Lost to bandits

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A group of 21 trained Aserai soldiers for close combat, two had two-handed weapons, tier 2/3 against the usual 31 thugs. We go into battle excited by an easy win, and then suddenly ordinary bandits routed my squad ?!
 
If your moral was low then even a few losses can make them run. Also tier 2/3 is the same as most bandits, so you need to help troops out if you're even or outnumbered. Even just running behind the bandits and getting some of them to turn around to split them up on approach is a big help. And if it's forest bandits, they will just shoot everyone to death.
 
Thanks and I know it. I think it could have done morale, but still it's tier 2/3 units that should easily kill them.
Bandits are tiers 2, 3, and 4. Example -- Sea raider is T2, Sea Raider Warrior is T3, and Sea Raider Chief is T4.

You didn't just have a morale issue. Your T2 and T3 Aserians were outclassed.
 
I bet his 23 T2-T3 soldiers maybe just got swarmed, some of them possible died from stones before they even could fight back.

If his soldiers would have some working armor though...

It´s not impossible to lose against looters if they outnumber you early game. It doesn´t make sense to me but that´s the way it is since release.
 
I think this guy just did an auto-resolve. Expecting it to calculate the outcome accurately, but then realizing the hidden magic behind it. Only way your troops could rout vs looters is morale below 50 = not enough food and no wages for your party/troops.
 
Unfortunately, this game isn't Warband. Armor doesn't work and T2/T3 units will pretty much trade evenly with looters. Thus, if your troops are outnumbered 3:2 -especially in smaller scale engagements, be prepared to watch your guys lose quite badly.

It sucks, but Bannerlord is pretty much just a logistics and numbers simulator, not the visceral personalized experience its predecessor was.
 
Unfortunately, this game isn't Warband. Armor doesn't work and T2/T3 units will pretty much trade evenly with looters. Thus, if your troops are outnumbered 3:2 -especially in smaller scale engagements, be prepared to watch your guys lose quite badly.

It sucks, but Bannerlord is pretty much just a logistics and numbers simulator, not the visceral personalized experience its predecessor was.
It is sad. The game could become even more elaborate than its predecessor with mods. This game would conquer the world of games on this subject. And we got a recourse.
 
Unfortunately, this game isn't Warband. Armor doesn't work and T2/T3 units will pretty much trade evenly with looters. Thus, if your troops are outnumbered 3:2 -especially in smaller scale engagements, be prepared to watch your guys lose quite badly.

It sucks, but Bannerlord is pretty much just a logistics and numbers simulator, not the visceral personalized experience its predecessor was.
Jokes on you. I remember in my current Ironman playthrough my 12 T2/3 units went against 10 looters. 5 looters came after me afterwards.

Bannerlord is slightly different game. You can legit get full army of T3/4 units by just going around villages. In Warband you had to lvl them from recruit unless you had high relationship with villages. So yeah it's faster to get and loose troops and T7 units are really packing a punch. However melee infantry ... and cavalry ... Well. Just stick to Fian champs, they are only viable high tier unit.
 
However melee infantry ... and cavalry ... Well. Just stick to Fian champs, they are only viable high tier unit.
Have you tried the RBM yet?

 
Bannerlord: F1+F1 ranged spam afk-while-I-go-make-coffee simulator (pretty much less interactive than a mobile game)

Warband: Actual riveting gameplay
F1 > F3 with your cavalry. Win literally every encounter on open/forest/w.e map.
 
This isn't the Warband which enemy either stood on a hill or advanced towards you in a long straight single line, is it?

Yes! It's actually the very same Warband! You know, the Warband in which armor worked correctly, where there was a tangible difference between troop tiers, and unit power scaling followed a logical progression. That very same Warband which also offered a variety of fun immersive features like feasts, belligerent drunks, hired assassins, late night bandit town/village ambushes, and unique companions with distinct personalities.

It doesn't matter if the formations AI is slightly more "nuanced" if the core gameplay is hollow and lacking in depth.
 
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