[M&B][S] H.O.T.D. (ZOMBIE MOD) Version 1.2 Out, Download Today

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That's awesome news, thanks. Im not good at texturing so guns are out of the question but I could do another melee weapon or two depending. Anyhow I added metal poles around the edges with wire to stop people from falling over into the arena. Lights were added at the ceiling and the black parts in the image is the glow coming from lights. What do you guys think as nobody commented on the untextured image.

 
xPearse 说:
That's awesome news, thanks. Im not good at texturing so guns are out of the question but I could do another melee weapon or two depending. Anyhow I added metal poles around the edges with wire to stop people from falling over into the arena. Lights were added at the ceiling and the black parts in the image is the glow coming from lights. What do you guys think as nobody commented on the untextured image.


I'm happy about it, because it'd be a bit odd to actually have medieval tournament scenes in a mod like this one.
 
Here are some ingame pics of the tournament arena scene, I added a bunch of stuff around the place to decorate the area. I took some footage so I'll make a video later on.



Edit
Here is that video, you can better see the arena.

http://youtu.be/ir_Sou1nVy8
 
xPearse 说:
Here are some ingame pics of the tournament arena scene, I added a bunch of stuff around the place to decorate the area. I took some footage so I'll make a video later on.



Edit
Here is that video, you can better see the arena.

http://youtu.be/ir_Sou1nVy8
I like the arena just the torches don't fit...
 
I did a new costume for a new companion, it's a costume for NikoDYZ who bought a warband copy for me so thank him for that. I did add some more details onto the costume but i just looked better with less and the pockets and such were pictures but having the jeans with outer glow looked much better. Makes it look kinda cartoonish with a simple texture, anyhow I will be doing some more of the companions text as that needs done.



Tried to model extra parts but when it came to uvmapping it got all messed up and I wasted two hours of work, I have never manually uvmapped before or even tried to model clothing so it was hard for me.
 
I changed most of the names of the skills, just to try and mix it up instead of keeping the native ones. Also here is the male subway toilets with urinals, I added the urinals in months ago but forgot to take pics and show you guys. Didn't really know how to texture it at first but just did a basic texture in the end.




Im mostly trying to do companion dialogue at the moment which takes long to do, I took some video and will turn it into a companion dialogue video. It crashed when I was searching for those companions which I have done the dialogue for, recorded footage of two but will record for a third one tomorrow then make video.
 
Just a random battle that I took while testing out some stuff ingame, have fun and enjoy.

http://www.youtube.com/watch?v=NJqjDZOaNvE
 
Shinzo Abe?

Your new God. How will he get out of this one, what happens to him during the zombie apocalypse, what companion dialogue will he have. Stay tuned for more info.

I created this new face there now, took me around an hour as this was my first time trying to create a face for M&B.



 
xPearse 说:
I did a new costume for a new companion, it's a costume for NikoDYZ who bought a warband copy for me so thank him for that. I did add some more details onto the costume but i just looked better with less and the pockets and such were pictures but having the jeans with outer glow looked much better. Makes it look kinda cartoonish with a simple texture, anyhow I will be doing some more of the companions text as that needs done.



Tried to model extra parts but when it came to uvmapping it got all messed up and I wasted two hours of work, I have never manually uvmapped before or even tried to model clothing so it was hard for me.

how do you make your textures over large portions? do you just copy 1080x1200 etc sized high quality pictures of real world fabrics and simply uv map your specific parts of your model over them?

 
I just used a tiled texture, created it from an image and clone brushed to make it tileable. Then used it as a pattern over my uvmap of the model.
 
I replaced the old gun sound effects with new better ones.

http://www.youtube.com/watch?v=PRjqT4H_d9k
 
kabogh 说:
what was the point of removing the video?

Oh yea I fixed the video, the sound files were in ogg but played when I tested the video but when I exported the video then the sounds weren't working properly. I then converted them and reprocess the video, forgot to link here though but I'll do that now.

http://www.youtube.com/watch?v=VuZTsVvcFFg&feature=youtu.be&a

I also took some more video of another companion so I'll put them all together to make a video. You will see some of their dialogue that will be present in the next version. I have only completely changed a few companions dialogue but will eventually do the rest, I am also in the middle of changing all the native dialogues in the module strings.
 
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