Even with the armor buffs, most ranged units still deal too much damage. Instead of nerfing the piercing line and then buffing spears and sword piercing attacks (if the devs were even thinking of doing this), the devs should instead make lower tier bows/crossbows do cutting damage. By changing the damage type to cutting, militia archers/crossbowmen, lower tier ranged units and horse archers would be more more balanced. In addition to this change, javelins, throwing spears, etc. and slashing polearms do need a damage nerf for gameplay balance (this is obviously assuming that the AI for stabbing with spears and spear bracing, as well as judging distances for attacking will be fixed sometime).