italiano
Grandmaster Knight

Ok, I've decided to turn my 'Enhanced Mod' into just a mod for combat until further notice. This is partly due to the module system not being available, but also to try and offer a different experience in combat while not forcing many other changes on the player. The goal of the mod is to create a much greater challenge in combat. Big changes the mod will make:
- Troops with higher stats and more suitable equipment.
- Player to be just another man. The leveling process will be much less significant for combat, as the focus here is on realism.
- Adjusted weapon values.
- Remove inconsistent technology (e.g. raw hide armour, plate armour) and ugly items (boar spear etc).
- Troops renamed (depending on popularity).
Link
New version coming.
Changes
v1.00
To do
- Re-equip NPCs (companions and lords) with better and more consistent equipment. Top gear for their faction, warhorses for Swadians and Vaegir, no mounts for Rhodoks (?) and Nords etc. Companions will also start out with much better stats and equipment since everyone else in the game does as well.
- Adjust skill limits once module system is released.
- Adjust weapon/armour values.
- Troops with higher stats and more suitable equipment.
- Player to be just another man. The leveling process will be much less significant for combat, as the focus here is on realism.
- Adjusted weapon values.
- Remove inconsistent technology (e.g. raw hide armour, plate armour) and ugly items (boar spear etc).
- Troops renamed (depending on popularity).
Link
New version coming.
Changes
v1.00
To do
- Re-equip NPCs (companions and lords) with better and more consistent equipment. Top gear for their faction, warhorses for Swadians and Vaegir, no mounts for Rhodoks (?) and Nords etc. Companions will also start out with much better stats and equipment since everyone else in the game does as well.
- Adjust skill limits once module system is released.
- Adjust weapon/armour values.







