire life exploring, but whatever. You'll probably implement it as an option, if you impelement it at all.

i like. one of my earlier versions had all cities invisible until you got within scouting range. my idea was to foloow this up with having a companions provide directions (<Tell me a little about yourself> "Yeah, well, you see, boss, I'm from Wercheg, on the coast two days travel North West of Reyvadin, and three days east by road from... etc blah blah, blah").

with the discovery of throwing a graphic into the menus, i toyed with creating subdued maps, which would become available if the player bought one, or did a certain condition, or even activate it by selection (If player is equipped with item, menu pops up, "View Map" or "Put Map Away"; view map jumps to a menu with the map and a single selection "Put Map Away").

maybe next version or so. makes me rethink it. but i'm sure some people wouldn't like it. oh, well.

Taraleon said:
About food. Since my PC no way can play M3, I really don't know anything what is and what is not. I would, though, want to see farms , famine and the importance of food. You won't live without it, you know. I haven't yet set my eye upon any feature regarding food, but you could do something nasty about it, if you haven't already. (Ex. If you pillage easy-prey farms too much, people [including you] will suffer from famine, and begins to [die?] hate you. Could as well be hell to script something like that, so I'm not demanding anything...[size=1pt] Like I could ever play it, anyhow T_T)[/size]

i've reduced food effects, and added cheese, so food is used at double speed approximately. i've been playing with a random action so when the player camps there is a chance of a random esoteric  deer/wild boar kill (fresh meat) and an accompanying morale bonus. maybe...

villages and farms are coming, with all the benefits of visiting, raiding, trading, etc each farm has a primary production based on location, the farms/villages are randomly placed at start of game, and once destroyed, could only be rebuilt at great expense. the complexities of trade are beyond me right now - i'm a killer, not a trader.

Taraleon said:
Yet I am to see real forest in M&B. A forest, which is hell to anyone mounted with all the rocks, shrubs, logs and all that. If including real thick forests doesn't slow down the gameplay too much, I would love to see some in any mod. Especially because mounted troops tend to be the most powerful in this game - in thick woods they are immobilized. Yet thou cannot make the woods too thick, or else infrantry can't move either. So logs, stones and shrubs are essential, if the objective is to make a place disadvantageous to the cavalry. (Since footed man can jump over a log, but a mounted man cannot - at least it'll be more tricky)

now this sounds the best. if you want to build a much smaller map with a higher density of tree, bush, and rock through the in-game editor, i'd use it. i think that except in much wider terrain (like steppe area, or desert) the big maps are too much of a time waster. maybe 1/2 size from present is needed for mountain and forest battles, with spawns fairly close. hmmm...

thanks for the suggestions. i like them all. maw

 
As I was playing last night, a caravan crossed my path, and I thought.... wouldn't it be nice to be able to trade with travelling caravans?
 
why, Q... we think the same...

must be that psycho... i mean psychic... connection.

my thought is to offer not only a trade-for-items with any neutral and friendly party, but also a straight purchase for items.

consider meeting some manhunters:

You: "Lookin' ta trade? Got anything good?"

Them: "Sure... let's see... We got some goods off of some outlaws... how about you give us two meat for a cask of wine? It'll save us a trip back to town..."

You: "Done." <items exchanged>

You: "Tell you what, how about I make you an offer...
    >"... on all your goods, cash trade?"
    >"... on your prisoners. It'll save you the hassle."
    >"... on some horses. Got any for sale?"

etc, etc.

on my long, LONG, list. maw
 
Fixing recruitment would be nice, natch.
Also, if we're going to have an involved, compelling plot-line involving some genuine bad-asses, such as Tchacotas, why not give characters individual voices? have a player(male) and player(female) voice, and give Sea Raiders, Vaegirs Swadians and the like each a voice: shouldn't be too hard, and would stop people just clicking through dialogue, especially for important things.
And how about Tchacotas having a permanent camp/castle he takes over, which you could use after capturing it in a massive final battle? Stuff like a merchant who comes to trade every week, an armourer/weaponsmith... something like Dionisia's Castle Blackwater.
 
i still dont think any1 has answered how you raise your rep. i finally have gotten to the next level where ppl talk about in the taverns. but if ppl r ****in talkin about me in the ****in tavern, why dosent any1 ****in join me? unlees its all old farts who have no legs and 1 eye, but i could have even used him as a mascot.


or a projectile.... :twisted:
 
Yeah, I had this problem too: I got to the level up from tavern reputation, and then couldn't go any further. What's more, on fighting a battle and losing two heroes in my party, my reputation instantly went back to being a nobody. Bug, or deliberate, for being stupid enough to lose two level 17 heroes?
 
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