[M] Progressive Native Mod (ProMod v1.4.5)

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Random Peasant

Sergeant Knight at Arms
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What is ProMod?
ProMod is an experimental multiplayer modification for Warband borne out of my desire for a polished and balanced competitive multiplayer experience.

ProMod is developed with four main objectives in mind:
- The first objective is perfecting class progression through equipment.
- The second objective is the elimination of ambiguity and arbitrarity in Native through standarised troop stats and items.
- The third objective is achieving proper fairness in play, otherwise known as balance.
- The fourth and final objective is to keep the look and feel of Native, as this mod uses 90% Native assets.

Pro Features

Standardised Stats
Multiplayer troops now have a set number of skill and attribute points that have been distributed to their appropriate skills. This makes it so that troop stats, abilities and faction strengths are clear cut and easily understandable. It also seeks to prevent unexpected or nonsensical abilities in classes.

Standarised Items
All items in multiplayer have been reviewed and necessary changes and fixes have been applied where appropriate: all weapon lengths are now accurate to model lengths, eliminating "ghost reach"; most damage, speed and armour values on multiplayer items have been rebalanced; some multiplayer items have had their functionalities reconsidered. New weapons and armours have been introduced.

Ranged Combat Rebalances
Bow and crossbow stats have been dramatically changed. Lower tier bows and crossbows are now less accurate and less lethal than higher tier options. Bow and crossbow speeds have been readjusted and are slower across the board. Ammunition type now plays a large role in the effectiveness of the weapons, and ammunition quantities have been halved. Most thrown weapons have had their melee modes removed.

Horses' Stat Changes
All horses' stats have been readjusted; horse tiers now progress more smoothly. All horses' models have been scaled down slightly to more closely match authentic horse sizes, bringing the rider closer to the ground and making most horses' faces more vulnerable. Charge bonuses are increased substantially to compensate for the smaller horses' sizes.

Faction Identites Revitalised
All Native multiplayer factions have had their themes, faction strengths and equipment changed to reflect their Singleplayer lores. All factions have been given unique specialty weapons that work to their faction's strengths. Most multiplayer armours have been retextured to better represent each faction and provide a better image and sense of uniformity.

Fun Features

Improved Bots
All multiplayer bots have been reconfigured: the number of bot types has been increased; all bots only use items players have access to; and all bots share the same combat stats as players do.

B.R.U Succession
ProMod has now incorporated and improved upon most of the functionality and features of the original Balion Arena Tournament module. This includes two new factions, the original 4 B.R.U maps, and 4 new arena tournament maps. It is advised to disable the appropriate maps and factions server-side to switch between Arena Tournament use and Competitive use.
faction_7 = Arena Contestants
faction_8 = Arena Patrons

multi_arena_1 = Melee Arena (B.R.U)
multi_arena_2 = Ranged Arena (B.R.U)
multi_arena_3 = Cavalry Arena (B.R.U)
multi_arena_4 = Challenge Arena (B.R.U)
multi_arena_5 = Open Arena
multi_arena_6 = Pit Arena
multi_arena_7 = Obstacle Arena
multi_arena_8 = Jousting Arena


Misc. Features

Adimi Tools
ProMod has now incorporated Adimi Tools, bringing all of the useful moderation features with it.

Updates and Changelog

-Release
-Fixed some item weight discrepancies.
-Gave Vaegir archers a tier 2 sabre.
-Removed tier 1 Darts from MP as they felt redundant.
-Reduced the damage of the Cavalry Spear.
-Increased the damage of Cavalry Bolts.
-Reworked the prices and stats of some items again.
-Reduced Horse maneuverability and charge values.
-Reduced the damage of the Cavalry Spear again and increased the price.
-Gave Rhodoks a second, cheaper and weaker one-handed hammer.
-Made the accuracy of crossbows static at 95.
-Made sabres slightly more expensive.
-Fixed minor issue with multiplayer bots not using the right face codes for their factions.
-Re-tweaked some Horse maneuverability values.
-Tweaked damage values of some one-handed swords.
-Tier 1-3 sabres can now thrust.
-New texture for Swadian Leather Jacket.
-Changed some Rhodok weapon names.
-Fixed a minor bug with the game thinking the Swadian Lance had a swing attack.
-And other changes.
Skipped! See v1.4.5.
-Rhodok Horseman has had its default one-handed weapon changed to the Military Sickle.
-ProMod now uses Adimi Tools.
-ProMod now includes features of the B.R.U Mod.
-The directional orientation of some arrow quiver models has been corrected.
-Various other bug fixes.

Known Bugs
- Multiplayer AI faces are sometimes mismatched.
- Seemingly benign script error when selecting options in the Host/Administrator screen.


Download and Install
Download Link: Mediafire

To install:
1. Download the .zip file.
2. Create a copy of an un-altered Native folder in your Modules directory.
3. Rename the Native folder copy to "ProModv1.4.5" (without the quotation marks).
4. Extract contents of the .zip file to the new ProModv1.4.5 folder. Overwrite when asked.

Reference Information

Troop Stats
Infantry and Cavalry Stats:
14 Strength
14 Agility
21 Skill Points

Archer and Crossbowman Stats:
12 Strength
12 Agility
16 Skill Points

Class Skill Points and Proficiencies
If a skill is not listed it means the class has 0 points in it.
Crossbowman
Skill Points
Ironflesh - 4
Athletics - 3
Shield - 5
Power Strike - 4
Proficiencies
Melee - 100
Crossbow - 160

Infantry
Skill Points
Ironflesh - 4
Athletics - 5
Shield - 5
Power Strike - 4
Power Throw - 3
Proficiencies
Melee - 120
Throwing - 90

Cavalry
Skill Points
Ironflesh - 4
Athletics - 3
Shield - 3
Power Strike - 4
Power Throw - 2
Riding - 5
Proficiencies
Melee - 110
Throwing - 90
Crossbowman
Skill Points
Ironflesh - 5
Athletics - 3
Shield - 4
Power Strike - 4
Proficiencies
Melee - 90
Crossbow - 180

Infantry
Skill Points
Ironflesh - 6
Athletics - 5
Shield - 4
Power Strike - 4
Power Throw - 2
Proficiencies
Melee - 110
Throwing - 100

Cavalry
Skill Points
Ironflesh - 5
Athletics - 3
Shield - 3
Power Strike - 4
Horse Archery - 2
Riding - 4
Proficiencies
Melee - 100
Crossbow - 130
Archer
Skill Points
Ironflesh - 3
Athletics - 4
Power Strike - 3
Power Draw - 6
Proficiencies
Melee - 80
Archery - 160

Infantry
Skill Points
Ironflesh - 5
Athletics - 5
Shield - 4
Power Strike - 3
Power Throw - 4
Proficiencies
Melee - 110
Throwing - 120

Cavalry
Skill Points
Ironflesh - 4
Athletics - 3
Shield - 3
Power Strike - 3
Power Draw - 3
Horse Archery - 1
Riding - 4
Proficiencies
Melee - 110
Archery - 140
Archer
Skill Points
Ironflesh - 4
Athletics - 4
Power Strike - 4
Power Draw - 4
Proficiencies
Melee - 100
Archery - 140

Infantry
Skill Points
Ironflesh - 4
Athletics - 5
Shield - 4
Power Strike - 4
Power Throw - 4
Proficiencies
Melee - 130
Throwing - 110

Cavalry
Skill Points
Ironflesh - 3
Athletics - 3
Shield - 3
Power Strike - 3
Power Throw - 5
Horse Archery - 2
Riding - 4
Proficiencies
Melee - 110
Throwing - 130
Archer
Skill Points
Ironflesh - 3
Athletics - 4
Power Strike - 4
Power Draw - 5
Proficiencies
Melee - 90
Archery - 150

Infantry
Skill Points
Ironflesh - 4
Athletics - 5
Shield - 4
Power Strike - 4
Power Throw - 4
Proficiencies
Melee - 110
Throwing - 110

Cavalry
Skill Points
Ironflesh - 4
Athletics - 3
Shield - 3
Power Strike - 4
Power Throw - 2
Riding - 5
Proficiencies
Melee - 110
Throwing - 100
Horse Archer
Skill Points
Ironflesh - 3
Athletics - 2
Shield - 2
Power Strike - 3
Power Draw - 4
Horse Archery - 3
Riding - 4
Proficiencies
Melee - 80
Archery - 150

Infantry
Skill Points
Ironflesh - 5
Athletics - 5
Shield - 4
Power Strike - 4
Power Draw - 3
Proficiencies
Melee - 100
Archery - 120

Cavalry
Skill Points
Ironflesh - 4
Athletics - 2
Shield - 3
Power Strike - 3
Power Throw - 3
Riding - 6
Proficiencies
Melee - 110
Throwing - 110

Troop Images
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Server Settings Disclaimer
Due to the way this mod is designed it must be played with 1000 starting gold and at Medium combat speed. Other settings will break this mod's purpose. It is independent from Native and any arguments in favour of different gold or combat speed settings for Native do not apply.
Singleplayer Disclaimer
This mod should not alter Singleplayer in any way, including items, troops and stats. Please let me know if this proves to be incorrect.

Credit
Thanks to:
The Balion Mercenaries
For support and testing
Credits to:
Fredelios
OSP
CounterPoint
OSP
thick1988
OSP
Gotha
Adimi Tools
Quotes:
'I fixed it.' - Myself
'Peasant fixed it.' - Honey Badger
'Better than Native.' - Mad Dawg
'Everyone likes their meat.' - Romans
 
Any screenshots? This looks nice, going to try it tomorrow.
 
DoctorPainkiller said:
Any screenshots? This looks nice, going to try it tomorrow.

Screenshots? I wouldn't think a mod like this would need any. I suppose I could look into it, though.
 
Whoa, whoa there. Giving cav and archers equal powerstrike to infantry?
I am disagree with that, mate. But, I will try it anyways, as something like this is very dear to my heart.
Edit: See below.
 
I suggest that Balion hosts a weekly event to raise awareness and test the mod on a larger scale. Maybe even a mini-tourney.

Also, an obligatory quote from me: 'Armagan, please, hire Peasant to fix Bannerlord's multiplayer too.'
 
Okay, so I tested it with three of the Balion guys.
I am thoroughly impressed.

I'm VERY interested to see what this would be like in a match or tourney.
It's better than any of my own attempts to balance MP, and I suggest that people try it out, with their friends.

You have to play it with other players to know what it is like. The stats above do not show how it truly feels.
And it feels right.
 
All weapons' length values now properly match their models. No more ghost reach.

Lower-tier bows are much more inaccurate and much less damaging than higher-tier bows.

I dunno about everyone else, but I'm sold on these two points alone!

I know I'm not exactly a high level player, but I'd be very interested to see how this is received by the rest of the community.
 
Any support to address the ridiculous gap from courser to hunter?

Pretty similar price, pretty similar speed, massive difference in HP.

Something else to think about is bringing down armored horses' turning speed, if possible. Tanks are cool, but they shouldn't be as nimble as they are.

 
Rhade said:
Any support to address the ridiculous gap from courser to hunter?

Pretty similar price, pretty similar speed, massive difference in HP.

Something else to think about is bringing down armored horses' turning speed, if possible. Tanks are cool, but they shouldn't be as nimble as they are.

In Native or this mod?

There's 200 gold difference between Courser and Hunter, 10 speed and 50 HP.
I don't find the armoured horses in my mod to be too 'nimble'. Their turn speeds are higher than Coursers but only because they need some saving grace against the speed difference by being able to 'tackle' if they manage to get up close.
 
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