So far we have decided that this MOD will be based around the Onin period, focusing on the Yamana and Hosokawa clans. A lot can be done in this period... We are focusing on creating a historically accurate representation of life in the Onin period, and will try our best to stick with this unless it really interferes with the gameplay.
Contents
Mapping
Weapon and Armour Models
Character Classes
Backgrounds and Menus
Weapon Stats
Artwork and References
Current Team
MAPPING
Work by GonZ
We're going to convert the M&B map into two Japanese provinces: Echizen & Kaga. (Mitsuhide: This is due to the inability to create maps for now. This will change in the future)
In terms of town and village names, we're going to take them from this map.
WEAPON AND ARMOUR MODELS
Work by Matt G
A katana, modelled and textured by Matt G (Thanks!)
Yoroi Armour, modelled and textured by Matt G (WIP)
CHARACTER CLASSES
Work by Arahan
Character Classes: I propose the following selection of character classes.
- Ronin: This class, on the basis of previous experience in warfare and leadership, would receive an advantage in combat skills, riding, athletics, party training, and perhaps begin with a decent kit and a handful of soldiers under his/her command. On the flip side, they would have little money, and, (my personal preference for this class,) they would begin the game as an enemy of the two clans, making trade and so forth more difficult, along with a increased rate for hiring soldiers. This class, most of all, lends itself to the open-ended plot thread.
- Ninja: This class, as has been suggested, would begin with a boost in intelligence and certain skills, perhaps tracking, spotting, and so forth, with an emphasis on one-handed and thrown weapons. For me, the real flavor of this character comes in the form of a unique plot and side-quests, (again, I acknowledge this may be impossible).
- Ji-samurai, (low ranking, aristocratic warrior): I like Manji’s description in terms of stat allocation, though I feel this class should begin with a bit of money, and the player must choose between one of the two clans to play for. He/she would begin with a decent kit and perhaps a discount for recruiting soldiers.
- Merchant: this character would begin with a neutral alignment to both clans, a kit on the lower end of the armor and weapon scale, but perhaps with several horses. Personally, I prefer to have this character start out with a large bankroll, rather than goods to sell. Stats and such would mostly follow the present model.
- Yamabushi, (warrior monk; thanks to Manji for the term of reference): the image that comes to mind is something generally akin to the monks of the Shaolin Temple in China, so such a character might begin with high athletics and a slight boost in all weapon types, with no great advantage in any particular one. Intelligence would be a high stat, and he/she should be adept in the three healing skills.
- Emissary/Geisha, (Geisha is perhaps an erroneous term of reference for a female emissary; maybe princess is more thematic?): Here too the flavor comes from a unique plot and side-quests, though he/she might have a boost in money, riding, and skills related to party management, such as leadership. It seems to me that this class should also come with a choice of one clan or the other from the beginning.
BACKGROUNDS AND MENUS
Work by Lost-Lamb and Manji
[EDIT] - Do you two have direct links to smaller versions of your work? Just so I can post them on here rather than links.
These two are by Lost-Lamb... (These are WIP)
http://img101.echo.cx/img101/4416/mainmenu9aq.jpg
http://img231.echo.cx/img231/5821/dialog8fz.jpg
These two are by Manji... (These are WIP)
http://img60.echo.cx/img60/2627/snap10qg.jpg
http://img46.echo.cx/img46/6448/intro9ss.jpg
WEAPON STATS
Work by curiosepic -
Weapon stats so far: (thanks go to curiosepic for this)
Daggers/Shortswords
Tanto (dagger/shortsword) 15-30 cm
Price:
1H
Weight: 0.5-0.75
Swing: 8-12c
Thrust: 12-16p
Speed:
Reach: 25-40
Special: can't block
Wakizashi (shortsword, most often paired with katana) 30-50 cm
Price:
1H
Weight: 0.75-1.0
Swing: 12-16c
Thrust: 14-18p
Speed:
Reach: 40-60
Special:
Kodachi (shortsword) 50cm
Price:
1H
Weight: 1.0
Swing: 18c
Thrust: 18p
Speed:
Reach: 60
Special:
Chokuto (or ninjato, rare, straight double edged)
Price:
1H
Weight: .75
Swing: 20c
Thrust: 24p
Speed:
Reach: 66
Special:
Sai (blunt, can be thrown?)
Price:
1H
Weight: .75
Swing: 6b
Thrust: 12b
Speed:
Reach: 48
Special:
Daito - long swords
Katana 60-80cm
Price:
2H
Weight: 1.0-1.5
Swing: 26-30c
Thrust: 26p
Speed:
Reach: 70-90
Special:
Bokken (wooden practice katana) 64cm
Price:
2H
Weight: 1.25
Swing: 24b
Thrust: 16b
Speed:
Reach: 74
Special:
Suburito (heavy wooden practice katana) 64cm
Price:
2H
Weight: 2.5
Swing: 28b
Thrust: 18b
Speed:
Reach: 74
Special:
Jo (rare, long wooden practice sword) 120cm
Price:
2H
Weight: 3.0
Swing: 30b
Thrust: 20b
Speed:
Reach: 120
Special:
Tachi (longer katana for horseback) 80-90 cm
Price:
2H
Weight: 1.5-2.0
Swing: 32-34c
Thrust: 26p
Speed:
Reach: 96-106
Special:
Odachi (very big, long katana) 90-120cm
Price:
2H
Weight: 2.0-3.0
Swing: 34-38c
Thrust: 28p
Speed:
Reach: 106-136
Special:
Shikomizue (straight edged sword concealed as a walking stick, used by some ninja)
Price:
1H
Weight: 1.0
Swing: 28c
Thrust: 28p
Speed:
Reach: 70
Special:
Yari (spear) 100-600cm
Price:
1-2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Bamboo Yari (sharpened bamboo staff)
Price:
2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Su Yari (simple spear)
Price:
2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Kikuchi Yari (long double edged blade, swing: cutting damage)
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Jumonji Yari (trident-like)
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Kama Yari (reverse-trident, swing: piercing damage)
Price:
2H
Weight:
Swing: p
Thrust: p
Speed:
Reach:
Special:
Kagi Yari (2-pronged fork spear)
Price:
2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Other Polearms
Naginata (glaive) pole = 260-300cm
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Bisen-to (heavy, curved naginata)
Price:
2H
Weight:
Swing: c
Thrust:
Speed:
Reach:
Special:
Nagakami (katana or shortsword mounted on a short pole as a naginata) 110-160cm
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Walking Stick
Price:
2H
Weight: .75
Swing: 9b
Thrust: 10b
Speed: 90
Reach: 80
Special:
Hanbo (quarterstaff) 90cm
Price:
2H
Weight: 1.0
Swing: b
Thrust: b
Speed:
Reach: 90
Special:
Bo (staff) 120cm
Price:
2H
Weight: 1.25
Swing: 10b
Thrust: 10b
Speed: 94
Reach: 120
Special:
Rokushakubo (long staff) 182cm
Price:
2H
Weight: 2.0
Swing: b
Thrust: b
Speed:
Reach: 182
Special:
Tetsubo (rare, heavy iron staff) 120cm
Price:
2H
Weight: 3.75
Swing: b
Thrust: b
Speed:
Reach: 120
Special: requires STR 9 to use
Bows
Yumi (bow)
Price:
2H
Weight: 1.0-1.75
Damage: p
Speed:
Special:
Hankyu (shortbow used by some ninja)
Price:
2H
Weight: .75
Damage: p
Speed:
Special:
Daikyu (longbow)
Price:
2H
Weight: 2.25
Damage: p
Speed:
Special:
Crossbows
Light Crossbow
Price:
2H
Weight: 2.5
Damage: 53p
Speed: 43
Special:
Heavy Crossbow
Price:
2H
Weight: 3.5
Damage: 67p
Speed: 41
Special:
Thrown Weapons
Shuriken (throwing stars used by some ninja)
Price:
Weight:
Damage: c
Ammo:
Speed:
Special:
Kunai (small "daggers" used by some ninja, was not sharp and rarely thrown, but we can make an exception)
Price:
Weight:
Damage: b or c
Ammo:
Speed:
Special:
Miscellaneous Weapons
Sickle (used for farming rice)
Price:
1H
Weight: 1.0
Swing: 15c
Thrust:
Speed: 99
Reach: 40
Special:
Kama (modified sickle, used by some ninja)
Price:
1H
Weight: 1.25
Swing: p
Thrust:
Speed:
Reach: 40
Special:
Tonfa (police baton, high blunt damage when swinging) 50-60cm
Price:
1H
Weight: 1.5
Swing: b
Thrust:
Speed:
Reach: 50-60
Special:
Tessen (rare, iron "fan", basically a club) 44cm
Price:
1H
Weight: 2.5
Swing: b
Thrust:
Speed:
Reach: 44
Special:
Ono (rare, axe)
Price:
2H
Weight:
Swing: c
Thrust:
Speed:
Reach:
Special:
Masakari (rare, heavy battle-axe)
Price:
2H
Weight:
Swing: c
Thrust:
Speed:
Reach:
Special:
Otsuchi (rare, wooden hammer for bashing gates) 180cm
Price:
2H
Weight:
Swing: b
Thrust:
Speed:
Reach: 180
Special:
ARTWORK AND REFERENCES
Work by Mitsuhide
Here are the two clan's crests, and the Hosokawa banner...
Hosokawa crest
Hosokawa banner
Yamana crest
- CURRENT TEAM -
Leads
- Mitsuhide
Co-Leads
- GonZ
- Vaerraent
Modellers (Needed desperately)
- Matt G (Contribution of occasional models)
Texturers/Skinners
- Lost-Lamb
- Vaerraent
Plot/story writers
- Arahan
- Manji
Coders
- Lost-Lamb
- Omegamann (Sharing with Roman mod)
Historians/Information hunters
- GonZ
- Manji
- Curiousepic
Current team roles
Leads and Co-leads are thinking up how exactly to put this mod together, what we need, and what is impossible at this time. They are also helping to give all other members the information once it is decided upon.
Modellers will be using the information gathered by other members to accurately make any needed 3d models. Right now we will probably need a few variations of katanas, wakazashis, naginatas and other weapons. They will work on armour after a decent amount of weapons are done, unless we get 2 or 3 definate modellers (not likely =p)
Texturers/Skinners will be converting the menus and backgrounds into a Japanese theme. If any models are made with no skin, or a skin that can be improved on, they will also work on them. (texturers/skinners can work on backgrounds/menus alone if you wish and we can choose the best ones)
Plot/Story writers will be trying to decide upon a story that will remain as historically accurate as can be achieved but implementic dramatic twists and story conflicts to make the overall gaming experiance more interesting. (A decent story for the main character needs to be done soon so everyone knows exactly what to work on)
Coders can begin working on converting the town names to the names of towns found by the Historians and Information hunters. Also once faction names are decided on and more information on troop types are gathered, coders may begin to change the faction names and create new parties.
[EDIT] - Definate clan names are Hosokawa Clan and Yamana Clan.
Historians/Information hunters will be doing a lot of work at this time, gathering as much information from any kinds of sources available about the Onin period of Japanese history. Such specifics as important town names, maps, troop types and factions/clans will need to be found.[/u]
Mitsuhide
Contents
Mapping
Weapon and Armour Models
Character Classes
Backgrounds and Menus
Weapon Stats
Artwork and References
Current Team
MAPPING
Work by GonZ
We're going to convert the M&B map into two Japanese provinces: Echizen & Kaga. (Mitsuhide: This is due to the inability to create maps for now. This will change in the future)

In terms of town and village names, we're going to take them from this map.

WEAPON AND ARMOUR MODELS
Work by Matt G
A katana, modelled and textured by Matt G (Thanks!)



Yoroi Armour, modelled and textured by Matt G (WIP)

CHARACTER CLASSES
Work by Arahan
Character Classes: I propose the following selection of character classes.
- Ronin: This class, on the basis of previous experience in warfare and leadership, would receive an advantage in combat skills, riding, athletics, party training, and perhaps begin with a decent kit and a handful of soldiers under his/her command. On the flip side, they would have little money, and, (my personal preference for this class,) they would begin the game as an enemy of the two clans, making trade and so forth more difficult, along with a increased rate for hiring soldiers. This class, most of all, lends itself to the open-ended plot thread.
- Ninja: This class, as has been suggested, would begin with a boost in intelligence and certain skills, perhaps tracking, spotting, and so forth, with an emphasis on one-handed and thrown weapons. For me, the real flavor of this character comes in the form of a unique plot and side-quests, (again, I acknowledge this may be impossible).
- Ji-samurai, (low ranking, aristocratic warrior): I like Manji’s description in terms of stat allocation, though I feel this class should begin with a bit of money, and the player must choose between one of the two clans to play for. He/she would begin with a decent kit and perhaps a discount for recruiting soldiers.
- Merchant: this character would begin with a neutral alignment to both clans, a kit on the lower end of the armor and weapon scale, but perhaps with several horses. Personally, I prefer to have this character start out with a large bankroll, rather than goods to sell. Stats and such would mostly follow the present model.
- Yamabushi, (warrior monk; thanks to Manji for the term of reference): the image that comes to mind is something generally akin to the monks of the Shaolin Temple in China, so such a character might begin with high athletics and a slight boost in all weapon types, with no great advantage in any particular one. Intelligence would be a high stat, and he/she should be adept in the three healing skills.
- Emissary/Geisha, (Geisha is perhaps an erroneous term of reference for a female emissary; maybe princess is more thematic?): Here too the flavor comes from a unique plot and side-quests, though he/she might have a boost in money, riding, and skills related to party management, such as leadership. It seems to me that this class should also come with a choice of one clan or the other from the beginning.
BACKGROUNDS AND MENUS
Work by Lost-Lamb and Manji
[EDIT] - Do you two have direct links to smaller versions of your work? Just so I can post them on here rather than links.
These two are by Lost-Lamb... (These are WIP)
http://img101.echo.cx/img101/4416/mainmenu9aq.jpg
http://img231.echo.cx/img231/5821/dialog8fz.jpg
These two are by Manji... (These are WIP)
http://img60.echo.cx/img60/2627/snap10qg.jpg
http://img46.echo.cx/img46/6448/intro9ss.jpg
WEAPON STATS
Work by curiosepic -
Weapon stats so far: (thanks go to curiosepic for this)
Daggers/Shortswords
Tanto (dagger/shortsword) 15-30 cm
Price:
1H
Weight: 0.5-0.75
Swing: 8-12c
Thrust: 12-16p
Speed:
Reach: 25-40
Special: can't block
Wakizashi (shortsword, most often paired with katana) 30-50 cm
Price:
1H
Weight: 0.75-1.0
Swing: 12-16c
Thrust: 14-18p
Speed:
Reach: 40-60
Special:
Kodachi (shortsword) 50cm
Price:
1H
Weight: 1.0
Swing: 18c
Thrust: 18p
Speed:
Reach: 60
Special:
Chokuto (or ninjato, rare, straight double edged)
Price:
1H
Weight: .75
Swing: 20c
Thrust: 24p
Speed:
Reach: 66
Special:
Sai (blunt, can be thrown?)
Price:
1H
Weight: .75
Swing: 6b
Thrust: 12b
Speed:
Reach: 48
Special:
Daito - long swords
Katana 60-80cm
Price:
2H
Weight: 1.0-1.5
Swing: 26-30c
Thrust: 26p
Speed:
Reach: 70-90
Special:
Bokken (wooden practice katana) 64cm
Price:
2H
Weight: 1.25
Swing: 24b
Thrust: 16b
Speed:
Reach: 74
Special:
Suburito (heavy wooden practice katana) 64cm
Price:
2H
Weight: 2.5
Swing: 28b
Thrust: 18b
Speed:
Reach: 74
Special:
Jo (rare, long wooden practice sword) 120cm
Price:
2H
Weight: 3.0
Swing: 30b
Thrust: 20b
Speed:
Reach: 120
Special:
Tachi (longer katana for horseback) 80-90 cm
Price:
2H
Weight: 1.5-2.0
Swing: 32-34c
Thrust: 26p
Speed:
Reach: 96-106
Special:
Odachi (very big, long katana) 90-120cm
Price:
2H
Weight: 2.0-3.0
Swing: 34-38c
Thrust: 28p
Speed:
Reach: 106-136
Special:
Shikomizue (straight edged sword concealed as a walking stick, used by some ninja)
Price:
1H
Weight: 1.0
Swing: 28c
Thrust: 28p
Speed:
Reach: 70
Special:
Yari (spear) 100-600cm
Price:
1-2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Bamboo Yari (sharpened bamboo staff)
Price:
2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Su Yari (simple spear)
Price:
2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Kikuchi Yari (long double edged blade, swing: cutting damage)
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Jumonji Yari (trident-like)
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Kama Yari (reverse-trident, swing: piercing damage)
Price:
2H
Weight:
Swing: p
Thrust: p
Speed:
Reach:
Special:
Kagi Yari (2-pronged fork spear)
Price:
2H
Weight:
Swing: b
Thrust: p
Speed:
Reach:
Special:
Other Polearms
Naginata (glaive) pole = 260-300cm
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Bisen-to (heavy, curved naginata)
Price:
2H
Weight:
Swing: c
Thrust:
Speed:
Reach:
Special:
Nagakami (katana or shortsword mounted on a short pole as a naginata) 110-160cm
Price:
2H
Weight:
Swing: c
Thrust: p
Speed:
Reach:
Special:
Walking Stick
Price:
2H
Weight: .75
Swing: 9b
Thrust: 10b
Speed: 90
Reach: 80
Special:
Hanbo (quarterstaff) 90cm
Price:
2H
Weight: 1.0
Swing: b
Thrust: b
Speed:
Reach: 90
Special:
Bo (staff) 120cm
Price:
2H
Weight: 1.25
Swing: 10b
Thrust: 10b
Speed: 94
Reach: 120
Special:
Rokushakubo (long staff) 182cm
Price:
2H
Weight: 2.0
Swing: b
Thrust: b
Speed:
Reach: 182
Special:
Tetsubo (rare, heavy iron staff) 120cm
Price:
2H
Weight: 3.75
Swing: b
Thrust: b
Speed:
Reach: 120
Special: requires STR 9 to use
Bows
Yumi (bow)
Price:
2H
Weight: 1.0-1.75
Damage: p
Speed:
Special:
Hankyu (shortbow used by some ninja)
Price:
2H
Weight: .75
Damage: p
Speed:
Special:
Daikyu (longbow)
Price:
2H
Weight: 2.25
Damage: p
Speed:
Special:
Crossbows
Light Crossbow
Price:
2H
Weight: 2.5
Damage: 53p
Speed: 43
Special:
Heavy Crossbow
Price:
2H
Weight: 3.5
Damage: 67p
Speed: 41
Special:
Thrown Weapons
Shuriken (throwing stars used by some ninja)
Price:
Weight:
Damage: c
Ammo:
Speed:
Special:
Kunai (small "daggers" used by some ninja, was not sharp and rarely thrown, but we can make an exception)
Price:
Weight:
Damage: b or c
Ammo:
Speed:
Special:
Miscellaneous Weapons
Sickle (used for farming rice)
Price:
1H
Weight: 1.0
Swing: 15c
Thrust:
Speed: 99
Reach: 40
Special:
Kama (modified sickle, used by some ninja)
Price:
1H
Weight: 1.25
Swing: p
Thrust:
Speed:
Reach: 40
Special:
Tonfa (police baton, high blunt damage when swinging) 50-60cm
Price:
1H
Weight: 1.5
Swing: b
Thrust:
Speed:
Reach: 50-60
Special:
Tessen (rare, iron "fan", basically a club) 44cm
Price:
1H
Weight: 2.5
Swing: b
Thrust:
Speed:
Reach: 44
Special:
Ono (rare, axe)
Price:
2H
Weight:
Swing: c
Thrust:
Speed:
Reach:
Special:
Masakari (rare, heavy battle-axe)
Price:
2H
Weight:
Swing: c
Thrust:
Speed:
Reach:
Special:
Otsuchi (rare, wooden hammer for bashing gates) 180cm
Price:
2H
Weight:
Swing: b
Thrust:
Speed:
Reach: 180
Special:
ARTWORK AND REFERENCES
Work by Mitsuhide
Here are the two clan's crests, and the Hosokawa banner...
Hosokawa crest

Hosokawa banner

Yamana crest

- CURRENT TEAM -
Leads
- Mitsuhide
Co-Leads
- GonZ
- Vaerraent
Modellers (Needed desperately)
- Matt G (Contribution of occasional models)
Texturers/Skinners
- Lost-Lamb
- Vaerraent
Plot/story writers
- Arahan
- Manji
Coders
- Lost-Lamb
- Omegamann (Sharing with Roman mod)
Historians/Information hunters
- GonZ
- Manji
- Curiousepic
Current team roles
Leads and Co-leads are thinking up how exactly to put this mod together, what we need, and what is impossible at this time. They are also helping to give all other members the information once it is decided upon.
Modellers will be using the information gathered by other members to accurately make any needed 3d models. Right now we will probably need a few variations of katanas, wakazashis, naginatas and other weapons. They will work on armour after a decent amount of weapons are done, unless we get 2 or 3 definate modellers (not likely =p)
Texturers/Skinners will be converting the menus and backgrounds into a Japanese theme. If any models are made with no skin, or a skin that can be improved on, they will also work on them. (texturers/skinners can work on backgrounds/menus alone if you wish and we can choose the best ones)
Plot/Story writers will be trying to decide upon a story that will remain as historically accurate as can be achieved but implementic dramatic twists and story conflicts to make the overall gaming experiance more interesting. (A decent story for the main character needs to be done soon so everyone knows exactly what to work on)
Coders can begin working on converting the town names to the names of towns found by the Historians and Information hunters. Also once faction names are decided on and more information on troop types are gathered, coders may begin to change the faction names and create new parties.
[EDIT] - Definate clan names are Hosokawa Clan and Yamana Clan.
Historians/Information hunters will be doing a lot of work at this time, gathering as much information from any kinds of sources available about the Onin period of Japanese history. Such specifics as important town names, maps, troop types and factions/clans will need to be found.[/u]
Mitsuhide