M&B Warband bricht ständig ab

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SynCin1907

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Hey,

seit einigen Tagen stürzt das Spiel direkt sobald ich im Hauptmenü bin.
Meistens passiert es wenn ich raus Tab per Tab+Alt taste

Ich hab ka woran es liegt, ich hab alle Mods gelöscht, alles einmal neuinstalliert, Grafiktreiber neuinstalliert usw

Bitte um Hilfe  :grin:
 
Hab halt 1-2 Mods getestet seitdem ist das so.
Hab bereits alle Mods gelöscht und bei steam deaboniert und danach game nochmal neu installiert.
 
Wie gesagt es startet..ich drücke auf ESC um das Intro zu überspringen..ich sehe kurz das Hauptmenü und zack weg isses.

Und ja im Native Modus
 
Vielleicht funktioniert es, wenn du den Kompatibilitätsmodus nutzt. Sollte was ähnliches sein wie

C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband, Right click mb_warband.exe
-> Eigenschaften
-> Kompatibilitätstab
- Box ankreuzen mit "Run this program in compatibility mod for:" und Windows 7 oder 8 auswählen.

Könnte aber auch irgendwie mit DirectX zusammenhängen, dass sollte sich aber beim neuinstallieren von selbst gelöst haben.

Du kannst auch im rgl-log nachschauen, ob da was notiert ist, das ist eine Textdatei im Hauptordner des Spieles.
 
Hey, hab alles versucht aber klappt weiterhin nicht.
Es schließt sich trz sofort und was soll in der rgl-log drin stehen?
 
Der rgl-log zeigt an, was alles geladen wird und kann einen Hinweis darauf liefern, warum das Spiel abbricht.

Nutze die 'Code einfügen' Funktion hier (und pack es evtl. in einen Spoiler rein) und kopier den ganzen Text da rein, dann schau ich mal drüber.
 
Code:
Starting new log file.
 Version:  1.174 
 
-- OS: Microsoft Windows 7  (build 7600), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (GenuineIntel)
 - L2 cache size: 256K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 4 ( Speed: ~3192MHz / ~3192MHz / ~3192MHz / ~3192MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1060 6GB
 - Texture Memory: 4095 ( Available Texture Memory: 4056 )

 
Saving options...  OK!
 
Frame# : 1 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  0 > / <c: y 0 >
 
 Render Target Format Usages:
 
Dumping resource usage information: 
 #Full textures:  0 
 #RT textures:  0 
 #RT materials:  0 
 #RT Memory usage:  0 
 Exiting graphics manager...  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 100 
	render_buffer_size : 15 
	max_framerate : 60 
	start_windowed : 0 
	use_pixel_shaders : 1 
	use_vertex_shaders : 1 
	fake_reflections : 1 
	show_framerate : 0 
	use_ondemand_textures_ : 1 
	use_ondemand_textures_mt : 1 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 1 
	enable_blood : 1 
	enable_edit_mode : 0 
	force_single_threading : 0 
	debug_mode : 0 
	display_width : 1920 
	display_height : 1080 
	display_bits : 16 
	antialiasing : 8 
	sample_quality : 0 
	alpha2coverage : 1 
	force_vsync : 0 
	shadowmap_quality : 2 
	shader_quality : 2 
	postfx_dof : 1 
	postfx_hdr : 0 
	postfx_autoexp : 1 
	flora_degrade_distance : 150.000000 
	flora_lod_detail : 0 
	use_instancing : 1 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.400000 
	sound_volume : 1.000000 
	mouse_sensitivity : 0.500000 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 1 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 5 
	grass_density : 100 
	combat_speed : 2 
	friend_combat_difficulty : 0 
	adapter_format : 0 
	reduce_combat_ai : 2 
	reduce_campaign_ai : 2 
	combat_difficulty : 0 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 1 
	battle_size : 1.000000 
	attack_direction_control : 2 
	defend_direction_control : 0 
	lance_control : 0 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 1 
	realistic_shadows_on_plants : 2 
	number_of_ragdolls : 5 
	gamma : 2.200000 
	character_detail : 1.000000 
	character_shadow_detail : 1.000000 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 2 
	use_winmm_audio : 0 
	auto_gfx_quality : 0 
	enable_gamepad_vibration : 1 
}
 
Closing log file... 
 
Ist das wirklich dein rgl-log, nachdem du das Spiel gestartet hast und es abgestürzt ist? Da wird nämlich überhaupt nichts geladen. Hier mal wie meiner ausschaut.

Code:
Starting new log file.
 Version:  1.174 
 
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 550MB/3831MB
-- CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (GenuineIntel)
 - L2 cache size: 256K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 4 ( Speed: ~2194MHz / ~2195MHz / ~2194MHz / ~2194MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: igdumdim32.dll / Description: Intel(R) HD Graphics 5500
 - Texture Memory: 1824 ( Available Texture Memory: 1808 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Calradia 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  0 
 Loading Resource  test 
 Loading Resource  textures_face_gen 
 Loading Resource  shaders 
 Loading Resource  textures 
 Loading Resource  ccoop_extra_ui_textures 
 Loading Resource  materials 
 Loading Resource  materials_face_gen 
 Loading Resource  ccoop_extra_ui_materials 
 Loading Resource  uimeshes 
 Loading Resource  meshes_face_gen 
 Loading Resource  helpers 
 Loading Resource  map_tree_meshes 
 Loading Resource  map_icon_meshes 
 Loading Resource  particle_meshes 
 Loading Resource  skeletons 
 Loading Resource  tree_meshes 
 Loading Resource  xtree_meshes 
 Loading Resource  grass_meshes 
 Loading Resource  plant_meshes 
 Loading Resource  body_meshes 
 Loading Resource  object_meshes 
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 Loading Resource  goods_meshes 
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 Loading Resource  horse_a 
 Loading Resource  arabian_horses 
 Loading Resource  arabian_castle 
 Loading Resource  food 
 Loading Resource  beards 
 Loading Resource  armors_b 
 Loading Resource  armors_c 
 Loading Resource  armors_d 
 Loading Resource  armors_e 
 Loading Resource  armors_f 
 Loading Resource  armors_g 
 Loading Resource  armors_h 
 Loading Resource  armors_i 
 Loading Resource  boots_b 
 Loading Resource  boots_c 
 Loading Resource  helmets 
 Loading Resource  helmets_b 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  hair 
 Loading Resource  deneme 
 Loading Resource  interiors_a 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  arena 
 Loading Resource  map_icons_b 
 Loading Resource  castle_a 
 Loading Resource  dungeon 
 Loading Resource  stone_houses 
 Loading Resource  snowy_houses 
 Loading Resource  snowy_castle 
 Loading Resource  helmets_d 
 Loading Resource  helmets_e 
 Loading Resource  helmets_f 
 Loading Resource  castle_b 
 Loading Resource  square_keep 
 Loading Resource  anim_b 
 Loading Resource  shields 
 Loading Resource  shields_b 
 Loading Resource  weapon_meshes_c 
 Loading Resource  xtree_meshes_b 
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 Loading Resource  pictures 
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 Loading Resource  user_interface_c 
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 Loading Resource  scene_small_tavern 
 Loading Resource  weapon_meshes1 
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 Loading Resource  houses1 
 Loading Resource  wall_meshes1 
 Loading Resource  town_houses 
 Loading Resource  doors 
 Loading Resource  churches 
 Loading Resource  town_houses_b 
 Loading Resource  castle_c 
 Loading Resource  castle_d 
 Loading Resource  castle_e 
 Loading Resource  castle_f 
 Loading Resource  castle_g 
 Loading Resource  castle_h 
 Loading Resource  castle_i 
 Loading Resource  gatehouse 
 Loading Resource  viking_houses 
 Loading Resource  fake_houses 
 Loading Resource  town_houses_c 
 Loading Resource  banners 
 Loading Resource  map_flags 
 Loading Resource  map_flags_b 
 Loading Resource  map_flags_c 
 Loading Resource  map_flags_d 
 Loading Resource  particles_2 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  interiors_d 
 Loading Resource  costumes_b 
 Loading Resource  costumes_c 
 Loading Resource  arena_costumes 
 Loading Resource  boots_a 
 Loading Resource  terrain_borders 
 Loading Resource  terrain_borders_b 
 Loading Resource  terrain_borders_c 
 Loading Resource  skyboxes 
 Loading Resource  object_b 
 Loading Resource  tree_e_meshes 
 Loading Resource  destroy 
 Loading Resource  destroy_snowy 
 Loading Resource  xtree_meshes_c 
 Loading Resource  grass_meshes_b 
 Loading Resource  interiors_steppe 
 Loading Resource  grooming_horse 
 Loading Resource  town_houses_d 
 Loading Resource  horses_b 
 Loading Resource  ani_horse_mounted 
 Loading Resource  deneme2 
 Loading Resource  horse_skeleton 
 Loading Resource  steppe_fake_houses 
 Loading Resource  weapon_meshes_d 
 Loading Resource  tableau_shields 
 Loading Resource  heraldic_armors 
 Loading Resource  spear 
 Loading Resource  weapons_e 
 Loading Resource  weapons_f 
 Loading Resource  instruments 
 Loading Resource  sarranid_armors 
 Loading Resource  custom_banner 
 Loading Resource  simple_primitives 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_death 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_poses 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_strikes 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_lancer 
 Loading Resource  ani_attacks 
 Loading Resource  ani_kicks 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_defends 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_jump 
 Loading Resource  ani_wedding 
 Loading Resource  arabian_props 
 Loading Resource  uni_jump 
 Loading Resource  uni_stances 
 Loading Resource  uni_equip 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_defence 
 Loading Resource  uni_sideways 
 Loading Resource  dart 
 Loading Resource  armors_new_a 
 Loading Resource  armors_new_b 
 Loading Resource  armors_new_heraldic 
 Loading Resource  armors_new_arena 
 Loading Resource  crossbows 
 Loading Resource  arabian_armors 
 Loading Resource  rock 
 Loading Resource  costumes_d 
 Loading Resource  nordic_helmets 
 Loading Resource  sarranid_helmets 
 Loading Resource  sarranid_armor 
 Loading Resource  raw_materials 
 Loading Resource  khergit_lady_dress 
 Loading Resource  vaegir_helmets 
 Loading Resource  gauntlets_new 
 Loading Resource  sarranid_lady_dress 
 Loading Resource  sarranid_boots 
 Loading Resource  bride_dress 
 Loading Resource  full_plate_armor 
 Loading Resource  weapon_meshes_e 
 Loading Resource  fur_armors_a 
 Loading Resource  ui_server_filter 
 Loading Resource  warhorse_new 
 Loading Resource  ship 
 Loading Resource  arabian_houses 
 Loading Resource  object_c 
 Loading Resource  tree_f 
 Loading Resource  interiors_arabian 
 Loading Resource  arabian_village 
 Loading Resource  valleyProps 
 Loading Resource  workshops 
 Loading Resource  barrier_primitives 
 Loading Resource  town_houses_e 
 Loading Resource  wb_mp_objects_a 
 Loading Resource  prisonCart 
 Loading Resource  ccoop_extra_ui_meshes 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket 
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry 
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  100919 
 Finished All...
 
Saving options...  OK!
 
Code:
Starting new log file.
 Version:  1.174 
 
-- OS: Microsoft Windows 7  (build 7600), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (GenuineIntel)
 - L2 cache size: 256K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 4 ( Speed: ~3192MHz / ~3192MHz / ~3192MHz / ~3192MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1060 6GB
 - Texture Memory: 4095 ( Available Texture Memory: 4064 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Calradia 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  0 
 Loading Resource  test 
 Loading Resource  textures_face_gen 
 Loading Resource  shaders 
 Loading Resource  textures 
 Loading Resource  ccoop_extra_ui_textures 
 Loading Resource  materials 
 Loading Resource  materials_face_gen 
 Loading Resource  ccoop_extra_ui_materials 
 Loading Resource  uimeshes 
 Loading Resource  meshes_face_gen 
 Loading Resource  helpers 
 Loading Resource  map_tree_meshes 
 Loading Resource  map_icon_meshes 
 Loading Resource  particle_meshes 
 Loading Resource  skeletons 
 Loading Resource  tree_meshes 
 Loading Resource  xtree_meshes 
 Loading Resource  grass_meshes 
 Loading Resource  plant_meshes 
 Loading Resource  body_meshes 
 Loading Resource  object_meshes 
 Loading Resource  object_bodies 
 Loading Resource  goods_meshes 
 Loading Resource  item_meshes1 
 Loading Resource  horse_a 
 Loading Resource  arabian_horses 
 Loading Resource  arabian_castle 
 Loading Resource  food 
 Loading Resource  beards 
 Loading Resource  armors_b 
 Loading Resource  armors_c 
 Loading Resource  armors_d 
 Loading Resource  armors_e 
 Loading Resource  armors_f 
 Loading Resource  armors_g 
 Loading Resource  armors_h 
 Loading Resource  armors_i 
 Loading Resource  boots_b 
 Loading Resource  boots_c 
 Loading Resource  helmets 
 Loading Resource  helmets_b 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  hair 
 Loading Resource  deneme 
 Loading Resource  interiors_a 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  arena 
 Loading Resource  map_icons_b 
 Loading Resource  castle_a 
 Loading Resource  dungeon 
 Loading Resource  stone_houses 
 Loading Resource  snowy_houses 
 Loading Resource  snowy_castle 
 Loading Resource  helmets_d 
 Loading Resource  helmets_e 
 Loading Resource  helmets_f 
 Loading Resource  castle_b 
 Loading Resource  square_keep 
 Loading Resource  anim_b 
 Loading Resource  shields 
 Loading Resource  shields_b 
 Loading Resource  weapon_meshes_c 
 Loading Resource  xtree_meshes_b 
 Loading Resource  map_icons_c 
 Loading Resource  pictures 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Resource  scene_encounter_spot 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  scene_small_tavern 
 Loading Resource  weapon_meshes1 
 Loading Resource  weapon_meshes_b 
 Loading Resource  houses1 
 Loading Resource  wall_meshes1 
 Loading Resource  town_houses 
 Loading Resource  doors 
 Loading Resource  churches 
 Loading Resource  town_houses_b 
 Loading Resource  castle_c 
 Loading Resource  castle_d 
 Loading Resource  castle_e 
 Loading Resource  castle_f 
 Loading Resource  castle_g 
 Loading Resource  castle_h 
 Loading Resource  castle_i 
 Loading Resource  gatehouse 
 Loading Resource  viking_houses 
 Loading Resource  fake_houses 
 Loading Resource  town_houses_c 
 Loading Resource  banners 
 Loading Resource  map_flags 
 Loading Resource  map_flags_b 
 Loading Resource  map_flags_c 
 Loading Resource  map_flags_d 
 Loading Resource  particles_2 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  interiors_d 
 Loading Resource  costumes_b 
 Loading Resource  costumes_c 
 Loading Resource  arena_costumes 
 Loading Resource  boots_a 
 Loading Resource  terrain_borders 
 Loading Resource  terrain_borders_b 
 Loading Resource  terrain_borders_c 
 Loading Resource  skyboxes 
 Loading Resource  object_b 
 Loading Resource  tree_e_meshes 
 Loading Resource  destroy 
 Loading Resource  destroy_snowy 
 Loading Resource  xtree_meshes_c 
 Loading Resource  grass_meshes_b 
 Loading Resource  interiors_steppe 
 Loading Resource  grooming_horse 
 Loading Resource  town_houses_d 
 Loading Resource  horses_b 
 Loading Resource  ani_horse_mounted 
 Loading Resource  deneme2 
 Loading Resource  horse_skeleton 
 Loading Resource  steppe_fake_houses 
 Loading Resource  weapon_meshes_d 
 Loading Resource  tableau_shields 
 Loading Resource  heraldic_armors 
 Loading Resource  spear 
 Loading Resource  weapons_e 
 Loading Resource  weapons_f 
 Loading Resource  instruments 
 Loading Resource  sarranid_armors 
 Loading Resource  custom_banner 
 Loading Resource  simple_primitives 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_death 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_poses 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_strikes 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_lancer 
 Loading Resource  ani_attacks 
 Loading Resource  ani_kicks 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_defends 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_jump 
 Loading Resource  ani_wedding 
 Loading Resource  arabian_props 
 Loading Resource  uni_jump 
 Loading Resource  uni_stances 
 Loading Resource  uni_equip 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_defence 
 Loading Resource  uni_sideways 
 Loading Resource  dart 
 Loading Resource  armors_new_a 
 Loading Resource  armors_new_b 
 Loading Resource  armors_new_heraldic 
 Loading Resource  armors_new_arena 
 Loading Resource  crossbows 
 Loading Resource  arabian_armors 
 Loading Resource  rock 
 Loading Resource  costumes_d 
 Loading Resource  nordic_helmets 
 Loading Resource  sarranid_helmets 
 Loading Resource  sarranid_armor 
 Loading Resource  raw_materials 
 Loading Resource  khergit_lady_dress 
 Loading Resource  vaegir_helmets 
 Loading Resource  gauntlets_new 
 Loading Resource  sarranid_lady_dress 
 Loading Resource  sarranid_boots 
 Loading Resource  bride_dress 
 Loading Resource  full_plate_armor 
 Loading Resource  weapon_meshes_e 
 Loading Resource  fur_armors_a 
 Loading Resource  ui_server_filter 
 Loading Resource  warhorse_new 
 Loading Resource  ship 
 Loading Resource  arabian_houses 
 Loading Resource  object_c 
 Loading Resource  tree_f 
 Loading Resource  interiors_arabian 
 Loading Resource  arabian_village 
 Loading Resource  valleyProps 
 Loading Resource  workshops 
 Loading Resource  barrier_primitives 
 Loading Resource  town_houses_e 
 Loading Resource  wb_mp_objects_a 
 Loading Resource  prisonCart 
 Loading Resource  ccoop_extra_ui_meshes 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket 
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry 
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  29278 
 Finished All...
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 240 parties added.
 launch complete.
 Switching to menu window...
 
Saving options...  OK!
 
Frame# : 3967 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  0 > / <c: y 0 >
 
 Render Target Format Usages:
 
Dumping resource usage information: 
 #Full textures:  74 
 #RT textures:  0 
 #RT materials:  0 
 #RT Memory usage:  0 
 Exiting graphics manager...   Non-Zero Reference Count!  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 100 
	render_buffer_size : 15 
	max_framerate : 60 
	start_windowed : 0 
	use_pixel_shaders : 1 
	use_vertex_shaders : 1 
	fake_reflections : 1 
	show_framerate : 0 
	use_ondemand_textures_ : 1 
	use_ondemand_textures_mt : 1 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 0 
	enable_blood : 1 
	enable_edit_mode : 0 
	force_single_threading : 0 
	debug_mode : 0 
	display_width : 0 
	display_height : 0 
	display_bits : 32 
	antialiasing : 1 
	sample_quality : 0 
	alpha2coverage : 0 
	force_vsync : 1 
	shadowmap_quality : 1 
	shader_quality : 2 
	postfx_dof : 0 
	postfx_hdr : 0 
	postfx_autoexp : 0 
	flora_degrade_distance : 100.000000 
	flora_lod_detail : 0 
	use_instancing : 0 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.082463 
	sound_volume : 0.079910 
	mouse_sensitivity : 0.500000 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 1 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 3 
	grass_density : 50 
	combat_speed : 2 
	friend_combat_difficulty : 0 
	adapter_format : 0 
	reduce_combat_ai : 2 
	reduce_campaign_ai : 2 
	combat_difficulty : 0 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 1 
	battle_size : 0.342200 
	attack_direction_control : 2 
	defend_direction_control : 0 
	lance_control : 0 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 1 
	realistic_shadows_on_plants : 2 
	number_of_ragdolls : 3 
	gamma : 2.200000 
	character_detail : 0.500000 
	character_shadow_detail : 0.500000 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 1 
	use_winmm_audio : 0 
	auto_gfx_quality : 0 
	enable_gamepad_vibration : 1 
}
 
Closing log file... 
 
Hm sehr schade..

Edit: jetzt stürzt es nur noch ab beim raus tabben.



SynCin1907 said:
Code:
Starting new log file.
 Version:  1.174 
 
-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (GenuineIntel)
 - L2 cache size: 256K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 4 ( Speed: ~3192MHz / ~3192MHz / ~3192MHz / ~3192MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1060 6GB
 - Texture Memory: 4095 ( Available Texture Memory: 4072 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Calradia 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  0 
 Loading Resource  test 
 Loading Resource  textures_face_gen 
 Loading Resource  shaders 
 Loading Resource  textures 
 Loading Resource  ccoop_extra_ui_textures 
 Loading Resource  materials 
 Loading Resource  materials_face_gen 
 Loading Resource  ccoop_extra_ui_materials 
 Loading Resource  uimeshes 
 Loading Resource  meshes_face_gen 
 Loading Resource  helpers 
 Loading Resource  map_tree_meshes 
 Loading Resource  map_icon_meshes 
 Loading Resource  particle_meshes 
 Loading Resource  skeletons 
 Loading Resource  tree_meshes 
 Loading Resource  xtree_meshes 
 Loading Resource  grass_meshes 
 Loading Resource  plant_meshes 
 Loading Resource  body_meshes 
 Loading Resource  object_meshes 
 Loading Resource  object_bodies 
 Loading Resource  goods_meshes 
 Loading Resource  item_meshes1 
 Loading Resource  horse_a 
 Loading Resource  arabian_horses 
 Loading Resource  arabian_castle 
 Loading Resource  food 
 Loading Resource  beards 
 Loading Resource  armors_b 
 Loading Resource  armors_c 
 Loading Resource  armors_d 
 Loading Resource  armors_e 
 Loading Resource  armors_f 
 Loading Resource  armors_g 
 Loading Resource  armors_h 
 Loading Resource  armors_i 
 Loading Resource  boots_b 
 Loading Resource  boots_c 
 Loading Resource  helmets 
 Loading Resource  helmets_b 
 Loading Resource  village_houses 
 Loading Resource  village_houses_a 
 Loading Resource  village_houses_b 
 Loading Resource  hair 
 Loading Resource  deneme 
 Loading Resource  interiors_a 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  arena 
 Loading Resource  map_icons_b 
 Loading Resource  castle_a 
 Loading Resource  dungeon 
 Loading Resource  stone_houses 
 Loading Resource  snowy_houses 
 Loading Resource  snowy_castle 
 Loading Resource  helmets_d 
 Loading Resource  helmets_e 
 Loading Resource  helmets_f 
 Loading Resource  castle_b 
 Loading Resource  square_keep 
 Loading Resource  anim_b 
 Loading Resource  shields 
 Loading Resource  shields_b 
 Loading Resource  weapon_meshes_c 
 Loading Resource  xtree_meshes_b 
 Loading Resource  map_icons_c 
 Loading Resource  pictures 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Resource  scene_encounter_spot 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  scene_small_tavern 
 Loading Resource  weapon_meshes1 
 Loading Resource  weapon_meshes_b 
 Loading Resource  houses1 
 Loading Resource  wall_meshes1 
 Loading Resource  town_houses 
 Loading Resource  doors 
 Loading Resource  churches 
 Loading Resource  town_houses_b 
 Loading Resource  castle_c 
 Loading Resource  castle_d 
 Loading Resource  castle_e 
 Loading Resource  castle_f 
 Loading Resource  castle_g 
 Loading Resource  castle_h 
 Loading Resource  castle_i 
 Loading Resource  gatehouse 
 Loading Resource  viking_houses 
 Loading Resource  fake_houses 
 Loading Resource  town_houses_c 
 Loading Resource  banners 
 Loading Resource  map_flags 
 Loading Resource  map_flags_b 
 Loading Resource  map_flags_c 
 Loading Resource  map_flags_d 
 Loading Resource  particles_2 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  interiors_d 
 Loading Resource  costumes_b 
 Loading Resource  costumes_c 
 Loading Resource  arena_costumes 
 Loading Resource  boots_a 
 Loading Resource  terrain_borders 
 Loading Resource  terrain_borders_b 
 Loading Resource  terrain_borders_c 
 Loading Resource  skyboxes 
 Loading Resource  object_b 
 Loading Resource  tree_e_meshes 
 Loading Resource  destroy 
 Loading Resource  destroy_snowy 
 Loading Resource  xtree_meshes_c 
 Loading Resource  grass_meshes_b 
 Loading Resource  interiors_steppe 
 Loading Resource  grooming_horse 
 Loading Resource  town_houses_d 
 Loading Resource  horses_b 
 Loading Resource  ani_horse_mounted 
 Loading Resource  deneme2 
 Loading Resource  horse_skeleton 
 Loading Resource  steppe_fake_houses 
 Loading Resource  weapon_meshes_d 
 Loading Resource  tableau_shields 
 Loading Resource  heraldic_armors 
 Loading Resource  spear 
 Loading Resource  weapons_e 
 Loading Resource  weapons_f 
 Loading Resource  instruments 
 Loading Resource  sarranid_armors 
 Loading Resource  custom_banner 
 Loading Resource  simple_primitives 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_death 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_poses 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_strikes 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_lancer 
 Loading Resource  ani_attacks 
 Loading Resource  ani_kicks 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_defends 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_jump 
 Loading Resource  ani_wedding 
 Loading Resource  arabian_props 
 Loading Resource  uni_jump 
 Loading Resource  uni_stances 
 Loading Resource  uni_equip 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_defence 
 Loading Resource  uni_sideways 
 Loading Resource  dart 
 Loading Resource  armors_new_a 
 Loading Resource  armors_new_b 
 Loading Resource  armors_new_heraldic 
 Loading Resource  armors_new_arena 
 Loading Resource  crossbows 
 Loading Resource  arabian_armors 
 Loading Resource  rock 
 Loading Resource  costumes_d 
 Loading Resource  nordic_helmets 
 Loading Resource  sarranid_helmets 
 Loading Resource  sarranid_armor 
 Loading Resource  raw_materials 
 Loading Resource  khergit_lady_dress 
 Loading Resource  vaegir_helmets 
 Loading Resource  gauntlets_new 
 Loading Resource  sarranid_lady_dress 
 Loading Resource  sarranid_boots 
 Loading Resource  bride_dress 
 Loading Resource  full_plate_armor 
 Loading Resource  weapon_meshes_e 
 Loading Resource  fur_armors_a 
 Loading Resource  ui_server_filter 
 Loading Resource  warhorse_new 
 Loading Resource  ship 
 Loading Resource  arabian_houses 
 Loading Resource  object_c 
 Loading Resource  tree_f 
 Loading Resource  interiors_arabian 
 Loading Resource  arabian_village 
 Loading Resource  valleyProps 
 Loading Resource  workshops 
 Loading Resource  barrier_primitives 
 Loading Resource  town_houses_e 
 Loading Resource  wb_mp_objects_a 
 Loading Resource  prisonCart 
 Loading Resource  ccoop_extra_ui_meshes 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket 
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: man_reload 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack 
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead 
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry 
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry 
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol 
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  28062 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 514 parties added.
 launch complete.
 Entry points for scene 59 : 1 6 2 23 24 7 25 26 5 4 0 11 10 12 9 27 28 38 37 36 34 33 32 3 35 39 
Total entry points for scene 59 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 104 : 0 9 16 17 18 18 19 20 21 22 23 24 
Total entry points for scene 104 : 12 
 Entry points for scene 60 : 1 28 27 26 25 2 23 24 5 4 7 6 12 39 38 37 36 35 34 33 32 0 3 10 11 9 
Total entry points for scene 60 : 26 
 Entry points for scene 60 : 1 28 27 26 25 2 23 24 5 4 7 6 12 39 38 37 36 35 34 33 32 0 3 10 11 9 
Total entry points for scene 60 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 69 : 0 1 7 24 2 23 12 11 9 10 3 32 5 4 37 36 35 34 33 25 26 28 27 38 
Total entry points for scene 69 : 24 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 75 : 1 0 9 12 7 24 2 28 26 27 25 23 11 38 37 36 35 34 33 32 3 10 5 4 6 
Total entry points for scene 75 : 25 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 118 : 24 23 22 21 20 19 18 17 16 9 0 
Total entry points for scene 118 : 11 
 Entry points for scene 74 : 0 1 9 10 12 11 36 35 34 33 32 39 38 37 28 27 26 25 23 3 2 7 4 5 24 6 
Total entry points for scene 74 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 117 : 0 24 23 22 21 19 20 17 16 18 9 
Total entry points for scene 117 : 11 
 Entry points for scene 73 : 1 0 39 38 37 36 35 34 33 32 23 2 12 11 10 9 7 5 4 3 28 27 25 26 24 6 
Total entry points for scene 73 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 72 : 28 27 12 11 10 26 9 7 6 5 4 2 3 0 1 39 38 37 36 35 34 33 32 24 23 25 
Total entry points for scene 72 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 66 : 10 9 0 1 25 26 27 28 11 23 24 2 7 4 5 12 32 33 34 35 36 37 38 39 6 3 
Total entry points for scene 66 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 66 : 10 9 0 1 25 26 27 28 11 23 24 2 7 4 5 12 32 33 34 35 36 37 38 39 6 3 
Total entry points for scene 66 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 55 : 9 24 23 11 28 27 26 25 3 0 1 39 38 37 36 35 34 33 32 7 5 4 2 12 10 6 
Total entry points for scene 55 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 56 : 0 1 25 33 32 7 5 4 2 3 12 10 9 24 23 11 28 27 26 39 38 37 36 35 34 6 
Total entry points for scene 56 : 26 
 Entry points for scene 56 : 0 1 25 33 32 7 5 4 2 3 12 10 9 24 23 11 28 27 26 39 38 37 36 35 34 6 
Total entry points for scene 56 : 26 
 Entry points for scene 56 : 0 1 25 33 32 7 5 4 2 3 12 10 9 24 23 11 28 27 26 39 38 37 36 35 34 6 
Total entry points for scene 56 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 61 : 10 9 0 25 1 26 27 28 11 23 24 2 7 4 5 12 32 33 34 35 36 39 38 37 6 3 
Total entry points for scene 61 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 114 : 0 9 17 16 18 19 20 21 22 23 24 
Total entry points for scene 114 : 11 
 Entry points for scene 70 : 1 0 23 24 26 25 28 27 10 9 11 12 32 33 34 35 36 37 38 39 2 7 4 5 6 3 
Total entry points for scene 70 : 26 
 Entry points for scene 70 : 1 0 23 24 26 25 28 27 10 9 11 12 32 33 34 35 36 37 38 39 2 7 4 5 6 3 
Total entry points for scene 70 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Entry points for scene 63 : 1 0 9 10 12 11 23 24 25 26 27 28 2 7 5 4 32 33 34 35 36 37 38 39 6 3 
Total entry points for scene 63 : 26 
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Saving options...  OK!
 
Frame# : 64634 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  0 > / <c: y 0 >
 
 Render Target Format Usages:
 
Dumping resource usage information: 
 #Full textures:  156 
 #RT textures:  0 
 #RT materials:  0 
 #RT Memory usage:  0 
 Exiting graphics manager...   Non-Zero Reference Count!  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 100 
	render_buffer_size : 15 
	max_framerate : 60 
	start_windowed : 0 
	use_pixel_shaders : 1 
	use_vertex_shaders : 1 
	fake_reflections : 1 
	show_framerate : 0 
	use_ondemand_textures_ : 1 
	use_ondemand_textures_mt : 1 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 1 
	enable_blood : 1 
	enable_edit_mode : 1 
	force_single_threading : 0 
	debug_mode : 0 
	display_width : 0 
	display_height : 0 
	display_bits : 32 
	antialiasing : 0 
	sample_quality : 0 
	alpha2coverage : 0 
	force_vsync : 0 
	shadowmap_quality : 1 
	shader_quality : 2 
	postfx_dof : 0 
	postfx_hdr : 0 
	postfx_autoexp : 0 
	flora_degrade_distance : 100.000000 
	flora_lod_detail : 0 
	use_instancing : 0 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.082500 
	sound_volume : 0.079900 
	mouse_sensitivity : 0.500000 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 1 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 3 
	grass_density : 50 
	combat_speed : 2 
	friend_combat_difficulty : 0 
	adapter_format : 0 
	reduce_combat_ai : 2 
	reduce_campaign_ai : 2 
	combat_difficulty : 0 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 1 
	battle_size : 0.342200 
	attack_direction_control : 2 
	defend_direction_control : 0 
	lance_control : 0 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 1 
	realistic_shadows_on_plants : 2 
	number_of_ragdolls : 3 
	gamma : 2.200000 
	character_detail : 0.500000 
	character_shadow_detail : 0.500000 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 1 
	use_winmm_audio : 0 
	auto_gfx_quality : 0 
	enable_gamepad_vibration : 1 
}
 
Closing log file... 



beim nächsten Doppelpost gibt's eine Verwarnung :wink:
 
Das Speichern hat noch geklappt bin dann im Hauptmenü gelandet kurz alt tab und boom crash.

Es kam eben noch eine Meldung das irgendwas mit 3D nicht stimmt konnte es nicht screenshoten war direkt weg q.q

Edit: Could not reset the Direct3D device.
 
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