jimmy_d_jr
Knight at Arms
- Howdy, and welcome to the Marvelous
Halo AS
mod thread
Trailer:Video
Here is a SP patch i did a while ago, just never uploaded http://www.mbrepository.com/file.php?id=3386
And Please i cannot stress this enough, this is no where near an actualy version 1 (complete release), its still highly experimental and in development, so please refreain from any negative statements as this was originaly a lol jks project (between friends) i released for the public to try, so if you dont like it dont get it and dont post bad things about it.........simple enough
The Good, Bad and Ugly
The Good:
- Models are in game
- Some of the textures look correct
- guns and grenades are working even with sounds
- has a variety of maps and new UI
- 21/6 AUTOFIRE NOW WORKS, THANKS "ithilienranger" and will be included in next update
- NO MAPS have been properly AI meshed (only ruins is in working order)
- Invasion Is there but not properly scripted to work yet
- May encounter bugs, unknown to me
- items stats
- Maps
- Some models
- some textures
- models positioning
Halo AS Model Rework Project
All weapons except the MA5C (New model) look the same. I just cut down minor details that you couldnt see unless you have a 64" Screen.
All vehicles except the Warthog look the same. I just cut down minor details.
Reworked Weapons:
MA5C Assult Rifle - All new model. Working texture. 100 poly's more. Soon to be cut down.
Battle Rifle - Lowered poly, face, edge, and vert count by alot. Two new versions, one with the scope, and one without
Beam Rifle - Lowered poly, face, edge, and vert count.
Carbine - Lowered poly, face, edge, and vert count
Flamethrower - Lowered poly, face, edge, and vert count. Looks more like a real weapon.
Gravity Hammer - Lowered poly, face, edge, and vert count by a little. Got rid of the annoying ring at the bottom of the hammer.
Pistol - Lowered poly, face, edge, and vert count
Plasma Cannon - Lowered poly, face, edge, and vert count
Sniper - Lowered poly, face, edge, and vert count. Got rid of some unneccesary things.
SMG - Lowered poly, face, edge, and vert count
Rocket Launcher - Lowered poly, face, edge, and vert count
Bruteshot grenade launcher - Lowered poly, face, edge, and vert count
Shotgun - Lowered poly, face, edge, and vert count
Reworked Vehicles and SceneProps:
Pillar of Autumn - Lowered poly, face, edge, and vert count by a small amount. Got rid of unneeded trim. Also working on a new collision mesh for it.
Lifepod - Nothing done except remapping the window UV. Now the window is black. No need for a second texture.
Capital Ship - Lowered poly, face, edge, and vert count by alot. Getting rid of unneeded details.
Scorpion - Took out lots of unnecesary stuff. Much better for Warband gameplay.
Gauss Hog (Warthog) - Completely reworked. Removed the Turret, the steering wheel (couldnt see it anyway) and made it have an open top. Looks much better and removes a good 300 poly's.
Mongoose - Lowered poly, face, edge, and vert count by a wee bit. Will finish later
Ghost (Working and Destroyed) - Removed minor unneeded details. Lowered poly, face, edge, and vert count by 100-500 each.
Reworked Armours:
ODST Helm - Got rid of the old one. Replaced with a two part mesh. Now the helm has a glass front.
Completely New Items: WORK IN PROGRESS
Grunt (With working texture)
Plasma Turret (Mounted and Dismounted)
Halo 3 Fuel Rod Gun
New SMG (For gun variants)
Brute Prowler (Not yet in game, but would definitely fit)
And now onto the good bits
Maps
Sidewinder
BloodGulch
Boarding Action
Infinity (needs redo)
Ruins (My custom map Only AI MESHED MAP)
Death Island
BeaverCreak
Danger Canyon
UNITS
Spartans
Covenant
Marines
Flood
Weapons
Lightsword
Needler
Pistol
Plasma Pistol
Plasma Rifle
Assult Rifle
Shotgun
Sniper
Battle Rifle
Brute Shot
Beam Rifle
Carbine Rifle
Energy Shield
Flamethrower
Frag
Gravity Hammer
Jackal Shield
Knife
Plasma Cannon
Plasma Grenade
Rocket Launcher
SMG
Turret
Vehicles
Ghost
Mongoose
Pelican
Warthog
Phantom
Tank
Chopper
Hortnet
Banshee
Elephant
Wraith
Other Misc Images
http://now including beach babes ;)(me+crossbow Joe+bored=beach babes)...the new lol jks faction
[img]http://img6.imageshack.us/img6/3738/mb89s.jpg
Flood vs Covernant (flood elites)
Updated June 19 new Version is λ
Recruiting
email or pm me if you have time or can help me, all work credited
Team
Me
Velox
Crossbow Joe-occasionally
Perhaps YOU
Credits
Myself- obviously
Crossbow Joe-for being a sexy beast, lol jks hes Mr. Decided-to-give-me-inspiration
HaloUT Team-for some the modelsReplaced
Velox-Media and others
Specialist-Help, and other misc
ithilienranger-autofire code, and help
other unknown moddelers-for simply that, models (if it is yours and you see this let me know)
google-nuff said
Arch3r-Invasion Code
Shockwave- For his Free Models: Sniper Rifle, M7 SMG, Rocket Launcher, M90 Tactical Pump Shotgun, Bubble Shield (In later releases)
Martyn Hyunter-Halo Reach Style Grenade Launcher (Later releases)
The Mount&Shotgun Team-OSP models: the Grenade, Ammunition models, Combat Knife
Brandon Jcarl for the Halo OSP:The Spartan Project Resource
mid7night And JohnJohnsonHalo Vehicle Pack
Birdman-New energy sword,Mounted Plasma Turret, Carbine, Beam Rifle, other OS Halo models
Ctrl+Alt+Elite-Gauss Turret, Rocket Hog Turret, Halo 3 ODST Style Grunt
Sigs
Code:
[http://img3.imageshack.us/img3/7092/haloas.jpg
One by Revan Shan
Code:
[IMG]http://img171.imageshack.us/img171/7209/halosigx.jpg[/IMG]
Original one
Code:
[IMG]http://img411.imageshack.us/img411/158/siged.jpg[/IMG]