Loyalty in towns with different cultures

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Gondawn

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Is there a mod or another way to change the amount of loyalty you lose if you control a town with different culture? I really don't enjoy having rebel clans pop up all over the map. Mostly for AI, I feel like they can never grow big kingdoms because of it. I would love to reduce it to -2 or maybe even -1
 
The only way I know to reduce losing loyalty apart from keeping food stocks up, security etc is assigning a governor with the same culture.
Get companions from that culture and assign them as governor of that town.
With this method though, you lose one companion per town/ castle.
The other option is using your children, depending on their culture.
 
The only way I know to reduce losing loyalty apart from keeping food stocks up, security etc is assigning a governor with the same culture.
Get companions from that culture and assign them as governor of that town.
With this method though, you lose one companion per town/ castle.
The other option is using your children, depending on their culture.
I want to make the change baseline, so it affects AI. I know how to tackle -3 personally, but I hate that AI keeps losing towns, because they don't play around -3 culture
 
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