m3:Sellsword Participation

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maw

Sergeant Knight at Arms
this is a tough subject for me.

first, i have had some fantastic assistance from mapping (Quanta) as well as use of meshes (noted in credits) as well as code snippets throughout. mostly, i asked, though some offered.

problem with developing a mod is, first, the more people that get involved develops a dependancy of what they offer, and second, the direction of the project sometimes leads to disagreements on content.

however...

i am presently open to the following support, which would be duly credited:

* new or modified backgrounds for menus, developed through a dds editor

* new castles developed through the in game editor
* new towns developed through the in game editor
* three to four small villages, developed through the in game editor
* various farms, developed through the in game editor
* mines and surrounding environs, developed through the in game editor
* dungeons, developed through the in game editor
* a port area, developed through the in game editor
* an abbey, and a large, medium, and small monastary

* coders, to work through some of the more common bugs, as well as to develop additional missions, based on existing templates
* a review and rework of the armor protection values and weights, a la RCM
* a review and rework of the weapon effects and values, a la RCM

i trul;y want a unique mod, and want to focus on combat and content, rather than eye candy... i don't particulrly need any more helm,  weapon, or shield meshes, although new armors are always considered...

should you have the ability to do any of this, pm me for the guidelines on what i'm looking for, and if i can use it, i'll slip it in to the mod. as i've said before...

i'm just one lil' guy eking my way through. maw
 
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