Update
I just uploaded 0.75 and it has a huge number of new features!

Go download now. Since there are so many new things it would be nice if people could test and post bug reports or comments. Sadly I was only able to squeeze in two new maps, since there were other things I needed to add first. Next update I will concentrate on making more new maps.
New Game Mode
Yep, that's right! I was finally able to mod in a new game mode called Arena! It's a mix between traditional battle and deathmatch modes. In other words, it deathmatch (everyone against everyone), but with rounds, so that the last remaining warrior on the battlefield is the winner. This game mode allows for some tactics, as you can either go all out berserk and attack everyone straight away, or you can watch and wait for others to get killed before striking. Trust me, it's huge fun
Needless to say, since this game mode is brand new, it will probably have some bugs still. There are also a few features that aren't implemented yet but will be, for example the stats chart doesn't yet show people who are currently dead. I would be really grateful if some folks could test this game mode with multiple players and give some feedback on balance issues and report bugs if any are found.
I'm also thinking of making maps specifically for this game mode. Gladiator-like arenas, anyone?
New Faction
Hae you always wanted to play a bandit in Warband? Well now you can! Bandits are the new multiplayer faction. Armed with clubs, hammers, picks and pitchforks these guys are seemingly weaker than the other factions, so you will need to use teamwork to beat your opponents. They also have poor equipment, so go ahead and do what bandits do best -- loot your weapons off the battlefield! Bandits have four troop types: archer, tracker, footman and horseman.
Since these guys were just added, comments on balance and equipment are really welcome.
New Maps
Snowy Castle
Snowy Castle is a traditional, smallish siege map with multiple entry points. It can be used in other game modes as well.
Clearing
I was kindly asked to make a more open-ended map, so I tried my best and made Clearing, a map best suited for battle mode. As always, can be used in most other game modes as well.
Other
- Existing troops were tweaked for stats and inventories, hopefully they are better balanced now.
- HUD was changed slightly, and will still change. I have a few ideas but I decided to leave them for a later update.
- Changed siege flags to larger banner types for visibility.
- Removed the overlay shields from f&d, ctf and battle motf.
- Some other tweaks which I forgot to take note of
