GonZ
Recruit
Lot's of stuff gets posted about the battlefield. Nevertheless; what would changes/additions would you like? What would make the perfect M&B battlefield?
Technology has its limitations... but forget those a while... imagine the battlefield 5 years down the line.
My community influenced initial thoughts:
1. A Multiplayer battlefield is top the list. Teams of soldiers fighting large, online skirmishes. Playing out those arena 3v3's against real opposition.
2. The ability to tactically control your squad. "Footmen > Defend this hill", "Archers > Defend this hill". "Horse! > follow me". Nice and simple, success carrying on the abilities of your squad and your own decisions. I think direct shouted orders would be the most realistic.
3. The sound of sword pulled from scabbard, a settled shield, CHEAAAARARGE... thundering hooves, horns blowing, arrows whooshing and whizzing, the howls of your enemy charging, CRRUNCH of contact, SLAMM into the second row.... then HACK, SLASH. Horse half panicked and panting, you control the beast, turn harsh and charge again. Wails of the wounded and dying. Raven's call, carried on a chill wind. The game needs more depth of sound.
4. Varied terrain and effects of terrain. Battle on the steppes for instance, larger, more barren maps, less cover - let's see how the nomads play on their home turf? Forrest bandits as well; you’ve hunted them to their home woods… smaller map, trees, scrub... silence in the forest. Who is hunting who now?
5. The populated battlefield. Smithy, mill or Inn. Farms and villages. high street and gallows square. Drawbridge and keep. City gate and palace courtyard. Civilians, sheep, horses, crows, vultures and flies.
6. More terrain types. Swamp that’s textured like water but more viscous and skinned in earthy tones you’re fighting your enemy up to your waist in sludge. Mud… clinging to you dragging you and your enemies down…
7. Additional weather. Fog wreathes the valleys. Eerie cries echo across the battlefield. Storms, lightning, snow. Night battle turning slowly into a victorious dawn, sunshine spilling across the hills. "We lived..."
8. Wounds, injuries and blood. Your charge into battle, hacked faces screaming at you, severed arteries - your scimitar turned red.. ride through, then turn... see the consequences. From the slashing point of impact to the drops of blood, dripping from your blade. Tracks, torn up landscapes, trails of blood, smoke drifting.
What do you want?
Technology has its limitations... but forget those a while... imagine the battlefield 5 years down the line.
My community influenced initial thoughts:
1. A Multiplayer battlefield is top the list. Teams of soldiers fighting large, online skirmishes. Playing out those arena 3v3's against real opposition.
2. The ability to tactically control your squad. "Footmen > Defend this hill", "Archers > Defend this hill". "Horse! > follow me". Nice and simple, success carrying on the abilities of your squad and your own decisions. I think direct shouted orders would be the most realistic.
3. The sound of sword pulled from scabbard, a settled shield, CHEAAAARARGE... thundering hooves, horns blowing, arrows whooshing and whizzing, the howls of your enemy charging, CRRUNCH of contact, SLAMM into the second row.... then HACK, SLASH. Horse half panicked and panting, you control the beast, turn harsh and charge again. Wails of the wounded and dying. Raven's call, carried on a chill wind. The game needs more depth of sound.
4. Varied terrain and effects of terrain. Battle on the steppes for instance, larger, more barren maps, less cover - let's see how the nomads play on their home turf? Forrest bandits as well; you’ve hunted them to their home woods… smaller map, trees, scrub... silence in the forest. Who is hunting who now?
5. The populated battlefield. Smithy, mill or Inn. Farms and villages. high street and gallows square. Drawbridge and keep. City gate and palace courtyard. Civilians, sheep, horses, crows, vultures and flies.
6. More terrain types. Swamp that’s textured like water but more viscous and skinned in earthy tones you’re fighting your enemy up to your waist in sludge. Mud… clinging to you dragging you and your enemies down…
7. Additional weather. Fog wreathes the valleys. Eerie cries echo across the battlefield. Storms, lightning, snow. Night battle turning slowly into a victorious dawn, sunshine spilling across the hills. "We lived..."
8. Wounds, injuries and blood. Your charge into battle, hacked faces screaming at you, severed arteries - your scimitar turned red.. ride through, then turn... see the consequences. From the slashing point of impact to the drops of blood, dripping from your blade. Tracks, torn up landscapes, trails of blood, smoke drifting.
What do you want?