M&B2 or an "improved" M&B?

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Draksen

Regular
Hello again all
I've found that in several threads: people mentioning M&B 2.  :roll:
Is it something real, or a pure speculation/wish?

I dont know how do you feel about it, but as for me, I prefer seeing the existing M&B developped further, than a totally new M&B.
Why? Firstly, the graphics in the current game are ok. They are not "at the top", but they are enough for me at least (you can disagree).
In that sense, I dont feel at all that the game is technically "outdated".

Also, I am a bit afraid of seeing the developpers starting a new game, when this one still has so much potential.
And that would mean also a long alpha and beta period, without anything playable except... the original M&B  :???:

So for me it would be a mistake to start such a thing now, at that point.
Later yeah, maybe. Could be cool.
How do you see it?

Thanks for sharing your point of view :smile:
regards,
Draksen
 
phbbbt107 说:
M&B 2 doesn't exist.
I know that, mate.

phbbbt107 说:
M&B 1 isn't even finished (hence the .808 version number).
I know that too, but that was my point (and my question):
do you wish a new M&B now, or a further development of the game we have?
 
Why would I want Armagan & Co. to continue on to a new game when the game I bought hasn't even been finished?
 
The whole M&B2-thing is mainly a reply to people begging for multiplayer. "Dunno, maybe next time"

Basically this means that since the engine'd have to be basically be built from scratch, multiplayer could be added no sooner than M&B2
 
Let the creators finish this one. When players will be bored with M&B, maybe a new one will be made. Armagan & Co are improving the current version and like phbbbt107 said, it's not finished.
 
Worbah 说:
The whole M&B2-thing is mainly a reply to people begging for multiplayer. "Dunno, maybe next time"

Basically this means that since the engine'd have to be basically be built from scratch, multiplayer could be added no sooner than M&B2

Yeah. Armagan has said 'if' he does M&B2, it would probably have multipayer.
 
Personally I think going multiplay is a mistake.  M&B is already popular a single-play game.  It's an accessible title, with a very short learning curve, and a flexible but rewarding approach to character development. Going multiplay would require a total reworking of many gameplay concepts, probably to the point that you would just have Unreal Tournament 2052 with swords and crossbows instead of shock rifles and grenade launchers.  Frankly there's already enough games that do that: what gaming needs is more good singleplay games.
 
Momaw 说:
Personally I think going multiplay is a mistake.  M&B is already popular a single-play game.  It's an accessible title, with a very short learning curve, and a flexible but rewarding approach to character development. Going multiplay would require a total reworking of many gameplay concepts, probably to the point that you would just have Unreal Tournament 2052 with swords and crossbows instead of shock rifles and grenade launchers.  Frankly there's already enough games that do that: what gaming needs is more good singleplay games.
I fully agree with you.
Another solution "could be" to have a totally singler player "campaign game" with a multiplayer arena possibility for those who want to.
But as you said, making a whole multiplayer game wouldnt be very original and would kill the spirit of M&B  :???:
 
Momaw 说:
Personally I think going multiplay is a mistake.  M&B is already popular a single-play game.  It's an accessible title, with a very short learning curve, and a flexible but rewarding approach to character development. Going multiplay would require a total reworking of many gameplay concepts, probably to the point that you would just have Unreal Tournament 2052 with swords and crossbows instead of shock rifles and grenade launchers.  Frankly there's already enough games that do that: what gaming needs is more good singleplay games.

Care to name one?

The only one I can think of is Dark Messiah, and its multiplayer was ****.
 
Draksen 说:
Is it something real, or a pure speculation/wish?
Speculation. Armagan stated he might think about multiplayer if he makes a sequel, but he hasn't said whether he intends to make a sequel or not.
Also, I am a bit afraid of seeing the developpers starting a new game, when this one still has so much potential.
I don't think they're about to go off and start work on a sequel until they've finished the first game. To be honest, I wouldn't be surprised if Armagan wanted to try something different before working on a sequel to M&B.
And that would mean also a long alpha and beta period, without anything playable except... the original M&B  :???:
M&B is still in Beta, and it's playable :razz:

Care to name one?
Determinance, any number of mods for HL2/UT2004/any other FPS, pretty much every 'action' RPG these days, All of those crappy third person beat em ups they keep releasing on the consoles (you know the ones, usually set at an indeterminate point in Chinese/Japanese history, tend to include some androdgynous swordsman type, some bint with an attitude and a fat guy with a big stick as selectable characters), Prince of Persia is heading the same way, and that Assassin game thingy everyone keeps fapping over.
 
Assassin's Creed? I never thought that it would play like UT, with all the jumping and quick moving and whatnot. I thought it was like a hitman game set in the medieval ages.  :shock:
 
Multiplayer could work if it was limited to Arena type battles, no world map or anything like that.  Not sure how the timing for blocking and stuff would work though, given various degrees of lag.

 
Although I wholeheartedly oppose the idea of M&B going completely multiplayer, It would perhaps be cool if you could play things like Arena matches in multiplayer. Hell; I might even try that.
 
Such a positive outlook you people have...

If the developers of this awesome game put their minds to it I'm sure that any multiplayer addition will be suitablity kickass.  And I for one would LOVE to duel, clash and melee with and against my friends in this game.

I'd also be slightly disappointed if their isn't a sequal at some point... but i'm happy to wait and see what surprises Armagan and Co pull out of the bag for the rest of this astounding Beta :smile:
 
Some of the issues needing to be addressed, to convert M&B to multiplay:

1.)  Ranged weapons win.  No if's, no but's.  You must lower a shield to attack with a melee weapon, at which point you'll get a knife/axe/bolt/arrow through your skull.

2.) Levelling and combat abilities. Would the game reward play TIME (high level versus low level), play SKILL (all players have equal abilities), or would it use some kind of point-buy system?

3.) Combat AI is pathetic. One human fighter is worth 20 AI fighters.  How will you have parties be in the game, and be more than sword-fodder?

4.) How is the issue of time handled?  When one player "sleeps" to heal up, what happens to other players?

5.) Are human players treated as leaders, or as companions? Can a single party have multiple human players? If so, how do you prevent 30 human players from banding together and dominating everything in sight (see: combat AI is pathetic).

6.) How will you make the game interesting, such that not everybody goes straight for the Balanced Swords of War and Reinforced Plate Armor? What incentives can you add to reward sub-optimal gameplay in a competative environment?

7.) How is the economy handled? How much money is there in the world, who gets it, and in what ways is it allowed to change hands?

8.) Can players loot other players? Are there limits to this behaviour? What checks would be added to prevent a single lucky headshot from making a level 1 character with nothing into a level 1 character with the best equipment possible and a mountain of coin?

Notice that several of my points are regarding parties.  It is essential that a multiplay translation of M&B continue to have parties, otherwise you're wandering into "unreal with swords" territory, with individual players roaming around being heroic.  And those parties must be able to interact with eachother, otherwise there's really no point in having a multiplay game at all.
 
Archonsod 说:
Determinance, any number of mods for HL2/UT2004/any other FPS, pretty much every 'action' RPG these days, All of those crappy third person beat em ups they keep releasing on the consoles (you know the ones, usually set at an indeterminate point in Chinese/Japanese history, tend to include some androdgynous swordsman type, some bint with an attitude and a fat guy with a big stick as selectable characters), Prince of Persia is heading the same way, and that Assassin game thingy everyone keeps fapping over.

So one indie game, some of mods and a whole genre of games that play nothing like what he suggested, in addition to often not having PvP. Yeah, the medieval multiplayer FPS genre sure is flooded :razz:

Anyway, I'd love a multiplayer M&B. Preferably arena only, as time played > skill type games bore the hell out of me. You'd get a certain amount of XP and money to set up your own custom classes, then you'd just go chopping each other into little bits (possibly with objectives to spice it up). Admittedly, there are a fair few M&B combat mechanics which would need to be changed to deal with human players but that would be too much trouble. I can't understand how anyone would dislike the idea of Mount & Blade: Arena. Surely there's some people on these forums who you want to stab via the internets?

Notice that several of my points are regarding parties.  It is essential that a multiplay translation of M&B continue to have parties, otherwise you're wandering into "unreal with swords" territory, with individual players roaming around being heroic.

What's wrong with that? Unreal with swords would be brilliant, and the base game is largely about individual players being heroic.
 
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