Dabos37
Sergeant Knight at Arms
I think that almost everyone here agrees with the gap between low and high-tier units is not as relevant as it should be. I personally think the gap is too big in Warband, but in Bannerlord it is totally the opposite, and this brings some issues which make the game feel less rewarding, challenging, and not immersive. People mostly blame armor, but I think the biggest reason because high-tier units do not feel as strong as they should, is because the equipment is simply 200% more relevant than skill in this game. You can just start a new campaing, get a wife with one of the best weapons, and then start killing elite units with ease. Leveling up weapon skill is mostly relevant to unlock perks, but regular units do not get affected by perks, and they just get a small weapon swing speed and damage compared to lower-skilled units (one-handed and two-handed weapon damage bonus is decent though, but for some weapons, it is just overkill).
So, while we do agree with improving armor could somehow help in some cases, it won't change the fact that weapon skill proficiency is not really relevant in this game. If you compare a T2 Vlandian Footman (40 one-handed skill) with a T5 Sergeant (130 one-handed skill), the difference is something like 3-4% weapon speed, and 14-16% weapon damage. I think it is almost nothing if we think that a T5 is a veteran, and an elite guy while a T2 is someone slightly better than a recruit.
I have been thinking about the easiest ways to improve the current situation and make high skilled units stronger:
- Option 1: Reduce all weapons damage and speed by X%, and increase weapon damage and especially speed bonuses for weapon skill. A trained guy should be much faster at fighting than an untrained guy, not just 5%.
- Option 2: In the same way as cavalry, add weapon damage and swing speed penalties for units under 100 weapon skill.
In my view, aside from equipment (which should be better for elite units), an elite unit should be able to hit like 30% harder and be like 20-30% faster than a recruit. This change and making armor a bit more relevant would make high tier units as strong as they should, and things like two recruits laughing in a legionary's face won't be as common as it is happening now.
So, while we do agree with improving armor could somehow help in some cases, it won't change the fact that weapon skill proficiency is not really relevant in this game. If you compare a T2 Vlandian Footman (40 one-handed skill) with a T5 Sergeant (130 one-handed skill), the difference is something like 3-4% weapon speed, and 14-16% weapon damage. I think it is almost nothing if we think that a T5 is a veteran, and an elite guy while a T2 is someone slightly better than a recruit.
I have been thinking about the easiest ways to improve the current situation and make high skilled units stronger:
- Option 1: Reduce all weapons damage and speed by X%, and increase weapon damage and especially speed bonuses for weapon skill. A trained guy should be much faster at fighting than an untrained guy, not just 5%.
- Option 2: In the same way as cavalry, add weapon damage and swing speed penalties for units under 100 weapon skill.
In my view, aside from equipment (which should be better for elite units), an elite unit should be able to hit like 30% harder and be like 20-30% faster than a recruit. This change and making armor a bit more relevant would make high tier units as strong as they should, and things like two recruits laughing in a legionary's face won't be as common as it is happening now.