1. Decapitations
2. Player family. Having an heir or heirs. Maybe even a family tree.
3. More ways to gain renown, influence, and honor.
4. Ways to decrease other character's renown, influence, and honor rating.
5. Join a lord's army as a recruit.
6. Duel lords to gain their respect.
7. Sea battles
8. Build encampments into settlements
9. Secondary outfits for walking around in towns and villages
10. Villagers with more frequent quests to give.
11.Unlimited companions. Random companion characters spawn in taverns.
12. Option to sack and loot a town rather than take it over. Along with an option to burn it to the ground.
13. Ability to assign regiments of patrols around villages or towns
14. Make many hair and beard types for customization.
15. Ability to have player custom faction, when owning his own kingdom.
16. Ability to establish and create more villages on the map for your kingdom.
17.The ability to stop looting a town and run if enemies come at you.
18. Fief gifting and trading for diplomacy and relations and political gain.
19. More impactful looking horse charges.
20. Banners and standard bearers....duh
21. Giving a vassal a fief doesn't make other vassals mad unless a specific vassal had a direct claim to that fief from a quest granted in court.
22. Have a real court in your castle or town and with options to order more troops into the garrison, Assigning orders to loyal lords. (Attack, Defend, Patrol, Hunt Bandits, Protect the Roads, etc.)
23. Chance of being sold into the Arena to fight for your freedom.
24. Interaction with other mercenary company leaders and bandit leaders on the map.
25. Have the good natured lords not raid villages.
26. Buying prisoners from towns/castles or lords very cheap. Probably have to be on good relations with that town or lord.
2. Player family. Having an heir or heirs. Maybe even a family tree.
3. More ways to gain renown, influence, and honor.
4. Ways to decrease other character's renown, influence, and honor rating.
5. Join a lord's army as a recruit.
6. Duel lords to gain their respect.
7. Sea battles
8. Build encampments into settlements
9. Secondary outfits for walking around in towns and villages
10. Villagers with more frequent quests to give.
11.
12. Option to sack and loot a town rather than take it over. Along with an option to burn it to the ground.
13. Ability to assign regiments of patrols around villages or towns
14. Make many hair and beard types for customization.
15. Ability to have player custom faction, when owning his own kingdom.
16. Ability to establish and create more villages on the map for your kingdom.
17.The ability to stop looting a town and run if enemies come at you.
18. Fief gifting and trading for diplomacy and relations and political gain.
19. More impactful looking horse charges.
20. Banners and standard bearers....duh
21. Giving a vassal a fief doesn't make other vassals mad unless a specific vassal had a direct claim to that fief from a quest granted in court.
22. Have a real court in your castle or town and with options to order more troops into the garrison, Assigning orders to loyal lords. (Attack, Defend, Patrol, Hunt Bandits, Protect the Roads, etc.)
23. Chance of being sold into the Arena to fight for your freedom.
24. Interaction with other mercenary company leaders and bandit leaders on the map.
25. Have the good natured lords not raid villages.
26. Buying prisoners from towns/castles or lords very cheap. Probably have to be on good relations with that town or lord.