[M&B][S] H.O.T.D. (ZOMBIE MOD) Version 1.2 Out, Download Today

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xPearse 说:
Hey I started adding some items to the module system and when I exported the module, and tried to load up the items kinds that didnt work either. It says Input string was not in a correct format, Would any of you know what is wrong.

Heres the expection text for what its worth.
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
  at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
  at System.Number.ParseUInt64(String value, NumberStyles options, NumberFormatInfo numfmt)
  at System.UInt64.Parse(String s, NumberStyles style, IFormatProvider provider)
  at ItemEditor.Item..ctor(String itemString)
  at ItemEditor.ItemKinds..ctor(String path)
  at ItemEditor.Form1.openFileToolStripMenuItem_Click(Object sender, EventArgs e)
  at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
  at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
  at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
  at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
  at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.ToolStrip.WndProc(Message& m)
  at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

wow, never seen that before
 
Well basically here is the python code, is there anything wrong with it. The 2x4 loaded right but when I added the ghurka knife it just went wrong.

["2x4",        "2x4", [("2x4",0)], itp_type_one_handed_wpn|itp_merchandise| itp_primary|itp_wooden_parry|itp_wooden_attack, itc_scimitar, 11 , weight(2.5)|difficulty(0)|spd_rtng(95) | weapon_length(95)|swing_damage(22 , blunt) | thrust_damage(0 ,  pierce),imodbits_none ],

["ghurka_knife", "Ghurka Knife", [("Ghurka Knife",0)], itp_type_one_handed_wpn|itp_merchandise|itp_primary|itp_secondary|itp_no_parry, itc_dagger|itcf_carry_dagger_front_right, 13 , weight(0.75)|difficulty(0)|spd_rtng(10:cool: | weapon_length(60)|swing_damage(24 , cut) | thrust_damage(17 ,  pierce),imodbits_sword ],

Heres what it says when I load up the game any solutions, Ill also post this in mod devolpment.

RGL ERROR Unexpected end of file while reading file Modules/HOTD/itemkinds.txt
 
Well I fixed it, the problem was that the mesh name for the Ghurka was Gurka Knife and I changed it to GhurkaKnife and then it worked so my conclusion is that you cant have a space in the middle of a mesh name. But its ok now.
 
Here is a cleaning mop and a brick which will be a throwable weapon. I have started to put the weapons into the python scripts and have done most of them I have done so far expect the gun which I will do last.

 
Hey X, I have some weapons (OSP Hammers, shovels, bats, etc) that you'll be able to use. The only limitation is that you have to give the authors (non-mb) credit. Pm me if you're interested
 
Yea sounds great, Im sure Id be able to put them to great use. Obviously id give those who made it credit thanks for helping me out. Ill PM you now.
 
I edited the police uniform and creased below the waist to try and make it look a bit like a long jacket, see here.


I also made a straps variant of the normal police uniform, this is present in the anime but only in a couple of scenes.


I also did Mr Shinto's costume, please notice (THIS IS THE BEST I COULD DO FOR THIS TYPE OF OUTFIT). The pictures I got werent really the best but were like more than 1000x1000. It is also 3 different meshes but obviously it is named shinto, then shinto.1, shinto.2.


I have put all the items I have done so far into the python scripts.
 
xPearse 说:
I also made a straps variant of the normal police uniform, this is present in the anime but only in a couple of scenes.

Typical Japanese, yeah. It might be the traffic policeman outfit.
 
Ill mention now that the first release will be an alpha test. It will consist of the weapons, food and costumes that I have done so far in Caldria. So you can just play around with whats there, Ill also add a zombie spawn point location thingy e.g. like the looters so you can fight them.

And thats what the alpha will be. Weapons, food, clothing, zombie spawn point. Cant really say when the alpha will be ready but stay tuned.
 
Well here is the last post before I start back at the Further Education Collage I attend. Here is what I have done since last time, I was working on making civillian protesters I did their leader, a businessman suit, a hoody and a female protester. Also a protester sign as a weapon.

Protester Leader (Front and back)


Businessman Suit


Hoody


Female Protester (Front and back)


Protest Sign


Since I will be starting back tomorrow I will not have as much time as I would like to work on this but this doesnt mean this I wont be working on it, just at a slightly slower speed but not that much.
 
I suggest you first take a look and see if the suit and the jacket actually fit into bodies. I found problems with those not fitting with feet or boots in both, and with the head in the case of the jacket.
 
Well obviously it should as the jacket is done off from the school uniform and the head fitted perfectly into that. The female protester is based off the female body from the body_meshes so that again should fit with the head. Business suit retexture from police officer, and hoody from the other hoody except without the bag.
 
xPearse 说:
Well obviously it should as the jacket is done off from the school uniform and the head fitted perfectly into that. The female protester is based off the female body from the body_meshes so that again should fit with the head. Business suit retexture from police officer, and hoody from the other hoody except without the bag.

If they are the jacket and the suit from Lifeless I can tell you they don't fit. Boots cross the pants, and male heads cross the head part of the jacket.
 
Well just look at this picture, the head fits perfectly but I dont know about the hoody. I already have ran about ingame with the police outfit and the head was fine.

 
xPearse 说:
Well just look at this picture, the head fits perfectly but I dont know about the hoody. I already have ran about ingame with the police outfit and the head was fine.

Make him run and look at the feet zone from the back.
 
I just did lod's for some clothing that needed it and I have also added a zombie party to the map.
 
I dont really catch your drift by what you mean but I am uploading the alpha to moddb.

Heres what it features, It contains most of the weapons and costumes I have done so far except for the guns which I have not implemented yet. Also a party of zombies from the school running around the map, which are around where the looters are. So enjoy.
 
Ive been working on the txt in the python and I did the long skirt and the living people versions, I also did the lods for them. Since ive started back at the college most of the time I dont get a chance to work on this due to being in the college at least 6 hours a day. Weekends is where I have most time to do something.



 
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