I was reading some articles on M&B Fire and Sword wiki (never played it myself), and realised just how many features that've been suggested lately are mentioned and present in the game. How in-depth they are - whether they even exist - I don't know. To give some examples (add 'apparently' to all these sentences):
- Mercenary camps, where you can hire mercenaries talking to the captain and CUSTOMIZE THE GEAR OF YOUR MERCENARIES??? WHAT MORE HAVE I MISSED OUT ON? Well there's more ...
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There are- There are commanders? And mercenary captains? If I had read this some months ago I would probably think these features were from the future Bannerlord. Where the **** were all these features in Warband, IN BANNERLORD (but they're coming soon I hope, thanks to TW's excellent communication with the community about their plans and goals I feel assured and motivated to support the game further, right?)
- Regional Mercenaries: specific for certain Towns and Fortresses.
Region-specific units? No ****ing way.
That's it, if these articles are true, then M&B has peaked years ago. And I didn't even know it. Unless the author was trolling. I would've said it couldn't get any better but since Taleworlds have been so communicative in telling us about the development process I've no doubt Bannerlord will surpass any M&B game in no time.Just as soon as they're done with making the game less fun.
- Mercenary camps, where you can hire mercenaries talking to the captain and CUSTOMIZE THE GEAR OF YOUR MERCENARIES??? WHAT MORE HAVE I MISSED OUT ON? Well there's more ...
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Wai- wha really? You can what?
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AAAH STOP IT HURTSAnother new option is the choice to build a 'wagon fort' fort from the camp menu. A wagon fort is a triangle-shaped barricade which can be jumped over by horses (although the AI will not do this) but forces infantry to go around it.
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They can send companions to town academies to learn new skills.
[*]Merchant guilds offer loans and interest on deposits, along with bounties should you fail to pay back your debts.
[*]Unique weapons and armor can be crafted from smiths at the town center.
[*]Taverns are frequented by the usual visits from travelers, heroes, booksellers, and mercenaries, but also by pub visitors, who may be looking for a fistfight.
[*]Players can also organize their own Merchant Caravans to earn profits through trade.
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Guards: elite troops which can only be recruited from a Personal Guard Commander and/or Heavy Cavalry Commander.
Mercenaries: elite troops which can be recruited from a Mercenary Commander. They cannot be recruited from Mercenary Camps or taverns.
Special soldiers: special troops which can only be recruited in a few fortifications. The commanders vary.
Tavern mercenaries: Mercenaries that can be recruited from taverns. They can best militia but not regulars.
Camp mercenaries: Mercenaries recruited from mercenary camps. Their stats are always lower than similar faction troops but their equipment can be customized.
*Commanders are found in castles/cities by going to the option "Go to the town center". You must be a lord/vassal/mercenary of that faction to access the commanders. There will often be rumours about commanders, which can suggest what troops are available to be recruited. You must come back to the same commander four days later to pick up your troops by clicking ""I want to recruit some men."
There are- There are commanders? And mercenary captains? If I had read this some months ago I would probably think these features were from the future Bannerlord. Where the **** were all these features in Warband, IN BANNERLORD (but they're coming soon I hope, thanks to TW's excellent communication with the community about their plans and goals I feel assured and motivated to support the game further, right?)
- Regional Mercenaries: specific for certain Towns and Fortresses.
Region-specific units? No ****ing way.
That's it, if these articles are true, then M&B has peaked years ago. And I didn't even know it. Unless the author was trolling. I would've said it couldn't get any better but since Taleworlds have been so communicative in telling us about the development process I've no doubt Bannerlord will surpass any M&B game in no time.
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