ok. report the bugs you find, here. for now, i'll pre-empt:
* THIS GRAPHIC INTENSIVE MAP TAKES A WHILE TO LOAD sometimes as long as 5 minutes. and yes, if you have a graphic card or game settings set for other things, it sometimes won't load on the older machine. try unclicking all those boxes in configeration.
* after recruiting a named NPC in a town, if you immediately talk to them, it shows the camp dialogs - fixed for next release
* unmatched end_try on first victorious battle
* occaisional 'supertroops' with outrageous (300+) profeciencies when promoting a serjeant from a party member
* sometimes blank status on reputation - fixed for next release
* only one Okin mission as of 4/24
* "Tell Me About Yourself" character view screen bug - fixed for next release
* HORSE MESHES don't match on some models, on list of things ta do - fixed for next release (i hope)
* HIRING in taverns, not activated yet
* RECRUITING and ATTACKING peasants, farmers, refugees, and manhunters activated - outlaws still being tweaked
* I SEEK REST through the Lord Dialog - fixed for next release
* strange short sword mesh issue - fixed for next release
* ctd after battle - fixed for next release
* cannot attack farmers, peasants, refugees - fixed for next release
* screen lockup after hiring peasants, farmers, or refugees - fixed for next release
* shiny armor and faces - fixed for next release- were settings in materials
* after taken prisoner, ctd - fixed for next release
* camp dialog issues - fixed for next release
* camp dialogs messed up, working on it
* faction recruit messed up, working on it
* castle options/seige/control (not implemented)
* equipment and horses after battle not being added to loot
* some citys have blocked terrain, Reyvadin and Sargoth - i need to edit map to reflect they are on mountains
* death script is cumbersome, lacking - new script, you'll have to test effects next release
* Volkier prisoner dies automatically in battle. no, he's not committing suicide. - fixed
* transferring troops to Serjeant party near town messed up
* caravan invest scheme not completing
* dialog with merchant determining trade reflects numbers rather than goods and locations
and keep them coming. maw
* THIS GRAPHIC INTENSIVE MAP TAKES A WHILE TO LOAD sometimes as long as 5 minutes. and yes, if you have a graphic card or game settings set for other things, it sometimes won't load on the older machine. try unclicking all those boxes in configeration.
* after recruiting a named NPC in a town, if you immediately talk to them, it shows the camp dialogs - fixed for next release
* unmatched end_try on first victorious battle
* occaisional 'supertroops' with outrageous (300+) profeciencies when promoting a serjeant from a party member
* sometimes blank status on reputation - fixed for next release
* only one Okin mission as of 4/24
* "Tell Me About Yourself" character view screen bug - fixed for next release
* HORSE MESHES don't match on some models, on list of things ta do - fixed for next release (i hope)
* HIRING in taverns, not activated yet
* RECRUITING and ATTACKING peasants, farmers, refugees, and manhunters activated - outlaws still being tweaked
* I SEEK REST through the Lord Dialog - fixed for next release
* strange short sword mesh issue - fixed for next release
* ctd after battle - fixed for next release
* cannot attack farmers, peasants, refugees - fixed for next release
* screen lockup after hiring peasants, farmers, or refugees - fixed for next release
* shiny armor and faces - fixed for next release- were settings in materials
* after taken prisoner, ctd - fixed for next release
* camp dialog issues - fixed for next release
* camp dialogs messed up, working on it
* faction recruit messed up, working on it
* castle options/seige/control (not implemented)
* equipment and horses after battle not being added to loot
* some citys have blocked terrain, Reyvadin and Sargoth - i need to edit map to reflect they are on mountains
* death script is cumbersome, lacking - new script, you'll have to test effects next release
* Volkier prisoner dies automatically in battle. no, he's not committing suicide. - fixed
* transferring troops to Serjeant party near town messed up
* caravan invest scheme not completing
* dialog with merchant determining trade reflects numbers rather than goods and locations
and keep them coming. maw