Sorry for late reply, was away this week.
Admin talk key change;
Hmm I could look into making it a configurable button but don't know for sure if I can, not high on my priority list sorry.
Reset problems;
Hmm what? I think reset just exactly does that; It resets all stats and money, and resets maptime and so on. what are you missing?
Single player problems;
I will try to disable all toys for single player, but I can't have different weapon stats for single/multi player, it is possible that some single player people carry for instance the banhammer or sword of war with upgraded stats, but I can't fix that. Because you can't add items to native without adding them to the clients aswell.
I will try to put in all the suggestions stated here. Also I have some more in the pipeline;
Upcomming features:
- Option to disable stats
- Option to auto kick players on a set ping limit.
- Class limits, configurable by percentage, for instance you can set that only 40% of each team can go archer.
- Recoded the Conquest game mode. Read more about that one here:
Conquest 2.0
- Conquest now properly works with tickets, each team gets a amount and their value is dropping.
- When your team owns more flags then the other, then the enemy team will have their tickets dropping much faster.
- You can only spawn near friendly flags. It is randomly selected at which flag you will spawn.
- If your team has no flags you cannot spawn. Also your tickets will run out rapidly.
- If your team has no flags and no alive players, then it is a default win for the other team.
- If you kill someone then the enemy tickets will drop by one.
- If the enemy is captering your base flag; Then that is broadcasted to all players.
- There is spawning in waves, each 30 seconds a wave of new enemy's will spawn.
- You can control how much chance there is people spawn at specific flags by adding more or less entry points near them.
- Recoded the whole flag detection code to stop it from raping server CPU.