WB SP Totale Fantasy M&B WB:..."GRIM AGE: Skirmish & Ostland Campaign"...^^

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GRIM AGE
Mount & Blade mod

Noncommercial mod for Single Play based on Mount&Blade Warband

OUR PLANS (Be sure to read this!!!) - http://forums.taleworlds.com/index.php/topic,133702.1170.html message 1171

Factions

Factions:
1. Chaos (only Nurgle and Khorne)
2. The Empire (only Ostland)
3. Kislev

Old Pools
What style of game you want to feel in Ostland Campaign. In what character you see yourself?
Crude Marauder with big shield - 77 (3.5%)
Insane Berserker with huge axe!!! - 136 (6.2%)
Unpredictable Rider mounted on horsca - 38 (1.7%)
Enduring and heavy Chaos Warrior - 222 (10.1%) WINNER! Second place
Crusher with great weapon - 54 (2.5%)
Wild Khorne's warrior who like slaughter - 148 (6.7%)
Ugly Nugrle's spawn - 67 (3%)
Simple Empire's melee soldier, like Spearman, Halberdier or Sworsman - 129 (5.9%)
Simple Empire's range soldier, like Marksman, Crossbowman or Handgunner - 101 (4.6%)
Glorious Greatsword - 127 (5.8%)
Witch Hunter - 213 (9.7%) WINNER! Third place
Sigmas's Warrior-Priest - 174 (7.9%)
Reckless Pistolier - 94 (4.3%)
Honorable Knight - 232 (10.6%) WINNER! First place
Light armored Ungol, who mounted on fast horse and use bow and sabre - 35 (1.6%)
Mighty Ursun warrior, mounted on BEAR!!!) - 127 (5.8%)
Wihged Lancer of Gryphon Legion - 60 (2.7%)
Strelecz with musket and poleaxe - 64 (2.9%)
Brave Kossar with bow and big axe - 35 (1.6%)
Heavy Kremlin Guard with tho-handed axe - 64 (2.9%)

Total Members Voted: 2197
_________________________________________________

Who will you serve in Ostland Campaign?
For the Empire and Emperor I shall fight!!! - 245 (49.8%) WINNER!
Blood for Blood god! I serve only for Khorne! Weaklings must DIE!!! - 100 (20.3%)
Grandfather Nurgle is kind... Nurge is my only and one MASTERRRR..... - 32 (6.5%)
I wanna to be betrayer of the Empire. And serve only CHAOS! No matter what god exact. Only CHAOS will give answers for all questions! - 45 (9.1%)
Kislev is my choice! We are the defenders of all old world! Chaos SHALL NOT PASS! - 70 (14.2%)

Total Members Voted: 489
_________________________________________________

Your Opinion on New Armor System. Description here - http://forums.taleworlds.com/index.php?topic=133702.3780 (post 3781 by SirAgmund)
I like it! - 70 (44.9%)
I don't think I like this..... - 21 (13.5%)
Depends how well it is done. - 65 (41.7%)

Total Members Voted: 156
_________________________________________________

Do you like idea to add high grass(can cover human) on some battlefields?
Yes I like it. Let's make some ambush! - 21 (30.9%)
No, I want to see enemies on battlefield at all time. - 3 (4.4%)
Only in MP, because in single AI will see you through the grass anyway. - 44 (64.7%)

Total Members Voted: 68
_________________________________________________

Do you support the idea "PARRY OR NOT?" Read here(message 3956) - http://forums.taleworlds.com/index.php/topic,133702.3945.html
Absolutely! - 71 (53.4%)
Only in SP - 25 (18.8%)
Only in MP - 18 (13.5%)
Never! - 19 (14.3%)

Total Members Voted: 133
_________________________________________________

What method are best to solve Endless Parrying by Weakling(EPW) problem?
Compare weapon weights: The higher the weight difference, the more durability is lost. - 29 (12.8%)
Compare weapon weights: The higher the weight difference, the higher the chance of dropping the weapon. - 28 (12.3%)
Durability goes down with every parry by your weapon. - 19 (8.4%)
Just add crush through for heavy weapons! - 45 (19.8%)
Hybrid method with formula: Depending on the comparison between weapon weights, skills, weapon material etc., the chance to drop the weapon goes up. - 32 (14.1%)
Hybrid method with formula: Depending on the comparison between weapon weights, skills, weapon material etc., the weapon loses varying amounts of durability. - 16 (7%)
Hybrid method with formula: Depending on the comparison between weapon weights, skills, weapon material etc., there is a possibility of dropping the weapon and/or the durability of the weapon going down. - 31 (13.7%)
Keep the standard M&B parrying system. - 27 (11.9%)

Total Members Voted: 135
_________________________________________________

What 3 additional modes for Skirmish you want to see in first release? Detailed description here - http://forums.taleworlds.com/index.php/topic,133702.4155.html (post 4155)
1. Organized Retreat - 31 (7.2%)
2. Crossing the Bridge - 37 (8.6%)
3. Rebellion - 35 (8.2%)
4. Defend the village - 57 (13.3%)
5. Train Wars - 18 (4.2%)
6. Siege - 68 (15.9%)
7. Necromancer's attack - 62 (14.5%)
8. Rescue the slaves - 22 (5.1%)
9. Warp Wars - 46 (10.7%)
10. Ambush - 52 (12.1%)

Total Members Voted: 162

Screenshots
Empire - http://forums.taleworlds.com/index.php/topic,133702.1545.html
1559th message

Berserkers - http://forums.taleworlds.com/index.php/topic,133702.2670.html
2672th message

Chaos Army - http://forums.taleworlds.com/index.php/topic,133702.2685.html
2694th message

Elite Marauders of Norsca - http://forums.taleworlds.com/index.php/topic,133702.3045.html
3056th message

Pistoliers - http://forums.taleworlds.com/index.php/topic,133702.3135.html
3142th message

Greatswords - http://forums.taleworlds.com/index.php/topic,133702.3585.html
3591th message

Horscas

Chaos Warriors (Screens from 3d application)

Weapons & Shields (Screens from 3d application)





Chaos Warrior













Elite Chaos Warrior












Raiders






























Marauder Recruit REMAKE





Marauder REMAKE










Skilled Marauder REMAKE










Marauder of Norsca REMAKE







Weathered Marauder of Norsca REMAKE






Skeleton Single






All Marauder's beards and hairs




Troop Tree
Chaos
RUS
ENG
The Empire
RUS
ENG
Kislev
Kislev

Stats
Chaos
The Empire

2D Art
Saadi's 2D Art
Author -  Saadi

Duel
0a2bc70a0b23.jpg
 

Chaos & slaves


The Empire go to campaign
0f1ec926f352.jpg


Kislev vs Chaos
d33f13a996ae.jpg


The Empire's deserters


Slaughter


Meeting with Beastmans


Meeting the Empire's army


Meeting the Kislev's army


Knights of Bull


Knights Panthers


Nurgle's Champions


Khorne's followers


Undead


Ungols


Riders
Gerhard's 2D Art



Hairs and beards of marauders
Hairs

Beards

All possible combinations


Map

Graphics features
 
Units
1. Unique weapons, armours and mounts for each faсtion.
2. Proportions between units, weapons, mounts following to the official arts.
3. A lot of unique faces for each faсtion.
4. Unique view and equipment for the majority of the companions
 
Animations
1. Unique animations for heavy armored units.
2. Animations of commands on battlefield
3. Animations for non-standard mounts
 
 
Battlescenes
1. A lot of new battlefields following to Warhammer FB.
2. Atmospheric items on battlefield.
3. New skyboxes and panorams to battlefield.
 
Architecture
1. Unique architecture of towns, castles, villages for each faction.
 
Locations
1. A lot of new handmade locations
 
Global map
1. New icons on global map (Towns, castles, villages, bridges, troops, trees).
2. Full texture replacement of the global map
 
Effects
1. Revised blood effects for a more impressive view.
2. Unique particle effects for some units, scenes etc. (Magic items glow, fly-broods around Nurgle warriors, etc.).
 
Interface
1. Full interface replace.

Gameplay features
 
Battle and Balance
1. Some factions have access to improved formations. Some factions have no fomations at all.
2. BLOOD everywhere!!!
3. Monstrous difference between elite and novices in characteristics and equipment.
4. Some units require more space in the army.
5. Ability to stop the pursuit of fleeing enemies.
7. Balance of heavy and light infantry. Any “type” of infantry designates actual characteristics of the infantry.
8. Slow access to elite.
9. Recognisable battle style for each faction.
10. Perks and skills for some units (Heal, demoralisation, inspiration, square-hit etc.)
12. Faction leaders are almost invincible in battle.
13. Lords of factions have higher characteristics.
14. Banner-bearers and drummers.
15. When hero is dead, battle continues - command skills are cancelled
16. Formation presets.
17. Duels before battle (optional).
 
Siege
1. Gate destruction by battering ram.
2. Ability to open the gate from inside.
3. More assault-points.   
4. Subtunnel, wall-explose and other destruction actions.
 
Hero growth
1. Command skills system for hero an other troop-leaders. Details here (Russian only yet) - http://empiretw.ru/board/index.php?showtopic=17580
2. Title-system for hero and other troop-leaders. Details here (Russian only yet) - http://empiretw.ru/board/index.php?showtopic=20779
3. Fixed old and added new skills eg. (couched-lance-damage skill, armour wearing etc.)
4. A lot of experience!!!
 
Equip
1. Hero can equip only his fraction items to avoid non-atmospheric view.
2. System of equip sets.
3. You can't just buy the best equip in store. Complete quests for it.
 
Hire system
1. Unique hire-system for all factions.
 
Tournaments
1. Unique tournaments for all factions.
2. Different tournament's prizes.

Quests and scenario
You will write with blood new lines and chapters in the grim chronicle of history of the Old World - by creating a weapon worthy of a true hero, or by the destruction of cities for the glory of the lord?
Fight in an arena against captives for the pleasure of the adherents of a secret cult or join in an epic battle of the united armies - the decision and the fate of the Old World??
That is to be decided by you and only you - by military skill, success, valour and strength of arms.
 
NPC
1. Bodyguard-system.
2. Different ways to hire companions: not only in taverns, but also via quests, battles etc.
 
Global map
1. High-event activity.
2. Traveling troops is different by number and power. And different type of actoins with it.

Sound features
 
1. New sounds for hits, death screams, battlecries, commands.
2. Environment sounds.
3. Atmospheric music.

Developers team
Furok - Teamleader. 3D modeling, textures, 2D art.
Никколо де Толентино - Text.
Saadi - 2D Art.
Андреус Ас - Units testing, info search.
Ezhik-iz-Tumana - Text.


Vacancies
Want to help? Join us!

1. Wanted Modellers-Texturers HOT VACANCY
2. Wanted Soundmaster
3. Wanted Composers - someone, who can make and edit video
4. Wanted 2d-artists - someone, who can make art
5. Wanted Animators - someone, who can create new animations


Requirements to pretenders in team

1. Pretender should be systematic at work.
2. Pretender should keep his promices.
3. Good skills.
4. Good online. Pretender must have microphone for skype conversations.
5. You must have enough time!
6. 15+


All who want to help:
ICQ (Furok) 401-505-999
Skype Fur.Ok.
Or PM

FAQ - frequently asked questions
1. Is it for Warband? Yes, mod is for Warband
2. Is multiplayer being planned? Yes, but mod will be single player oriented
3. When is the  release? That depends on you!
4. Where are Tzeench and Slaanesh? They will be present in the final version
5. Why have spearmen, halberdier and swordsman ended up as greatswords? Will all armies consist of greatswords only? No, before unit upgrades to greatsword, it must get A HUGE MASS of experience. Only few people can survive and collect enough experience to upgrade as greatsword
6. When is the release? What part of the mod is ready? At this moment 23% of the beta is complete
7. Will there be unique artifacts like Ghal Maraz etc ? Yes! There will be a lot of unique items.

Signatures
Code:
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Code:
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Code:
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Code:
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Developers forum link - http://empiretw.ru/board/index.php?showforum=239



N.B.:...trovate il tread ufficiale della MOD qui:...
[Warband] Warhammer - GRIM AGE

ciauz^^,
Jab
 
Frà non capisci un emerita pancetta alle uova.

Io pensavo che era per M&B, per questo non l' ho scaricato... Comunque sì, dev' essere molto figo... Poi c'è Niccolo de Tolentino nello staff, per cui...
 
Calcolando che Furok sta rifacendo tutti i modelli e relative animazioni oltre a grosse modifiche al gameplay in generale (ho letto quasi tutte le 65 pag di post) e che ha utlimato metà caos e 1/4 dell'impero....
direi altri 6 mesi minimo per una beta ai primi vagiti
 
Lisandro said:
Calcolando che Furok sta rifacendo tutti i modelli e relative animazioni oltre a grosse modifiche al gameplay in generale (ho letto quasi tutte le 65 pag di post) e che ha utlimato metà caos e 1/4 dell'impero....
direi altri 6 mesi minimo per una beta ai primi vagiti
...Mi pare di aver letto da qualche parte nelle 65 pag. che sono al 10-15% del lavoro...

ciauz^^,
Jab
 
sbav :Q______

Ho paura solo che a causa della troppa mole di lavoro abbandoneranno presto il progetto...
 
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