Basically i want to wake a discussion about the realism in combat, as we all know this game has probably the highest realism there ever has been made for pc's when it comes to FPS RPG games. Now firstly id like to fill you in with the stuff that i feel could be made better, here is a couple
1. Bows: they just dont behave right, although this is an RPG, power draw ruins the bows completely, as of now a crappy bow deals more damage with high power draw than a warbow or longbow in a normal mans hands, while this is debatable the bows as i feel shoot well enough without any powerdraw, just try it, a longbow with 0 powerdraw still shoots easily the 300meters if ya point it 45degrees, just like its supposed to, but get more power draw and it becomes too much of a "gun behaviour" thingy with really fast aiming and reloading (hard to believe 150lbs bows were that fast and accurate even in experienced hands)
2. Armor: Its very nice that we have blunt and piercing damage to halve the efficiency of armor, i do still feel that its not just that simple, i mean sure arrows are piercing but against solid plate i wouldnt count on it to be that "piercing". Crossbows on the other hand rely in my knowledge more on velocity and sharpness and dont have the same head as an arrow has, (the widening tip that tears up tissue) but instead tries to penetrate things much like a modern bullet. Now the solution for this would be IMHO, that simply arrows shouldnt have direct penetration capabilites as they are in my opinion more cutting if we look at the tip of it. Now of course we have bodkin arrows, these should be IMO piercing but because of the piercing damage they do they should suffer damage loss, as we all know anything wide and cutting kills much more easily an unarmored opponent than a silky smooth and pointy thing. Not to mention bloodloss but i dont want to go that deep into game mechanics right now.
3:Swords, Piercing and cutting: Now let me praise something, the difference between being able to choose how to attack the opponent as of now is awesome, i mean looking what the opponent wears makes you able to do either a thrusting attack or a cutting attack, with of course the cutting doing more base damage but thrusting pierces, this is just wonderful.
Armor types: Chain is the issue here, while we all know chain is just really great against really shard cutting things, against piercing damage it might give in at times. My proposition is, that chain would keep its normal stats but suffer perhaps a 20-30% penalty against sharp objects, thrusts, anything piercing. Also, while im sure many types of the best leather and furs might give close to the protection as crappy mail and similiar, i feel they should behave completely differently when weared, how they should behave i havent thought about it yet.
Now discuss, whatcha think bout this, i mean i feel this stuff would be easy to alter into the game, if not in the original game, into mods perhaps, also im eager to hear historians opinions about what i just said.
1. Bows: they just dont behave right, although this is an RPG, power draw ruins the bows completely, as of now a crappy bow deals more damage with high power draw than a warbow or longbow in a normal mans hands, while this is debatable the bows as i feel shoot well enough without any powerdraw, just try it, a longbow with 0 powerdraw still shoots easily the 300meters if ya point it 45degrees, just like its supposed to, but get more power draw and it becomes too much of a "gun behaviour" thingy with really fast aiming and reloading (hard to believe 150lbs bows were that fast and accurate even in experienced hands)
2. Armor: Its very nice that we have blunt and piercing damage to halve the efficiency of armor, i do still feel that its not just that simple, i mean sure arrows are piercing but against solid plate i wouldnt count on it to be that "piercing". Crossbows on the other hand rely in my knowledge more on velocity and sharpness and dont have the same head as an arrow has, (the widening tip that tears up tissue) but instead tries to penetrate things much like a modern bullet. Now the solution for this would be IMHO, that simply arrows shouldnt have direct penetration capabilites as they are in my opinion more cutting if we look at the tip of it. Now of course we have bodkin arrows, these should be IMO piercing but because of the piercing damage they do they should suffer damage loss, as we all know anything wide and cutting kills much more easily an unarmored opponent than a silky smooth and pointy thing. Not to mention bloodloss but i dont want to go that deep into game mechanics right now.
3:Swords, Piercing and cutting: Now let me praise something, the difference between being able to choose how to attack the opponent as of now is awesome, i mean looking what the opponent wears makes you able to do either a thrusting attack or a cutting attack, with of course the cutting doing more base damage but thrusting pierces, this is just wonderful.
Armor types: Chain is the issue here, while we all know chain is just really great against really shard cutting things, against piercing damage it might give in at times. My proposition is, that chain would keep its normal stats but suffer perhaps a 20-30% penalty against sharp objects, thrusts, anything piercing. Also, while im sure many types of the best leather and furs might give close to the protection as crappy mail and similiar, i feel they should behave completely differently when weared, how they should behave i havent thought about it yet.
Now discuss, whatcha think bout this, i mean i feel this stuff would be easy to alter into the game, if not in the original game, into mods perhaps, also im eager to hear historians opinions about what i just said.








